mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-20 16:43:22 +00:00
b2877470ce
* Use string with delay * Add skipped region to ergodox * Add send string config * Use default_layer_state instead of function * Fully generalize keyboards * old iris cleanup * Fix Drashna keymap compile issues By checking to see if secret.c exists before actually trying to add it * Remove unnecessary references * Add 4x12 ortho board * Update userspace readme for secrets * Make RGB more modular * Fix iris keymap, since we don't need the lower left (Function keys) * Fix includes * Add Blanks * Fix Ergodox lower layer * Add suspend commands * Add Maltron Layout * Add additional layouts * Finish adding gamepad to Iris * Tweaks to iris gamepag layer * make gaming layers more friendly * minor gaming layer tweak * Add Carplax * Add modded key timer function * Cleanup and macro documentation * Add QMK DFU info * Add 'old' keymap for 12 LED spare * Update Pro Micro documentation * Disable twinkling so it fits in firmware space * Switch to QMK DFU bootloader, since it's better anyhow * Write default layer state colors to EEPROM Since we are writing to EEPROM anyways, and this way, it sticks on reboot * Fix QMK DFU bootloader options * More updates for QMK DFU support * Use matrix scanning hack for startup_user until #3113 gets merged * Fix indicator light consistency issue * Add/readd ifdefs to indicators * Add/readd alt indicator * Remove RGB Twinkling from Viterbi macro pad * Fix default layer color detection * Fix rebase and detection issues * Cleanup code so it will compile if RGBLIGHT is disabled * Revert vsode settings * Use Pragma Once instead of boilerplate code
345 lines
9.6 KiB
C
345 lines
9.6 KiB
C
#include "drashna.h"
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#include "rgb_stuff.h"
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#include "eeprom.h"
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extern rgblight_config_t rgblight_config;
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extern userspace_config_t userspace_config;
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#ifdef RGBLIGHT_ENABLE
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void rgblight_sethsv_default_helper(uint8_t index) {
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rgblight_sethsv_at(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, index);
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}
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#endif // RGBLIGHT_ENABLE
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#ifdef INDICATOR_LIGHTS
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uint8_t last_mod;
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uint8_t last_led;
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uint8_t last_osm;
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uint8_t current_mod;
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uint8_t current_led;
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uint8_t current_osm;
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void set_rgb_indicators(uint8_t this_mod, uint8_t this_led, uint8_t this_osm) {
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if (userspace_config.rgb_layer_change && biton32(layer_state) == 0) {
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if (this_mod & MODS_SHIFT_MASK || this_led & (1<<USB_LED_CAPS_LOCK) || this_osm & MODS_SHIFT_MASK) {
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#ifdef SHFT_LED1
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rgblight_sethsv_at(120, 255, 255, SHFT_LED1);
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#endif // SHFT_LED1
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#ifdef SHFT_LED2
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rgblight_sethsv_at(120, 255, 255, SHFT_LED2);
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#endif // SHFT_LED2
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} else {
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#ifdef SHFT_LED1
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rgblight_sethsv_default_helper(SHFT_LED1);
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#endif // SHFT_LED1
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#ifdef SHFT_LED2
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rgblight_sethsv_default_helper(SHFT_LED2);
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#endif // SHFT_LED2
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}
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if (this_mod & MODS_CTRL_MASK || this_osm & MODS_CTRL_MASK) {
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#ifdef CTRL_LED1
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rgblight_sethsv_at(0, 255, 255, CTRL_LED1);
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#endif // CTRL_LED1
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#ifdef CTRL_LED2
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rgblight_sethsv_at(0, 255, 255, CTRL_LED2);
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#endif // CTRL_LED2
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} else {
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#ifdef CTRL_LED1
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rgblight_sethsv_default_helper(CTRL_LED1);
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#endif // CTRL_LED1
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#ifdef CTRL_LED2
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rgblight_sethsv_default_helper(CTRL_LED2);
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#endif // CTRL_LED2
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}
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if (this_mod & MODS_GUI_MASK || this_osm & MODS_GUI_MASK) {
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#ifdef GUI_LED1
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rgblight_sethsv_at(51, 255, 255, GUI_LED1);
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#endif // GUI_LED1
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#ifdef GUI_LED2
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rgblight_sethsv_at(51, 255, 255, GUI_LED2);
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#endif // GUI_LED2
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} else {
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#ifdef GUI_LED1
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rgblight_sethsv_default_helper(GUI_LED1);
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#endif // GUI_LED1
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#ifdef GUI_LED2
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rgblight_sethsv_default_helper(GUI_LED2);
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#endif // GUI_LED2
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}
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if (this_mod & MODS_ALT_MASK || this_osm & MODS_ALT_MASK) {
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#ifdef ALT_LED1
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rgblight_sethsv_at(240, 255, 255, ALT_LED1);
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#endif // ALT_LED1
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#ifdef GUI_LED2
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rgblight_sethsv_at(240, 255, 255, ALT_LED2);
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#endif // GUI_LED2
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} else {
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#ifdef GUI_LED1
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rgblight_sethsv_default_helper(ALT_LED1);
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#endif // GUI_LED1
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#ifdef GUI_LED2
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rgblight_sethsv_default_helper(ALT_LED2);
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#endif // GUI_LED2
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}
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}
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}
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void matrix_scan_indicator(void) {
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current_mod = get_mods();
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current_led = host_keyboard_leds();
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current_osm = get_oneshot_mods();
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set_rgb_indicators(current_mod, current_led, current_osm);
