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https://github.com/qmk/qmk_firmware.git
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32d03eef90
* feat(build): added script for compiling with docker easily * chore: bring my own build with docker to master * chore: delete a file that does not make sense anymore * feat: first redox for danielo * chore: basic compatibility between redox and my space * refactor: removed some old stuff * feat: added go coding symbols * feat: name control_k and alt_j * chore: reduce combo term * feat: improved first layer of redox * feat: add configurations to the redox * feat: make alt tab more portable * feat: small improvements to redox layout * feat: added leader * refactor: move leader defs to my userspace config * chore: movement modified * feat: more predefined keys and a a new combo * feat: redox alt tab functionality * refactor: move alt_tab processing to a separate file * refactor: early return * refactor: move process record to a separate file * format leader function * chore: backspace on digits layer * feat: add extra combo * feat: added more combos * implement guard proposed by @drashna Co-Authored-By: Drashna Jaelre <drashna@live.com> * chore: include @drashna placeholder suggestion Co-Authored-By: Drashna Jaelre <drashna@live.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
82 lines
2.1 KiB
C
82 lines
2.1 KiB
C
#include "quantum.h"
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extern bool CMD(uint16_t kc);
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extern bool onMac;
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#define ACTION_TAP_DANCE_DOUBLE_SAFE(kc1, kc2) { \
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.fn = { NULL, qk_tap_dance_pair_finished_safe, qk_tap_dance_pair_reset_safe }, \
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.user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }), \
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}
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#ifdef QUAD_DANCE
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//Enums used to clearly convey the state of the tap dance
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3,
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DOUBLE_HOLD = 4,
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DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
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// Add more enums here if you want for triple, quadruple, etc.
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};
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int cur_dance (qk_tap_dance_state_t *state);
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# endif
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enum tap_dance {
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COPY_CUT,
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PASTE_DANCE,
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_TD_F1,
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_TD_F2,
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_TD_F3,
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_TD_F4,
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_TD_F5,
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_TD_F6,
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_TD_F7,
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_TD_F8,
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_TD_F9,
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_TD_F10,
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_TD_F11,
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_TD_F12,
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_TD_H_ENTER,
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_TD_CLN,
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_TD_SLASH,
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// old ones
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LEFT_HOME,
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J_ENT,
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H_MINS,
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RGT_HOME,
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_TD_COPY,
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_TD_CUT,
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_TD_PASTE,
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};
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void qk_tap_dance_pair_finished_safe(qk_tap_dance_state_t *state, void *user_data);
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void qk_tap_dance_pair_reset_safe(qk_tap_dance_state_t *state, void *user_data);
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void td_copy_cut (qk_tap_dance_state_t *state, void *user_data);
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void td_paste(qk_tap_dance_state_t *state, void *user_data);
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int cur_dance (qk_tap_dance_state_t *state);
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void dance_cut (qk_tap_dance_state_t *state, void *user_data);
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void dance_copy (qk_tap_dance_state_t *state, void *user_data);
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void dance_paste (qk_tap_dance_state_t *state, void *user_data);
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// Ready to use Tap dance definitions, just put them on your layout
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#define TD_COPY TD(_TD_COPY)
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#define TD_CUT TD(_TD_CUT)
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#define KC_TD_COPY TD(_TD_COPY) // Declarations for macros that add KC_
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#define KC_TD_CUT TD(_TD_CUT)
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#define KC_TD_PASTE TD(_TD_PASTE)
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#define KC_E_GRV ES_GRV
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#define TD_F1 TD(_TD_F1)
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#define TD_F2 TD(_TD_F2)
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#define TD_F3 TD(_TD_F3)
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#define TD_F4 TD(_TD_F4)
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#define TD_F5 TD(_TD_F5)
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#define TD_F6 TD(_TD_F6)
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#define TD_F7 TD(_TD_F7)
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#define TD_F8 TD(_TD_F8)
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#define TD_F9 TD(_TD_F9)
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#define TD_F10 TD(_TD_F10)
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#define TD_F11 TD(_TD_F11)
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#define TD_F12 TD(_TD_F12)
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#define H_ENTER TD(_TD_H_ENTER)
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#define TD_CLN TD(_TD_CLN)
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#define TD_SLASH TD(_TD_SLASH)
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