mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-04 17:05:17 +00:00
446 lines
14 KiB
C
446 lines
14 KiB
C
#ifndef ZACH_COMMON_FUNCTIONS
|
||
#define ZACH_COMMON_FUNCTIONS
|
||
#include "eeconfig.h"
|
||
#include "action_layer.h"
|
||
#include "keymap_colemak.h"
|
||
extern keymap_config_t keymap_config;
|
||
|
||
#undef C
|
||
#define C(n) RCTL(n)
|
||
#define CADKEY RCTL(RALT(KC_DEL))
|
||
|
||
void tap(uint16_t keycode){
|
||
register_code(keycode);
|
||
unregister_code(keycode);
|
||
};
|
||
|
||
void persistent_default_layer_set(uint16_t default_layer){
|
||
eeconfig_update_default_layer(default_layer);
|
||
default_layer_set(default_layer);
|
||
};
|
||
|
||
// Automatic number generation of important keywords
|
||
enum my_keycodes{
|
||
// Layer numbers
|
||
_COLEMAK = 0,
|
||
_SWCOLE,
|
||
_RAISE,
|
||
_LOWER,
|
||
_ADJUST,
|
||
_UNICODES,
|
||
// These use process_record_user()
|
||
COLEMAK = SAFE_RANGE,
|
||
SWCOLE,
|
||
LOWER,
|
||
RAISE,
|
||
SHFT_CAP,
|
||
CTRLB,
|
||
CPYPST,
|
||
FACE,
|
||
UNIWIN,
|
||
UNILIN,
|
||
DISFACE,
|
||
TFLIP,
|
||
TPUT,
|
||
SHRUG,
|
||
RANDIG,
|
||
// Tap_Dance nums
|
||
RAI = 0,
|
||
LOW,
|
||
SUP
|
||
};
|
||
|
||
#ifdef AUDIO_ENABLE
|
||
#include "audio.h"
|
||
float tone_startup[][2] = SONG(STARTUP_SOUND);
|
||
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
|
||
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
||
float tone_swcole[][2] = SONG(QWERTY_SOUND);
|
||
float tone_capslock_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
|
||
float tone_capslock_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
|
||
float tone_ctrl_mod[][2] = SONG(COIN_SOUND);
|
||
float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
|
||
float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
|
||
float uniwin[][2] = SONG(UNICODE_WINDOWS);
|
||
float unilin[][2] = SONG(UNICODE_LINUX);
|
||
#endif
|
||
|
||
#ifdef TAP_DANCE_ENABLE
|
||
#define TAPPING_TERM 200
|
||
|
||
void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap
|
||
switch(state->count){ // Only turn the layer on once
|
||
case 1:
|
||
layer_off(_UNICODES);
|
||
layer_on(_RAISE);
|
||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||
break;
|
||
}
|
||
};
|
||
void dance_raise_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
|
||
switch(state->count){
|
||
case 1: // Normal action. Turn off layers
|
||
layer_off(_RAISE);
|
||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||
layer_off(_UNICODES);
|
||
break;
|
||
}
|
||
};
|
||
/////////////////////////////////////////////////////////////////////
|
||
void dance_lower_press(qk_tap_dance_state_t *state, void *user_data){// Called on tap
|
||
switch(state->count){
|
||
case 1: // Turn on lower
|
||
layer_off(_UNICODES);
|
||
layer_on(_LOWER);
|
||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||
break;
|
||
}
|
||
};
|
||
void dance_lower_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
|
||
switch(state->count){
|
||
case 1: // Normal action. Turn off layers
|
||
layer_off(_LOWER);
|
||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||
layer_off(_UNICODES);
|
||
break;
|
||
case 2: // Turn on _UNICODES layer
|
||
layer_off(_LOWER);
|
||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||
layer_on(_UNICODES);
|
||
#ifdef AUDIO_ENABLE
|
||
PLAY_SONG(tone_ctrl_mod);
|
||
#endif
|
||
break;
|
||
}
|
||
};
|
||
/////////////////////////////////////////////////////////////////////