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last_mod = current_mod;
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last_led = current_led;
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last_osm = current_osm;
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}
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#endif //INDICATOR_LIGHTS
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#ifdef RGBLIGHT_TWINKLE
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static rgblight_fadeout lights[RGBLED_NUM];
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__attribute__ ((weak))
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bool rgblight_twinkle_is_led_used_keymap(uint8_t index) { return false; }
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bool rgblight_twinkle_is_led_used(uint8_t index) {
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switch (index) {
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#ifdef INDICATOR_LIGHTS
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#ifdef SHFT_LED1
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case SHFT_LED1:
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return true;
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#endif //SHFT_LED1
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#ifdef SHFT_LED2
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case SHFT_LED2:
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return true;
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#endif //SHFT_LED2
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#ifdef CTRL_LED1
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case CTRL_LED1:
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return true;
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#endif //CTRL_LED1
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#ifdef CTRL_LED2
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case CTRL_LED2:
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return true;
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#endif //CTRL_LED2
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#ifdef GUI_LED1
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case GUI_LED1:
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return true;
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#endif //GUI_LED1
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#ifdef GUI_LED2
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case GUI_LED2:
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return true;
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#endif //GUI_LED2
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#ifdef ALT_LED1
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case ALT_LED1:
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return true;
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#endif //ALT_LED1
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#ifdef ALT_LED2
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case ALT_LED2:
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return true;
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#endif //ALT_LED2
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#endif //INDICATOR_LIGHTS
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default:
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return rgblight_twinkle_is_led_used_keymap(index);
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}
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}
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void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive
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bool litup = false;
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for (uint8_t light_index = 0 ; light_index < RGBLED_NUM ; ++light_index ) {
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if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) {
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rgblight_fadeout *light = &lights[light_index];
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litup = true;
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if (light->life) {
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light->life -= 1;
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if (biton32(layer_state) == 0) {
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sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]);
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}
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light->timer = timer_read();
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}
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else {
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if (light->enabled && biton32(layer_state) == 0) { rgblight_sethsv_default_helper(light_index); }
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litup = light->enabled = false;
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}
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}
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}
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if (litup && biton32(layer_state) == 0) {
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rgblight_set();
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}
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}
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void start_rgb_light(void) {
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uint8_t indices[RGBLED_NUM];
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uint8_t indices_count = 0;
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uint8_t min_life = 0xFF;
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uint8_t min_life_index = -1;
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for (uint8_t index = 0 ; index < RGBLED_NUM ; ++index ) {
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if (rgblight_twinkle_is_led_used(index)) { continue; }
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if (lights[index].enabled) {
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if (min_life_index == -1 ||
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lights[index].life < min_life)
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{
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min_life = lights[index].life;
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min_life_index = index;
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}
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continue;
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}
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indices[indices_count] = index;
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++indices_count;
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}
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uint8_t light_index;
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if (!indices_count) {
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light_index = min_life_index;
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}
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else {
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light_index = indices[rand() % indices_count];
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}
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rgblight_fadeout *light = &lights[light_index];
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light->enabled = true;
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light->timer = timer_read();
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light->life = 0xC0 + rand() % 0x40;
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light->hue = rgblight_config.hue + (rand() % 0xB4) - 0x54;
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rgblight_sethsv_at(light->hue, 255, light->life, light_index);
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}
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#endif
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bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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#ifdef RGBLIGHT_TWINKLE
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case KC_A ... KC_SLASH:
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case KC_F1 ... KC_F12:
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case KC_INSERT ... KC_UP:
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case KC_KP_SLASH ... KC_KP_DOT:
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case KC_F13 ... KC_F24:
