mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-11 12:20:55 +00:00
118 lines
4.8 KiB
C
118 lines
4.8 KiB
C
/**
|
|
* Copyright (C) 2021 Jerrell, Jacob <@jjerrell>
|
|
*
|
|
* This file is part of qmk_firmware.
|
|
*
|
|
* qmk_firmware is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* qmk_firmware is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with qmk_firmware. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "jjerrell.h"
|
|
|
|
enum moonlander_layers {
|
|
_GAME_LOWER = LAYER_SAFE_RANGE,
|
|
// _GAME_RAISE,
|
|
};
|
|
|
|
// clang-format off
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
[_WORKMAN] = LAYOUT_moonlander_mods(
|
|
__________________WORKMN_L1__________________, __________________WORKMN_R1__________________,
|
|
__________________WORKMN_L2__________________, __________________WORKMN_R2__________________,
|
|
__________________WORKMN_L3__________________, __________________WORKMN_R3__________________,
|
|
XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX
|
|
),
|
|
|
|
[_LOWER] = LAYOUT_moonlander_mods(
|
|
__________________LOWER_L1___________________, __________________LOWER_R1___________________,
|
|
__________________LOWER_L2___________________, __________________LOWER_R2___________________,
|
|
__________________LOWER_L3___________________, __________________LOWER_R3___________________,
|
|
XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_0, KC_DOT, KC_COMM, KC_PLUS
|
|
),
|
|
|
|
[_RAISE] = LAYOUT_moonlander_common(
|
|
__________________RAISE_L1___________________, __________________RAISE_R1___________________,
|
|
__________________RAISE_L2___________________, __________________RAISE_R2___________________,
|
|
__________________RAISE_L3___________________, __________________RAISE_R3___________________,
|
|
XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX
|
|
),
|
|
|
|
[_ADJUST] = LAYOUT_moonlander_common(
|
|
__________________ADJUST_L1__________________, __________________ADJUST_R1__________________,
|
|
__________________ADJUST_L2__________________, __________________ADJUST_R2__________________,
|
|
__________________ADJUST_L3__________________, __________________ADJUST_R3__________________,
|
|
XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX
|
|
),
|
|
|
|
[_SPECIAL] = LAYOUT_moonlander_common(
|
|
XXXXXXX, XXXXXXX, KC_WH_D, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
XXXXXXX, KC_WH_L, KC_WH_U, KC_WH_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
XXXXXXX, XXXXXXX, XXXXXXX, KC_LALT, KC_RALT, XXXXXXX, XXXXXXX, XXXXXXX
|
|
),
|
|
|
|
[_GAME] = LAYOUT_moonlander_gamepad(
|
|
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
|
|
KC_TAB, __________________QWERTY_L1__________________, KC_SLSH,
|
|
KC_LALT, __________________QWERTY_L2__________________, KC_BSLS,
|
|
KC_LSFT, __________________QWERTY_L3__________________,
|
|
KC_LGUI, MACRO_1, MACRO_2, MACRO_3, MACRO_4, QK_LOCK,
|
|
KC_SPC, KC_BTN2, MO(_LOWER)
|
|
),
|
|
[_GAME_LOWER] = LAYOUT_moonlander_gamepad(
|
|
KC_GRV, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
|
|
KC_TAB, __________________QWERTY_L1__________________, KC_SLSH,
|
|
KC_LALT, __________________QWERTY_L2__________________, KC_BSLS,
|
|
KC_LSFT, __________________QWERTY_L3__________________,
|
|
KC_LGUI, MACRO_5, MACRO_6, MACRO_7, MACRO_8, QK_LOCK,
|
|
KC_SPC, KC_BTN2, MO(_LOWER)
|
|
)
|
|
};
|
|
// clang-format on
|
|
|
|
layer_state_t layer_state_set_keymap(layer_state_t state) {
|
|
ML_LED_1(0);
|
|
ML_LED_2(0);
|
|
ML_LED_3(0);
|
|
ML_LED_4(0);
|
|
ML_LED_5(0);
|
|
ML_LED_6(0);
|
|
state = update_tri_layer_state(state, _GAME, _LOWER, _GAME_LOWER);
|
|
switch (get_highest_layer(state)) {
|
|
case 1:
|
|
ML_LED_1(1);
|
|
ML_LED_4(1);
|
|
break;
|
|
case 2:
|
|
ML_LED_2(1);
|
|
ML_LED_5(1);
|
|
break;
|
|
case 3:
|
|
ML_LED_3(1);
|
|
break;
|
|
case 4:
|
|
ML_LED_4(1);
|
|
break;
|
|
case 5:
|
|
ML_LED_5(1);
|
|
break;
|
|
case 6:
|
|
ML_LED_6(1);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return state;
|
|
}
|