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* 52 Keymap.json: Set for Hillside 52 - Change script rows * 52 Keymap.c: mirror .json CAPSWORD, QK_BOOT, readme cleanup, EE_RST * 52 Keymap.json: Initial files copy from 56 * 52 Keymap.json nav/edit lay, thumb shift, syms - Del in backspace spot on sym layer - Thumb shift OSM instead of extra space - Nav/edit on num/fn: arrows cut copy paste undo redo, page up/down - Fn keys bottom row to allow nav edit keys - App and AltGr on lower row, on their layer - Braces on index, so more common -= on middle ring. - Adjust has Ctrl/GUI swap - EE_RST, CAPSWORD, QK_BOOT, SPLIT_DETECT * 52 Family: readme image and folder link * 52 Board: initial copy from 56 * 52 Keymap via * 52 Board: remove keys, cant columns, better ids - .json: vid: MM, pid: H52 * 52 Keymap.c: initial.c copy from 48 * QK_BOOT EE_CLR, not ANY(), as config.qmk supports - CAPSWRD instead of ANY, though config.qmk still converts to ANY() * Cleanup readme * 52 Keymap: Remove redundant key, cleanup script * 52 Keymap: Fix template * 52 Readme: Link lower res image better for readme Co-authored-by: Drashna Jaelre <drashna@live.com> * 52 Keymap: Move pretty-print script to GitHub wiki * 52 Keymap: Link to 1024 res image thumbnails * 52 Keymap: fix whitespace before image link * Family: Fix image link to 1024 thumb Co-authored-by: Drashna Jaelre <drashna@live.com> * 52: Keymap: Caps word on a layer home row * 52: Keymap: Arrows on right. Symmetric layer keys. - Nav: - Arrows on right so up/down more intuitive. Page up/down on ends - Cut on home row, as more common - Sym: - Layer mods on activate hand, extras symbols on left - Common digits on lower row - Base: - Layer keys symmetric, on most extended, not resting, thumb - Mute on util key for easy use - Swap layers 3 and 4 to match swapped thumbs Co-authored-by: mmccoyd <mmccoyd@cs.berkley.edu> Co-authored-by: Drashna Jaelre <drashna@live.com>
40 lines
1.4 KiB
C
40 lines
1.4 KiB
C
// Copyright 2021 Michael McCoyd (@mmccoyd)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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/* This is a mapping so keymap files can be more readable to humans.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts those identifiers into a two-dimensional array which
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* represents the switch matrix.
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*
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* The identifiers could be anything, but for human sanity have the folowing form
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* <Left or Right><Physical or thumb row><Circuit column counting from outer pinky>
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*/
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// clang-format off
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#define LAYOUT( \
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L00, L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, R00, \
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L10, L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, R10, \
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L20, L21, L22, L23, L24, L25, LT5, RT5, R25, R24, R23, R22, R21, R20, \
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L30, L31, L32, LT1, LT2, LT3, LT4, RT4, RT3, RT2, RT1, R32, R31, R30 \
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) \
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{ \
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{ L00, L01, L02, L03, L04, L05 }, \
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{ L10, L11, L12, L13, L14, L15 }, \
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{ L20, L21, L22, L23, L24, L25 }, \
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{ L30, L31, L32, KC_NO, KC_NO, KC_NO }, \
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{ KC_NO, LT1, LT2, LT3, LT4, LT5 }, \
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{ R00, R01, R02, R03, R04, R05 }, \
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{ R10, R11, R12, R13, R14, R15 }, \
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{ R20, R21, R22, R23, R24, R25 }, \
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{ R30, R31, R32, KC_NO, KC_NO, KC_NO }, \
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{ KC_NO, RT1, RT2, RT3, RT4, RT5 } \
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}
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// clang-format on
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