mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-20 16:43:22 +00:00
b2877470ce
* Use string with delay * Add skipped region to ergodox * Add send string config * Use default_layer_state instead of function * Fully generalize keyboards * old iris cleanup * Fix Drashna keymap compile issues By checking to see if secret.c exists before actually trying to add it * Remove unnecessary references * Add 4x12 ortho board * Update userspace readme for secrets * Make RGB more modular * Fix iris keymap, since we don't need the lower left (Function keys) * Fix includes * Add Blanks * Fix Ergodox lower layer * Add suspend commands * Add Maltron Layout * Add additional layouts * Finish adding gamepad to Iris * Tweaks to iris gamepag layer * make gaming layers more friendly * minor gaming layer tweak * Add Carplax * Add modded key timer function * Cleanup and macro documentation * Add QMK DFU info * Add 'old' keymap for 12 LED spare * Update Pro Micro documentation * Disable twinkling so it fits in firmware space * Switch to QMK DFU bootloader, since it's better anyhow * Write default layer state colors to EEPROM Since we are writing to EEPROM anyways, and this way, it sticks on reboot * Fix QMK DFU bootloader options * More updates for QMK DFU support * Use matrix scanning hack for startup_user until #3113 gets merged * Fix indicator light consistency issue * Add/readd ifdefs to indicators * Add/readd alt indicator * Remove RGB Twinkling from Viterbi macro pad * Fix default layer color detection * Fix rebase and detection issues * Cleanup code so it will compile if RGBLIGHT is disabled * Revert vsode settings * Use Pragma Once instead of boilerplate code
422 lines
12 KiB
C
422 lines
12 KiB
C
/*
|
|
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "drashna.h"
|
|
#include "version.h"
|
|
#include "eeprom.h"
|
|
#include "tap_dances.h"
|
|
#include "rgb_stuff.h"
|
|
|
|
|
|
float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
|
|
float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
|
|
|
|
static uint16_t copy_paste_timer;
|
|
userspace_config_t userspace_config;
|
|
|
|
// Helper Functions
|
|
|
|
|
|
// This block is for all of the gaming macros, as they were all doing
|
|
// the same thing, but with differring text sent.
|
|
bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
|
|
if (!record->event.pressed || override) {
|
|
clear_keyboard();
|
|
tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
|
|
wait_ms(50);
|
|
send_string_with_delay(str, MACRO_TIMER);
|
|
wait_ms(50);
|
|
tap(KC_ENTER);
|
|
}
|
|
if (override) wait_ms(3000);
|
|
return false;
|
|
}
|
|
|
|
void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
|
|
|
|
bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed) {
|
|
static uint16_t this_timer;
|
|
if(pressed) {
|
|
this_timer= timer_read();
|
|
} else {
|
|
if (timer_elapsed(this_timer) < TAPPING_TERM){
|
|
register_code(code);
|
|
unregister_code(code);
|
|
} else {
|
|
register_code(mod_code);
|
|
register_code(code);
|
|
unregister_code(code);
|
|
unregister_code(mod_code);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
|
|
if(pressed) {
|
|
this_timer= timer_read();
|
|
} else {
|
|
if (timer_elapsed(this_timer) < TAPPING_TERM){
|
|
register_code(code);
|
|
unregister_code(code);
|
|
} else {
|
|
register_code(mod_code);
|
|
register_code(code);
|
|
unregister_code(code);
|
|
unregister_code(mod_code);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Add reconfigurable functions here, for keymap customization
|
|
// This allows for a global, userspace functions, and continued
|
|
// customization of the keymap. Use _keymap instead of _user
|
|
// functions in the keymaps
|
|
__attribute__ ((weak))
|
|
void matrix_init_keymap(void) {}
|
|
|
|
__attribute__ ((weak))
|
|
void startup_keymap(void) {}
|
|
|
|
__attribute__ ((weak))
|
|
void suspend_power_down_keymap(void) {}
|
|
|
|
__attribute__ ((weak))
|
|
void suspend_wakeup_init_keymap(void) {}
|
|
|
|
__attribute__ ((weak))
|
|
void matrix_scan_keymap(void) {}
|
|
|
|
__attribute__ ((weak))
|
|
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
|
return true;
|
|
}
|
|
|
|
__attribute__ ((weak))
|
|
bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
|
|
return true;
|
|
}
|
|
|
|
|
|
__attribute__ ((weak))
|
|
uint32_t layer_state_set_keymap (uint32_t state) {
