mirror of https://github.com/qmk/qmk_firmware
305 lines
11 KiB
C
305 lines
11 KiB
C
#include "infinity60.h"
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#include "led_controller.h"
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//Helpful Defines
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#define _______ KC_TRNS
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//Define Layer Names
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#define _BASE 0
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#define _NUMPAD 1
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#define _FNAV 2
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#define _MEDIA 3
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#define _TILDE 4
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//IS31 chip has 8 available led pages, using 0 for all leds and 7 for single toggles
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#define max_pages 6
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enum ic60_keycodes {
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NUMPAD,
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FNAV,
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MEDIA,
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TILDE,
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CTLALTDEL,
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BACKLIGHT,
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BRIGHT,
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DIM,
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ALL,
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GAME,
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MODE_SINGLE,
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MODE_PAGE,
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MODE_FLASH
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};
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uint8_t current_layer_global = 0;
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uint8_t led_mode_global = MODE_SINGLE;
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uint8_t backlight_status_global = 1; //init on/off state of backlight
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uint32_t led_layer_state = 0;
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/* ==================================
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* KEYMAPS
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* ==================================*/
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const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Backs|
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Enter |
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* |-----------------------------------------------------------|
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* |Shif| | Z| X| C| V| B| N| M| ,| .| /|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Gui | FN | Ctrl |
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* `-----------------------------------------------------------'
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*/
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/* default */
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[_BASE] = KEYMAP( \
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_NO,\
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSPC, \
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TT(_FNAV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_ENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,F(TILDE),KC_NO, \
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KC_LCTL, KC_LGUI,KC_LALT, LT(_FNAV, KC_SPC), KC_RALT,TG(_NUMPAD),MO(_MEDIA), KC_RCTL \
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),
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/* numpad */
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[_NUMPAD] = KEYMAP( \
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_______,_______,_______,_______,_______,_______,_______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,_______,_______,KC_NO,\
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_______,_______,_______,_______,_______,_______,_______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,_______,_______, \
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MO(_FNAV),_______,_______,_______,_______,_______,_______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,_______, \
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_______,_______,_______,_______,_______,_______,_______, KC_P0,KC_COMM,KC_PDOT,KC_PPLS, _______,KC_NO, \
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_______,_______,_______, TO(_BASE), _______,_______,_______,_______ \
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),
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/* F-, arrow, and media keys */
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[_FNAV] = KEYMAP( \
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_NO,\
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KC_CAPS,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_UP,KC_PGDN,KC_PSCR,_______,_______,KC_DEL, \
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_______,_______,KC_BTN2,_______,_______,_______,KC_HOME,KC_LEFT,KC_DOWN,KC_RGHT,KC_INS,_______,_______, \
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_______,KC_APP,KC_BTN1,KC_CALC,_______,_______,KC_END,_______,_______,_______,_______,_______,KC_NO, \
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_______,_______,_______, _______, F(CTLALTDEL),KC_NLCK,_______,_______ \
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),
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/* media */
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[_MEDIA] = KEYMAP( \
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_______,F(MODE_SINGLE),F(MODE_PAGE),F(MODE_FLASH),_______,_______,_______, _______, _______, _______,KC_MUTE, KC_VOLD, KC_VOLU,_______,KC_NO,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
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_______,_______,_______,_______,_______,F(GAME),_______, _______, _______, _______,_______, _______,_______, \
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_______,_______,F(ALL) ,F(BRIGHT),F(DIM),F(BACKLIGHT),_______, _______, KC_MPRV, KC_MNXT,KC_MSTP, _______,KC_NO, \
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_______,_______,_______, KC_MPLY, _______,_______, _______,_______ \
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),
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/* ~ */
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[_TILDE] = KEYMAP( \
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KC_GRV,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
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_______,_______,_______, _______, _______,_______, _______,_______ \
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),
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/* template */
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[5] = KEYMAP( \
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,KC_NO,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______,_______,\
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,_______, \
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_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______, _______,KC_NO, \
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_______,_______,_______, _______, _______,_______, _______,_______ \
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),
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};
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//id for user defined functions and macros
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enum function_id {
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NONE,
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};
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enum macro_id {
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ACTION_LEDS_ALL,
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ACTION_LEDS_GAME,
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ACTION_LEDS_BACKLIGHT,
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ACTION_LEDS_BRIGHT,
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ACTION_LEDS_DIM,
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ACTION_LEDS_SINGLE,
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ACTION_LEDS_PAGE,
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ACTION_LEDS_FLASH
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};
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/* ==================================
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* LED MAPPING
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* ==================================*/
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/*
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Infinity60 LED MAP
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11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
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28 31 32 33 34 35 36 37 38 41 42 43 44 45
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46 47 48 51 52 53 54 55 56 57 58 61 62
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63 64 65 66 67 68 71 72 73 74 75 76 77*
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78 81 82 83 84 85 86 87
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*Unused in Alphabet Layout
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*/
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//======== full page arrays =========
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//any change in array size needs to be mirrored in matrix_init_user
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uint8_t led_numpad[16] = {
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18,21,22,23,
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37,38,41,42,
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55,56,57,58,
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72,73,74,75
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};
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//LED Page 2 - _Nav
