mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-20 16:43:22 +00:00
3d1349b280
* Optimize secrets code * Orthodox tweaks * rules.mk features * Minor cleanup * Revert mod bits * Force Hold breaks One Shot Tap Toggle * Cleanup * Moke keymaps more consistent * minor ergodox tweak * More OSM for the Orthodox * Cleanup of userspace * Toggle Secrets * Add hidden process record for super secret macros * Make sure secret macros always compiles * finish up making them super secret * Add ColinTA's rgb twinkle as WIP * Optimize RGB Twinkling for typing Also, tweak RGB indicators. AND WTF, I HAVE NO IDEA WHY THE INDICATORS ONLY WORK AS IS. The logical method for getting them working doesn't ... and it's beyond bizarre * Make console logging more configurable * Indicator travisty * Clean up userspace rgb code * Optimize RGB Twinking to work on default layer only, and to base it's color on the curent hue * Eff it... rgblight_sethsv_at runs at every matrix scan * RGB Twinkle cleanup * Update Iris code for new board * Move RGB Indicator and RGB Twinkle into userspace * Move RGB Indicator code to rgb_stuff.c * Major cleanup of RGB Code in userspace * Additional cleanup of RGB code in userspace * Use noeeprom functions to save my boards! * Enable RGB Sleep on all boards now * Add old iris board * tapping tweak * Use byte 19 for eeprom to prepare for possible merge of eeconfig function pr * Add code to fix default layer after eeprom reset
66 lines
2.4 KiB
C
66 lines
2.4 KiB
C
#include "drashna.h"
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#include "tap_dances.h"
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//define diablo macro timer variables
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uint16_t diablo_timer[4];
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uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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uint8_t diablo_key_time[4];
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// has the correct number of seconds elapsed (as defined by diablo_times)
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bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
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// Cycle through the times for the macro, starting at 0, for disabled.
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// Max of six values, so don't exceed
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void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
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if (state->count >= 7) {
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diablo_key_time[diablo_key] = diablo_times[0];
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reset_tap_dance(state);
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} else {
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diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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}
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}
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// Would rather have one function for all of this, but no idea how to do that...
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void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
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void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
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void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
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void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// tap once to disable, and more to enable timed micros
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[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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};
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// Sends the key press to system, but only if on the Diablo layer
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void send_diablo_keystroke(uint8_t diablo_key) {
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if (biton32(layer_state) == _DIABLO) {
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switch (diablo_key) {
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case 0:
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tap(KC_1); break;
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case 1:
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tap(KC_2); break;
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case 2:
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tap(KC_3); break;
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case 3:
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tap(KC_4); break;
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}
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}
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}
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// Checks each of the 4 timers/keys to see if enough time has elapsed
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// Runs the "send string" command if enough time has passed, and resets the timer.
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void run_diablo_macro_check(void) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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if (check_dtimer(dtime) && diablo_key_time[dtime]) {
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diablo_timer[dtime] = timer_read();
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send_diablo_keystroke(dtime);
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}
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}
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}
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