|
|
return state;
|
|
}
|
|
|
|
__attribute__ ((weak))
|
|
uint32_t default_layer_state_set_keymap (uint32_t state) {
|
|
return state;
|
|
}
|
|
|
|
__attribute__ ((weak))
|
|
void led_set_keymap(uint8_t usb_led) {}
|
|
|
|
|
|
// Call user matrix init, set default RGB colors and then
|
|
// call the keymap's init function
|
|
void matrix_init_user(void) {
|
|
userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
|
|
|
|
#ifdef AUDIO_CLICKY
|
|
clicky_enable = userspace_config.clicky_enable;
|
|
#endif
|
|
|
|
#ifdef BOOTLOADER_CATERINA
|
|
DDRD &= ~(1<<5);
|
|
PORTD &= ~(1<<5);
|
|
|
|
DDRB &= ~(1<<0);
|
|
PORTB &= ~(1<<0);
|
|
#endif
|
|
|
|
|
|
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
|
|
set_unicode_input_mode(UC_WINC);
|
|
#endif //UNICODE_ENABLE
|
|
matrix_init_keymap();
|
|
}
|
|
|
|
void startup_user (void) {
|
|
#ifdef RGBLIGHT_ENABLE
|
|
matrix_init_rgb();
|
|
#endif //RGBLIGHT_ENABLE
|
|
startup_keymap();
|
|
}
|
|
|
|
void suspend_power_down_user(void)
|
|
{
|
|
suspend_power_down_keymap();
|
|
}
|
|
|
|
void suspend_wakeup_init_user(void)
|
|
{
|
|
suspend_wakeup_init_keymap();
|
|
#ifdef KEYBOARD_ergodox_ez
|
|
wait_ms(10);
|
|
#endif
|
|
}
|
|
|
|
|
|
// No global matrix scan code, so just run keymap's matrix
|
|
// scan function
|
|
void matrix_scan_user(void) {
|
|
static bool has_ran_yet;
|
|
if (!has_ran_yet) {
|
|
has_ran_yet = true;
|
|
startup_user();
|
|
}
|
|
|
|
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
|
|
run_diablo_macro_check();
|
|
#endif // TAP_DANCE_ENABLE
|
|
|
|
#ifdef RGBLIGHT_ENABLE
|
|
matrix_scan_rgb();
|
|
#endif // RGBLIGHT_ENABLE
|
|
|
|
matrix_scan_keymap();
|
|
}
|
|
|
|
|
|
|
|
|
|
// Defines actions tor my global custom keycodes. Defined in drashna.h file
|
|
// Then runs the _keymap's record handier if not processed here
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
|
// If console is enabled, it will print the matrix position and status of each key pressed
|
|
#ifdef KEYLOGGER_ENABLE
|
|
xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
|
|
#endif //KEYLOGGER_ENABLE
|
|
|
|
switch (keycode) {
|
|
case KC_QWERTY:
|
|
if (record->event.pressed) {
|
|
set_single_persistent_default_layer(_QWERTY);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_COLEMAK:
|
|
if (record->event.pressed) {
|
|
set_single_persistent_default_layer(_COLEMAK);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_DVORAK:
|
|
if (record->event.pressed) {
|
|
set_single_persistent_default_layer(_DVORAK);
|
|
}
|
|
return false;
|
|
break;
|
|
case KC_WORKMAN:
|
|
if (record->event.pressed) {
|
|
set_single_persistent_default_layer(_WORKMAN);
|
|
}
|
|
return false;
|
|
break;
|
|
|
|
|
|
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
|
|
if (!record->event.pressed) {
|
|
send_string_with_delay_P(PSTR("make " QMK_KEYBOARD ":" QMK_KEYMAP
|
|
#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
|
|
":dfu"
|
|
#elif defined(BOOTLOADER_HALFKAY)
|
|
":teensy"
|
|
#elif defined(BOOTLOADER_CATERINA)
|
|
":avrdude"
|
|
#endif // bootloader options
|
|
SS_TAP(X_ENTER)), 10);
|
|
}
|
|
return false;
|
|
break;
|
|
|
|
|
|
case KC_RESET: // Custom RESET code that sets RGBLights to RED
|
|
if (!record->event.pressed) {
|
|
#ifdef RGBLIGHT_ENABLE
|
|
rgblight_enable_noeeprom();
|
|
rgblight_mode_noeeprom(1);
|
|
rgblight_setrgb_red();
|
|
#endif // RGBLIGHT_ENABLE
|
|
reset_keyboard();
|
|
}
|
|
return false;
|
|
break;
|
|
|
|
|
|
case EPRM: // Resets EEPROM
|
|
if (record->event.pressed) {
|
|
eeconfig_init();
|
|
default_layer_set(1UL<<eeconfig_read_default_layer());
|
|
layer_state_set(layer_state);
|
|
}
|
|
return false;
|
|
break;
|
|
case VRSN: // Prints firmware version
|
|
if (record->event.pressed) {
|
|
send_string_with_delay_P(PSTR(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE), MACRO_TIMER);
|
|
}
|
|
return false;
|
|
break;
|
|
|
|
/* Code has been depreciated
|
|
case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
|
|
if (!record->event.pressed) {
|
|
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
|
|
send_string(decoy_secret[keycode - KC_SECRET_1]);
|
|
}
|
|
return false;
|
|
break;
|
|
*/
|
|
|
|
// These are a serious of gaming macros.
|
|
// Only enables for the viterbi, basically,
|
|
// to save on firmware space, since it's limited.
