qmk_firmware/keyboards/handwired/atreus50/keymaps/default/keymap.c

251 lines
9.4 KiB
C

#include "atreus50.h"
#include "action_layer.h"
#include "eeconfig.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _MOVEMENT 5
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
MOVEMENT,
BACKLIT
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define KC_X0 MT(MOD_LCTL, KC_ESC) // Hold for Left Ctrl, Tap for ESC
#define KC_X1 LOWER
#define KC_X2 RAISE
#define KC_X3 MO(_MOVEMENT)
#define KC_X4 MT(MOD_LSFT, KC_ENT) // Hold for Left Shift, Tap for Enter
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = COMPACT_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
//|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
//`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
),
[_COLEMAK] = COMPACT_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
X0 , A , R , S , T , D , H , N , E , I , O ,QUOT,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
//|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
//`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
),
[_DVORAK] = COMPACT_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
X0 , A , O , E , U , I , D , H , T , N , S ,SLSH,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
//|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
//`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
),
[_LOWER] = COMPACT_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,DEL ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
DEL , F1 , F2 , F3 , F4 , F5 , F6 ,UNDS,PLUS,LCBR,RCBR,PIPE,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , ,
//|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
, , , , , , , , , ,MNXT,VOLD,VOLU,MPLY
//`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
),
[_RAISE] = COMPACT_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,DEL ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
DEL , F1 , F2 , F3 , F4 , F5 , F6 ,MINS,EQL ,LBRC,RBRC,BSLS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, F7 , F8 , F9 ,F10 ,F11 , F12 ,NUHS,NUBS, , , ,
//|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
, , , , , , , , , ,MNXT,VOLD,VOLU,MPLY
//`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
),
[_MOVEMENT] = COMPACT_KEYMAP(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR, UP ,LPRN,RPRN,DEL ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
DEL , F1 , F2 , F3 , F4 , F5 , F6 ,LEFT,DOWN,RGHT,RCBR,PIPE,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , ,
//|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
, , , , , , , ,PGDN,PGUP,MNXT,VOLD,VOLU,MPLY
//`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
),
/* Adjust (Lower + Raise)
* |------+------+------+------+------+------. ,------+------+------+------+------+------|
* | | Reset| | | | | | | | | | | Del |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | |Audoff|Aud on|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |Voice-|Voice+|Musoff|Mus on| | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | |
* `-------------------------------------------------------------------------------------------------'
*/
[_ADJUST] = KEYMAP( \
_______, RESET, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_DEL, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = {
{NOTE_B5, 20},
{NOTE_B6, 8},
{NOTE_DS6, 20},
{NOTE_B6, 8}
};
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
}
return true;
};
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_SONG(tone_startup);
}
void shutdown_user()
{
PLAY_SONG(tone_goodbye);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_SONG(music_scale);
}
#endif