|
||
void dance_super_press(qk_tap_dance_state_t *state, void *user_data){ // Called on down
|
||
if(state->count == 1){
|
||
register_code(KC_LGUI);
|
||
}
|
||
}
|
||
void dance_super_done(qk_tap_dance_state_t *state, void *user_data){ // Called on timeout
|
||
switch(state->count){
|
||
case 2:
|
||
register_code(KC_LGUI);
|
||
tap(KC_L);
|
||
unregister_code(KC_LGUI);
|
||
break;
|
||
}
|
||
}
|
||
void dance_super_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on up
|
||
unregister_code(KC_LGUI);
|
||
}
|
||
|
||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||
[RAI] = ACTION_TAP_DANCE_FN_ADVANCED(dance_raise_press, NULL, dance_raise_lift),
|
||
[LOW] = ACTION_TAP_DANCE_FN_ADVANCED(dance_lower_press, NULL, dance_lower_lift),
|
||
[SUP] = ACTION_TAP_DANCE_FN_ADVANCED(dance_super_press, dance_super_done, dance_super_lift)
|
||
};
|
||
#endif
|
||
|
||
//#ifdef UNICODE_ENABLE
|
||
// Unicode shortcuts
|
||
#define IBANG X(0x203D)
|
||
#define RAROW X(0x2192)
|
||
#define LAROW X(0x2190)
|
||
#define DEGREE X(0x00B0)
|
||
#define OMEGA X(0x03A9)
|
||
#define WOMEGA X(0x03C9)
|
||
#define MICRO X(0x00B5)
|
||
#define PLUMIN X(0x00B1)
|
||
#define SUPA2 X(0x00B2)
|
||
#define ROMAN1 X(0x2160)
|
||
#define ROMAN2 X(0x2161)
|
||
#define ROMAN3 X(0x2162)
|
||
#define ROMAN4 X(0x2163)
|
||
#define ROMAN5 X(0x2164)
|
||
#define ROMAN6 X(0x2165)
|
||
#define ROMAN7 X(0x2166)
|
||
#define roman1 X(0x2170)
|
||
#define roman2 X(0x2171)
|
||
#define roman3 X(0x2172)
|
||
#define roman4 X(0x2173)
|
||
#define roman5 X(0x2174)
|
||
#define roman6 X(0x2175)
|
||
#define roman7 X(0x2176)
|
||
|
||
#ifdef UNICODEMAP_ENABLE // For Unicode characters larger than 0x8000. Send with X(<unicode>)
|
||
enum Ext_Unicode{
|
||
PENGUIN = 0,
|
||
BOAR,
|
||
MONKEY,
|
||
DRAGON,
|
||
CHICK,
|
||
TUMBLER
|
||
};
|
||
const uint32_t PROGMEM unicode_map[] = {
|
||
[PENGUIN] = 0x1F427,
|
||
[BOAR] = 0x1F417,
|
||
[MONKEY] = 0x1F412,
|
||
[DRAGON] = 0x1F409,
|
||
[CHICK] = 0x1F425,
|
||
[TUMBLER] = 0x1F943
|
||
};
|
||
#define PENGY X(PENGUIN)
|
||
#define BOARY X(BOAR)
|
||
#define MNKY X(MONKEY)
|
||
#define DRGN X(DRAGON)
|
||
#define DUCK X(CHICK)
|
||
#define TMBL X(TUMBLER)
|
||
#endif
|
||
|
||
//#endif
|
||
|
||
static uint16_t key_timer;
|
||
static uint8_t caps_status = 0;
|
||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||
switch (keycode) {
|
||
case COLEMAK:
|
||
if(record->event.pressed){
|
||
persistent_default_layer_set(1UL<<_COLEMAK);
|
||
#ifdef AUDIO_ENABLE
|
||
PLAY_SONG(tone_colemak);
|
||
#endif
|
||
}
|
||
return false;
|
||
break;
|
||
case SWCOLE:
|
||
if(record->event.pressed){
|
||
persistent_default_layer_set(1UL<<_SWCOLE);
|
||
#ifdef AUDIO_ENABLE
|
||
PLAY_SONG(tone_swcole);
|
||
#endif
|
||
}
|
||
return false;
|
||
break;
|
||
case RAISE:
|
||
if(record->event.pressed){
|
||
layer_on(_RAISE);
|
||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||
} else {
|
||
layer_off(_RAISE);
|
||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||
}
|
||
return false;
|
||
break;
|
||
case LOWER:
|
||
if(record->event.pressed){
|
||
layer_on(_LOWER);
|
||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||
} else {
|
||
layer_off(_LOWER);
|
||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||
}
|
||
return false;
|
||
break;
|
||
case SHFT_CAP:
|
||
if(record->event.pressed){
|
||
key_timer = timer_read(); // if the key is being pressed, we start the timer.
