mirror of
https://github.com/qmk/qmk_firmware.git
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1d11ae3087
* Rip out old macro and action_function system * Update quantum/action_util.c Co-authored-by: Joel Challis <git@zvecr.com>
154 lines
4.9 KiB
C
154 lines
4.9 KiB
C
/*
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Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "keymap.h"
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#include "report.h"
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#include "keycode.h"
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#include "action_layer.h"
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#include "action.h"
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#include "debug.h"
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#include "quantum.h"
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#ifdef BACKLIGHT_ENABLE
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# include "backlight.h"
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#endif
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#ifdef MIDI_ENABLE
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# include "process_midi.h"
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#endif
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extern keymap_config_t keymap_config;
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#include <inttypes.h>
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/* converts key to action */
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action_t action_for_key(uint8_t layer, keypos_t key) {
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// 16bit keycodes - important
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uint16_t keycode = keymap_key_to_keycode(layer, key);
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return action_for_keycode(keycode);
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};
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action_t action_for_keycode(uint16_t keycode) {
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// keycode remapping
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keycode = keycode_config(keycode);
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action_t action = {};
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uint8_t action_layer, when, mod;
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(void)action_layer;
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(void)when;
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(void)mod;
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switch (keycode) {
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case KC_A ... KC_EXSEL:
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case KC_LEFT_CTRL ... KC_RIGHT_GUI:
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action.code = ACTION_KEY(keycode);
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break;
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#ifdef EXTRAKEY_ENABLE
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case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
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action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
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break;
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case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN:
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action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
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break;
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#endif
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#ifdef MOUSEKEY_ENABLE
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case KC_MS_UP ... KC_MS_ACCEL2:
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action.code = ACTION_MOUSEKEY(keycode);
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break;
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#endif
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case KC_TRANSPARENT:
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action.code = ACTION_TRANSPARENT;
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break;
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case QK_MODS ... QK_MODS_MAX:;
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// Has a modifier
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// Split it up
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action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
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break;
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#ifndef NO_ACTION_LAYER
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case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
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action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
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break;
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case QK_TO ... QK_TO_MAX:;
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// Layer set "GOTO"
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when = (keycode >> 0x4) & 0x3;
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action_layer = keycode & 0xF;
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action.code = ACTION_LAYER_SET(action_layer, when);
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break;
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case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
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// Momentary action_layer
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action_layer = keycode & 0xFF;
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action.code = ACTION_LAYER_MOMENTARY(action_layer);
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break;
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case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
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// Set default action_layer
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action_layer = keycode & 0xFF;
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action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
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break;
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case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
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// Set toggle
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action_layer = keycode & 0xFF;
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action.code = ACTION_LAYER_TOGGLE(action_layer);
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break;
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#endif
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#ifndef NO_ACTION_ONESHOT
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case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
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// OSL(action_layer) - One-shot action_layer
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action_layer = keycode & 0xFF;
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action.code = ACTION_LAYER_ONESHOT(action_layer);
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break;
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case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
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// OSM(mod) - One-shot mod
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mod = mod_config(keycode & 0xFF);
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action.code = ACTION_MODS_ONESHOT(mod);
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break;
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#endif
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#ifndef NO_ACTION_LAYER
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case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
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action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
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break;
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case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
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mod = mod_config(keycode & 0xF);
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action_layer = (keycode >> 4) & 0xF;
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action.code = ACTION_LAYER_MODS(action_layer, mod);
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break;
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#endif
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#ifndef NO_ACTION_TAPPING
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case QK_MOD_TAP ... QK_MOD_TAP_MAX:
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mod = mod_config((keycode >> 0x8) & 0x1F);
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action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
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break;
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#endif
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#ifdef SWAP_HANDS_ENABLE
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case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
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action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
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break;
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#endif
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default:
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action.code = ACTION_NO;
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break;
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}
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return action;
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}
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// translates key to keycode
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__attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
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// Read entire word (16bits)
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return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
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}
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