|
|
#ifdef MACROS_ENABLED
|
|
case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
|
|
if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
|
|
#ifdef RGBLIGHT_ENABLE
|
|
userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
|
|
#endif //RGBLIGHT_ENABLE
|
|
return false; break;
|
|
case KC_SALT:
|
|
return send_game_macro("Salt, salt, salt...", record, false);
|
|
case KC_MORESALT:
|
|
return send_game_macro("Please sir, can I have some more salt?!", record, false);
|
|
case KC_SALTHARD:
|
|
return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
|
|
case KC_GOODGAME:
|
|
return send_game_macro("Good game, everyone!", record, false);
|
|
case KC_GLHF:
|
|
return send_game_macro("Good luck, have fun!!!", record, false);
|
|
case KC_SYMM:
|
|
return send_game_macro("Left click to win!", record, false);
|
|
case KC_JUSTGAME:
|
|
return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
|
|
case KC_TORB:
|
|
return send_game_macro("That was positively riveting!", record, false);
|
|
case KC_AIM:
|
|
send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
|
|
return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
|
|
case KC_C9:
|
|
return send_game_macro("OMG!!! C9!!!", record, false);
|
|
case KC_GGEZ:
|
|
return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
|
|
#endif // MACROS_ENABLED
|
|
|
|
|
|
case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
|
|
#ifdef TAP_DANCE_ENABLE
|
|
if (record->event.pressed) {
|
|
uint8_t dtime;
|
|
for (dtime = 0; dtime < 4; dtime++) {
|
|
diablo_key_time[dtime] = diablo_times[0];
|
|
}
|
|
}
|
|
#endif // TAP_DANCE_ENABLE
|
|
return false; break;
|
|
|
|
|
|
case KC_CCCV: // One key copy/paste
|
|
if(record->event.pressed){
|
|
copy_paste_timer = timer_read();
|
|
} else {
|
|
if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
|
|
register_code(KC_LCTL);
|
|
tap(KC_C);
|
|
unregister_code(KC_LCTL);
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(tone_copy);
|
|
#endif
|
|
} else { // Tap, paste
|
|
register_code(KC_LCTL);
|
|
tap(KC_V);
|
|
unregister_code(KC_LCTL);
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(tone_paste);
|
|
#endif
|
|
}
|
|
}
|
|
return false;
|
|
break;
|
|
case CLICKY_TOGGLE:
|
|
#ifdef AUDIO_CLICKY
|
|
userspace_config.clicky_enable = clicky_enable;
|
|
eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
|
|
#endif
|
|
break;
|
|
#ifdef UNICODE_ENABLE
|
|
case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
|
|
if (record->event.pressed) {
|
|
register_code(KC_RSFT);
|
|
tap(KC_9);
|
|
unregister_code(KC_RSFT);
|
|
process_unicode((0x256F | QK_UNICODE), record); // Arm
|
|
process_unicode((0x00B0 | QK_UNICODE), record); // Eye
|
|
process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
|
|
process_unicode((0x00B0 | QK_UNICODE), record); // Eye
|
|
register_code(KC_RSFT);
|
|
tap(KC_0);
|
|
unregister_code(KC_RSFT);
|
|
process_unicode((0x256F | QK_UNICODE), record); // Arm
|
|
tap(KC_SPC);
|
|
process_unicode((0x0361 | QK_UNICODE), record); // Flippy
|
|
tap(KC_SPC);
|
|
process_unicode((0x253B | QK_UNICODE), record); // Table
|
|
process_unicode((0x2501 | QK_UNICODE), record); // Table
|
|
process_unicode((0x253B | QK_UNICODE), record); // Table
|
|
}
|
|
return false;
|
|
break;
|
|
#endif // UNICODE_ENABLE
|
|
|
|
}
|
|
return process_record_keymap(keycode, record) &&
|
|
#ifdef RGBLIGHT_ENABLE
|
|
process_record_user_rgb(keycode, record) &&
|
|
#endif // RGBLIGHT_ENABLE
|
|
process_record_secrets(keycode, record);
|
|
}
|
|
|
|
|
|
|
|
// Runs state check and changes underglow color and animation
|
|
// on layer change, no matter where the change was initiated
|
|
// Then runs keymap's layer change check
|
|
uint32_t layer_state_set_user(uint32_t state) {
|
|
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
|
|
#ifdef RGBLIGHT_ENABLE
|
|
state = layer_state_set_rgb(state);
|
|
#endif // RGBLIGHT_ENABLE
|
|
return layer_state_set_keymap (state);
|
|
}
|
|
|
|
|
|
uint32_t default_layer_state_set_kb(uint32_t state) {
|
|
return default_layer_state_set_keymap (state);
|
|
}
|
|
|
|
|
|
// Any custom LED code goes here.
|
|
// So far, I only have keyboard specific code,
|
|
// So nothing goes here.
|
|
void led_set_user(uint8_t usb_led) {
|
|
led_set_keymap(usb_led);
|
|
}
|