|
||
register_code(KC_LSHIFT);
|
||
} else { // this means the key was just released (tap or "held down")
|
||
if(timer_elapsed(key_timer) < 152){ // Time in ms, the threshold we pick for counting something as a tap.
|
||
tap(KC_CAPS);
|
||
if(caps_status == 0){
|
||
caps_status = 1;
|
||
#ifdef AUDIO_ENABLE
|
||
PLAY_SONG(tone_capslock_on);
|
||
#endif
|
||
} else {
|
||
caps_status = 0;
|
||
#ifdef AUDIO_ENABLE
|
||
PLAY_SONG(tone_capslock_off);
|
||
#endif
|
||
}
|
||
}
|
||
unregister_code(KC_LSHIFT);
|
||
}
|
||
return false;
|
||
break;
|
||
case CTRLB: // Control-B on tap (bold)
|
||
if(record->event.pressed){
|
||
key_timer = timer_read(); // if the key is being pressed, we start the timer.
|
||
register_code(KC_LCTL);
|
||
} else { // this means the key was just released (tap or "held down")
|
||
if (timer_elapsed(key_timer) < 152) { // Time in ms, the threshold we pick for counting something as a tap.
|
||
tap(KC_B);
|
||
#ifdef AUDIO_ENABLE
|
||
PLAY_SONG(tone_ctrl_mod);
|
||
#endif
|
||
#ifdef BACKLIGHT_BREATHING
|
||
breathing_period_set(2);
|
||
breathing_pulse();
|
||
#endif
|
||
}
|
||
unregister_code(KC_LCTL);
|
||
}
|
||
return false;
|
||
break;
|
||
case CPYPST: // One key copy/paste
|
||
if(record->event.pressed){
|
||
key_timer = timer_read();
|
||
} else {
|
||
if (timer_elapsed(key_timer) > 152) { // Hold, copy
|
||
register_code(KC_LCTL);
|
||
tap(KC_C);
|
||
unregister_code(KC_LCTL);
|
||
#ifdef AUDIO_ENABLE
|
||
PLAY_SONG(tone_copy);
|
||
#endif
|
||
} else { // Tap, paste
|
||
register_code(KC_LCTL);
|
||
tap(KC_V);
|
||
unregister_code(KC_LCTL);
|
||
#ifdef AUDIO_ENABLE
|
||
PLAY_SONG(tone_paste);
|
||
#endif
|
||
}
|
||
}
|
||
return false;
|
||
break;
|
||
#ifdef UNICODE_ENABLE
|
||
case UNIWIN:
|
||
if(record->event.pressed){
|
||
set_unicode_input_mode(UC_WIN);
|
||
#ifdef AUDIO_ENABLE
|
||
PLAY_SONG(uniwin);
|
||
#endif
|
||
}
|
||
return false;
|
||
break;
|
||
case UNILIN:
|
||
if(record->event.pressed){
|
||
set_unicode_input_mode(UC_LNX);
|
||
#ifdef AUDIO_ENABLE
|
||
PLAY_SONG(unilin);
|
||
#endif
|
||
}
|
||
return false;
|
||
break;
|
||
case DISFACE: // ಠ_ಠ
|
||
if(record->event.pressed){
|
||
process_unicode((0x0CA0|QK_UNICODE), record); // Eye
|
||
register_code(KC_RSFT);
|
||
tap(KC_MINS);
|
||
unregister_code(KC_RSFT);
|
||
process_unicode((0x0CA0|QK_UNICODE), record); // Eye
|
||
}
|
||
return false;
|
||
break;
|
||
case TFLIP: // (╯°□°)╯ ︵ ┻━┻
|
||
if(record->event.pressed){
|
||
register_code(KC_RSFT);
|
||
tap(KC_9);
|
||
unregister_code(KC_RSFT);
|
||
process_unicode((0x256F|QK_UNICODE), record); // Arm
|
||
process_unicode((0x00B0|QK_UNICODE), record); // Eye
|
||
process_unicode((0x25A1|QK_UNICODE), record); // Mouth
|
||
process_unicode((0x00B0|QK_UNICODE), record); // Eye
|
||
register_code(KC_RSFT);
|
||
tap(KC_0);
|
||
unregister_code(KC_RSFT);
