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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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.. | ||
12led | ||
16led | ||
keymaps | ||
config.h | ||
info.json | ||
readme.md | ||
rules.mk | ||
yd60mq.c |
YD60MQ
Customizable 60% PCB by YMDK.
- Keyboard Maintainer: QMK Community
- Hardware Supported: YD60MQ PCB
- 12led (unknown revision number, has 12 RGB LEDs on the back) – default variant
- 16led (unknown revision number, has 16 RGB LEDs on the back)
- Hardware Availability: YMDK on AliExpress
Make example for this keyboard (after setting up your build environment):
make ymdk/yd60mq:default # builds the 12 LED variant
make ymdk/yd60mq/12led:default # also builds the 12 LED variant
make ymdk/yd60mq/16led:default # builds the 16 LED variant
The keyboard uses a DFU bootloader. To make a keymap and use dfu to flash it:
make ymdk/yd60mq:default:flash # builds and flashes the 12 LED variant
make ymdk/yd60mq/12led:default:flash # also builds and flashes the 12 LED variant
make ymdk/yd60mq/16led:default:flash # builds and flashes the 16 LED variant
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.