mirror of
https://github.com/qmk/qmk_firmware.git
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d2ff66a985
* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
180 lines
6.6 KiB
C
180 lines
6.6 KiB
C
#include <stdbool.h>
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#include QMK_KEYBOARD_H
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#include "action_layer.h"
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enum {
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BASE = 0, // Default layer
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ARROWS = 1, // Arrows and Fx keys layer
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MOUSE = 2, // Mouse movement and buttons layer
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PARENS = 3, // Parenthesis easy access layer
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TD_L = 0, // Tap dance index for left shift
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TD_R = 1 // Tap dance index for right shift
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};
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// See the videck.png image for a visualization of the layout.
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT_ergodox(
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// left hand
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME,
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KC_EQL, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_END,
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MO(PARENS), KC_A, KC_S, KC_D, KC_F, KC_G,
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TD(TD_L), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_BSPC,
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KC_LCTL, KC_LALT, KC_VOLD, KC_VOLU, KC_MUTE,
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KC_ESC, KC_LGUI,
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TG(MOUSE),
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KC_SPC, KC_TAB, TG(ARROWS),
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// right hand
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KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_PGDN, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_DELT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TD(TD_R),
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KC_LBRC, KC_RBRC, KC_EQL, KC_RALT, KC_RCTL,
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KC_APP, KC_ESC,
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KC_INS,
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KC_SLCK, KC_ENT, KC_SPC
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),
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[ARROWS] = LAYOUT_ergodox(
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// left hand
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KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_NO,
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KC_TRNS, KC_TRNS, KC_TRNS,
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// right hand
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KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F12,
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KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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[MOUSE] = LAYOUT_ergodox(
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// left hand
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_BTN3, KC_TRNS,
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KC_TRNS,
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KC_BTN1, KC_BTN2, KC_NO,
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// right hand
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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[PARENS] = LAYOUT_ergodox(
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// left hand
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_NO,
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KC_TRNS, KC_TRNS, KC_NO,
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// right hand
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCBR, KC_RCBR, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS
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)
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};
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typedef void (*videck_tap_dance_trigger_t) (const uint16_t kc);
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typedef struct
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{
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uint16_t kc1;
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uint16_t kc2;
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videck_tap_dance_trigger_t trigger;
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} videck_tap_dance_tuple_t;
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static void videck_tap_dance_finished (qk_tap_dance_state_t *state, void *user_data) {
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videck_tap_dance_tuple_t *const tuple = (videck_tap_dance_tuple_t *)user_data;
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if (state->count == 1) {
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register_code16 (tuple->kc1);
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} else if (state->count == 2) {
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register_code16 (tuple->kc2);
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}
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}
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static void videck_tap_dance_reset (qk_tap_dance_state_t *state, void *user_data) {
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videck_tap_dance_tuple_t *const tuple = (videck_tap_dance_tuple_t *)user_data;
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if (state->count == 1) {
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unregister_code16 (tuple->kc1);
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} else if (state->count == 2) {
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unregister_code16 (tuple->kc2);
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tuple->trigger(tuple->kc2);
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}
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}
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static bool caps_lock_is_on;
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// Toggles caps lock status.
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static void videck_caps_trigger (const uint16_t kc) {
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caps_lock_is_on ^= true;
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}
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#define ACTION_TAP_DANCE_DOUBLE_TRIGGER(kc1, kc2, double_trigger) { \
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.fn = { NULL, videck_tap_dance_finished, videck_tap_dance_reset }, \
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.user_data = (void *)&((videck_tap_dance_tuple_t) { kc1, kc2, double_trigger }), \
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_L] = ACTION_TAP_DANCE_DOUBLE_TRIGGER(KC_LSFT, KC_CAPS, videck_caps_trigger),
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[TD_R] = ACTION_TAP_DANCE_DOUBLE_TRIGGER(KC_RSFT, KC_CAPS, videck_caps_trigger)
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};
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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ergodox_led_all_set(LED_BRIGHTNESS_LO);
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caps_lock_is_on = false;
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};
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static void indicate_using_led(const uint8_t led, const bool enabled) {
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if (enabled) {
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ergodox_right_led_on(led);
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} else {
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ergodox_right_led_off(led);
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}
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}
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static inline void indicate_caps_lock_state(const bool enabled) {
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indicate_using_led(1, enabled);
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}
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static inline void indicate_arrows_layer_state(const bool enabled) {
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indicate_using_led(2, enabled);
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}
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static inline void indicate_mouse_layer_state(const bool enabled) {
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indicate_using_led(3, enabled);
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}
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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// Check if we have shift locked.
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indicate_caps_lock_state(caps_lock_is_on);
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indicate_arrows_layer_state(IS_LAYER_ON(ARROWS));
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indicate_mouse_layer_state(IS_LAYER_ON(MOUSE));
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};
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