|
||
process_unicode((0x256F|QK_UNICODE), record); // Arm
|
||
tap(KC_SPC);
|
||
process_unicode((0x0361|QK_UNICODE), record); // Flippy
|
||
tap(KC_SPC);
|
||
process_unicode((0x253B|QK_UNICODE), record); // Table
|
||
process_unicode((0x2501|QK_UNICODE), record); // Table
|
||
process_unicode((0x253B|QK_UNICODE), record); // Table
|
||
}
|
||
return false;
|
||
break;
|
||
case TPUT: // ┬──┬ ノ( ゜-゜ノ)
|
||
if(record->event.pressed){
|
||
process_unicode((0x252C|QK_UNICODE), record); // Table
|
||
process_unicode((0x2500|QK_UNICODE), record); // Table
|
||
process_unicode((0x2500|QK_UNICODE), record); // Table
|
||
process_unicode((0x252C|QK_UNICODE), record); // Table
|
||
tap(KC_SPC);
|
||
process_unicode((0x30CE|QK_UNICODE), record); // Arm
|
||
register_code(KC_RSFT);
|
||
tap(KC_9);
|
||
unregister_code(KC_RSFT);
|
||
tap(KC_SPC);
|
||
process_unicode((0x309C|QK_UNICODE), record); // Eye
|
||
tap(KC_MINS);
|
||
process_unicode((0x309C|QK_UNICODE), record); // Eye
|
||
process_unicode((0x30CE|QK_UNICODE), record); // Arm
|
||
register_code(KC_RSFT);
|
||
tap(KC_0);
|
||
unregister_code(KC_RSFT);
|
||
}
|
||
return false;
|
||
break;
|
||
case SHRUG: // ¯\_(ツ)_/¯
|
||
if(record->event.pressed){
|
||
process_unicode((0x00AF|QK_UNICODE), record); // Hand
|
||
tap(KC_BSLS); // Arm
|
||
register_code(KC_RSFT);
|
||
tap(KC_UNDS); // Arm
|
||
tap(KC_LPRN); // Head
|
||
unregister_code(KC_RSFT);
|
||
process_unicode((0x30C4|QK_UNICODE), record); // Face
|
||
register_code(KC_RSFT);
|
||
tap(KC_RPRN); // Head
|
||
tap(KC_UNDS); // Arm
|
||
unregister_code(KC_RSFT);
|
||
tap(KC_SLSH); // Arm
|
||
process_unicode((0x00AF|QK_UNICODE), record); // Hand
|
||
}
|
||
return false;
|
||
break;
|
||
#endif
|
||
case FACE: // (o_O)
|
||
if(record->event.pressed){
|
||
register_code(KC_RSFT);
|
||
tap(KC_LPRN);
|
||
unregister_code(KC_RSFT);
|
||
tap(KC_O);
|
||
register_code(KC_RSFT);
|
||
tap(KC_UNDS);
|
||
tap(KC_O);
|
||
tap(KC_RPRN);
|
||
unregister_code(KC_RSFT);
|
||
}
|
||
return false;
|
||
break;
|
||
case RANDIG:
|
||
if (record->event.pressed) {
|
||
tap_random_base64();
|
||
}
|
||
return false;
|
||
break;
|
||
}
|
||
return true;
|
||
};
|
||
|
||
void matrix_init_user(void){ // Run once at startup
|
||
#ifdef AUDIO_ENABLE
|
||
_delay_ms(50); // gets rid of tick
|
||
PLAY_SONG(tone_startup);
|
||
#endif
|
||
}
|
||
|
||
#ifdef AUDIO_ENABLE
|
||
void play_goodbye_tone(void){
|
||
PLAY_SONG(tone_goodbye);
|
||
_delay_ms(150);
|
||
}
|
||
|
||
void shutdown_user(){
|
||
PLAY_SONG(tone_goodbye);
|
||
_delay_ms(150);
|
||
stop_all_notes();
|
||
}
|
||
|
||
void music_on_user(void){ // Run when the music layer is turned on
|
||
PLAY_SONG(tone_startup);
|
||
}
|
||
|
||
void music_off_user(void){ // Run when music is turned off
|
||
PLAY_SONG(tone_goodbye);
|
||
}
|
||
#endif
|
||
|
||
#endif
|