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uint8_t led_nav[12] = {
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38,
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47,48, 55,56,57,
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64,65,66
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};
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//LED Page 3 - _Media
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uint8_t led_media[15] = {
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12,13,14, 23,24,25,
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65,66,67,68, 73,74,75,
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83, 86
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};
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//LED Page 4 - _Game "WASD"
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uint8_t led_game[5] = {
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11,
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32,
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47,48,51
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};
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//======== qmk functions =========
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const uint16_t fn_actions[] = {
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[CTLALTDEL] = ACTION_KEY(LALT(LCTL(KC_DEL))),
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[TILDE] = ACTION_LAYER_MODS(_TILDE, MOD_LSFT),
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[ALL] = ACTION_FUNCTION(ACTION_LEDS_ALL),
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[GAME] = ACTION_FUNCTION(ACTION_LEDS_GAME),
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[BACKLIGHT] = ACTION_FUNCTION(ACTION_LEDS_BACKLIGHT),
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[BRIGHT] = ACTION_FUNCTION(ACTION_LEDS_BRIGHT),
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[DIM] = ACTION_FUNCTION(ACTION_LEDS_DIM),
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[MODE_SINGLE] = ACTION_FUNCTION(ACTION_LEDS_SINGLE),
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[MODE_PAGE] = ACTION_FUNCTION(ACTION_LEDS_PAGE),
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[MODE_FLASH] = ACTION_FUNCTION(ACTION_LEDS_FLASH),
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};
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/* custom action function */
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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msg_t msg;
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switch(id) {
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case ACTION_LEDS_ALL:
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if(record->event.pressed) {
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led_mode_global = led_mode_global == ALL ? MODE_SINGLE : ALL;
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msg=TOGGLE_ALL;
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chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
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}
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break;
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case ACTION_LEDS_BACKLIGHT:
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if(record->event.pressed) {
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backlight_status_global ^= 1;
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msg=(backlight_status_global << 8) | TOGGLE_BACKLIGHT;
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chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
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}
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break;
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case ACTION_LEDS_GAME:
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if(record->event.pressed) {
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led_mode_global = led_mode_global == GAME ? MODE_SINGLE : GAME;
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msg=(4 << 8) | DISPLAY_PAGE;
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chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
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}
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break;
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case ACTION_LEDS_BRIGHT:
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if(record->event.pressed) {
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msg=(1 << 8) | STEP_BRIGHTNESS;
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chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
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}
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break;
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case ACTION_LEDS_DIM:
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if(record->event.pressed) {
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msg=(0 << 8) | STEP_BRIGHTNESS;
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chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
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}
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break;
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//set led_mode for matrix_scan to toggle leds
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case ACTION_LEDS_SINGLE:
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led_mode_global = MODE_SINGLE;
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break;
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case ACTION_LEDS_PAGE:
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led_mode_global = MODE_PAGE;
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break;
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case ACTION_LEDS_FLASH:
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led_mode_global = MODE_FLASH;
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break;
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}
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}
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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return MACRO_NONE;
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};
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bool process_record_user (uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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led_controller_init();
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// Write predefined led pages.
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write_led_page(_NUMPAD, led_numpad, 16);
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chThdSleepMilliseconds(10);
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write_led_page(_FNAV, led_nav, 12);
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chThdSleepMilliseconds(10);
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write_led_page(_MEDIA, led_media, 15);
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chThdSleepMilliseconds(10);
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write_led_page(4, led_game, 5);
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chThdSleepMilliseconds(1000);
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};
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// Loops constantly in the background.
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void matrix_scan_user(void) {
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uint8_t page;
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uint8_t led_pin_byte;
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msg_t msg;
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if (backlight_status_global == 0) {//backlight is off, skip the rest
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return;
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}
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if (led_layer_state != layer_state && led_mode_global != GAME && led_mode_global != ALL) {
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//check mode
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//Turn on layer indicator or page depending on mode
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switch(led_mode_global) {
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case MODE_FLASH: //flash preset page leds then single indicator
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page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state);
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msg=(page << 8) | DISPLAY_PAGE;
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chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
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chThdSleepMilliseconds(500);
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//flow to display single layer leds
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case MODE_SINGLE: //light layer indicators for all active layers
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led_pin_byte = layer_state & 0xFF;
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msg=(7 << 8) | DISPLAY_PAGE;
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chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
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msg=(1 << 16) | (led_pin_byte << 8) | SET_FULL_ROW;
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chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
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break;
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case MODE_PAGE: //display pre-defined led page
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page = biton32(layer_state) > max_pages ? 7 : biton32(layer_state);
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msg=(page << 8) | DISPLAY_PAGE;
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chMBPost(&led_mailbox, msg, TIME_IMMEDIATE);
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break;
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}
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led_layer_state = layer_state;
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}
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}
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