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case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
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if (record->event.pressed) { start_rgb_light(); }
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return true; break;
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#endif // RGBLIGHT_TWINKLE
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case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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userspace_config.rgb_layer_change ^= 1;
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xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
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eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
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if (userspace_config.rgb_layer_change) {
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layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
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}
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}
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#endif // RGBLIGHT_ENABLE
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return false; break;
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#ifdef RGBLIGHT_ENABLE
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case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
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if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
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if (userspace_config.rgb_layer_change) {
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userspace_config.rgb_layer_change = false;
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xprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
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eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
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}
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}
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return true; break;
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#endif // RGBLIGHT_ENABLE
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}
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return true;
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}
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void matrix_init_rgb(void) {
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#ifdef INDICATOR_LIGHTS
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current_mod = last_mod = get_mods();
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current_led = last_led = host_keyboard_leds();
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current_osm = last_osm = get_oneshot_mods();
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#endif
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if (userspace_config.rgb_layer_change) {
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rgblight_enable_noeeprom();
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switch (biton32(eeconfig_read_default_layer())) {
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case _COLEMAK:
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rgblight_sethsv_noeeprom_magenta(); break;
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case _DVORAK:
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rgblight_sethsv_noeeprom_green(); break;
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case _WORKMAN:
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rgblight_sethsv_noeeprom_goldenrod(); break;
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default:
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rgblight_sethsv_noeeprom_cyan(); break;
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}
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}
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}
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void matrix_scan_rgb(void) {
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#ifdef RGBLIGHT_TWINKLE
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scan_rgblight_fadeout();
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#endif // RGBLIGHT_ENABLE
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#ifdef INDICATOR_LIGHTS
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matrix_scan_indicator();
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#endif
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}
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uint32_t layer_state_set_rgb(uint32_t state) {
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#ifdef RGBLIGHT_ENABLE
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if (userspace_config.rgb_layer_change) {
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switch (biton32(state)) {
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case _MACROS:
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rgblight_sethsv_noeeprom_orange();
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userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
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break;
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case _MEDIA:
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rgblight_sethsv_noeeprom_chartreuse();
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rgblight_mode_noeeprom(22);
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break;
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case _GAMEPAD:
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rgblight_sethsv_noeeprom_orange();
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rgblight_mode_noeeprom(17);
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break;
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case _DIABLO:
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rgblight_sethsv_noeeprom_red();
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rgblight_mode_noeeprom(5);
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break;
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case _RAISE:
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rgblight_sethsv_noeeprom_yellow();
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rgblight_mode_noeeprom(5);
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break;
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case _LOWER:
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rgblight_sethsv_noeeprom_orange();
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rgblight_mode_noeeprom(5);
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break;
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case _ADJUST:
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rgblight_sethsv_noeeprom_red();
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rgblight_mode_noeeprom(23);
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break;
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default: // for any other layers, or the default layer
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switch (biton32(default_layer_state)) {
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case _COLEMAK:
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rgblight_sethsv_noeeprom_magenta(); break;
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case _DVORAK:
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rgblight_sethsv_noeeprom_green(); break;
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case _WORKMAN:
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rgblight_sethsv_noeeprom_goldenrod(); break;
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default:
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rgblight_sethsv_noeeprom_cyan(); break;
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}
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biton32(state) == _MODS ? rgblight_mode_noeeprom(2) : rgblight_mode_noeeprom(1); // if _MODS layer is on, then breath to denote it
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break;
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}
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// layer_state_set_indicator(); // Runs every scan, so need to call this here .... since I can't get it working "right" anyhow
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}
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#endif // RGBLIGHT_ENABLE
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return state;
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}
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