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https://github.com/qmk/qmk_firmware.git
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023d644bb6
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches
180 lines
6.4 KiB
C
180 lines
6.4 KiB
C
/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2013 Oleg Kostyuk <cub.uanic@gmail.com>
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Copyright 2015 ZSA Technology Labs Inc (@zsa)
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Copyright 2020 Christopher Courtney <drashna@live.com> (@drashna)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* key matrix size */
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#define MATRIX_ROWS 14
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#define MATRIX_ROWS_PER_SIDE (MATRIX_ROWS / 2)
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#define MATRIX_COLS 6
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#define COL_EXPANDED { true, true, true, true, true, true, true, false, false, false, false, false, false, false }
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#define MATRIX_ONBOARD_ROW_PINS { 0, 0, 0, 0, 0, 0, 0, B0, B1, B2, B3, D2, D3, C6 }
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#define MATRIX_ONBOARD_COL_PINS { F0, F1, F4, F5, F6, F7 }
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#define DIODE_DIRECTION COL2ROW
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#define EXPANDER_COL_REGISTER GPIOB
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#define EXPANDER_ROW_REGISTER GPIOA
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#define MATRIX_EXPANDER_COL_PINS { 5, 4, 3, 2, 1, 0 }
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#define MATRIX_EXPANDER_ROW_PINS { 0, 1, 2, 3, 4, 5, 6 }
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#define MOUSEKEY_INTERVAL 20
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#define MOUSEKEY_DELAY 0
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#define MOUSEKEY_TIME_TO_MAX 60
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#define MOUSEKEY_MAX_SPEED 7
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#define MOUSEKEY_WHEEL_DELAY 400
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#define MOUSEKEY_WHEEL_INTERVAL MOUSEKEY_INTERVAL
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#define MOUSEKEY_WHEEL_MAX_SPEED MOUSEKEY_MAX_SPEED
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#define MOUSEKEY_WHEEL_TIME_TO_MAX MOUSEKEY_TIME_TO_MAX
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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get_mods() == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
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get_mods() == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
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)
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#ifndef LED_BRIGHTNESS_LO
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#define LED_BRIGHTNESS_LO 15
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#endif
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#ifndef LED_BRIGHTNESS_HI
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#define LED_BRIGHTNESS_HI 255
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#endif
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#define LED_BRIGHTNESS_DEFAULT (LED_BRIGHTNESS_HI)
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// Pick one of the modes
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// Defaults to 15 mirror, for legacy behavior
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// #define ERGODOX_LED_15 // Addresses 15 LEDs, but same position on both halves
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// #define ERGODOX_LED_15_MIRROR // Addresses 15 LEDs, but are mirrored
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// #define ERGODOX_LED_30 // Addresses all 30 LED individually
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/* fix space cadet rollover issue */
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#define DISABLE_SPACE_CADET_ROLLOVER
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#define RGBW
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/*
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* The debounce filtering reports a key/switch change directly,
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* without any extra delay. After that the debounce logic will filter
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* all further changes, until the key/switch reports the same state for
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* the given count of scans.
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* So a perfect switch will get a short debounce period and
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* a bad key will get a much longer debounce period.
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* The result is an adaptive debouncing period for each switch.
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*
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* If you don't define it here, the matrix code will default to
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* 5, which is now closer to 10ms, but still plenty according to
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* manufacturer specs.
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*/
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// RGB backlight
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#define DRIVER_ADDR_1 0b1110100
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#define DRIVER_ADDR_2 0b1110111
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#define DRIVER_COUNT 2
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#define DRIVER_1_LED_TOTAL 24
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#define DRIVER_2_LED_TOTAL 24
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#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
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#define RGB_MATRIX_LED_PROCESS_LIMIT 5
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#define RGB_MATRIX_LED_FLUSH_LIMIT 26
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #define ENABLE_RGB_MATRIX_SPLASH
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// #define ENABLE_RGB_MATRIX_MULTISPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF
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/* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */
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/* #define RGBLIGHT_COLOR_LAYER_2 0xFF, 0x00, 0x00 */
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/* #define RGBLIGHT_COLOR_LAYER_3 0x00, 0xFF, 0x00 */
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/* #define RGBLIGHT_COLOR_LAYER_4 0xFF, 0xFF, 0x00 */
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/* #define RGBLIGHT_COLOR_LAYER_5 0x00, 0xFF, 0xFF */
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/* #define RGBLIGHT_COLOR_LAYER_6 0xFF, 0x00, 0xFF */
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/* #define RGBLIGHT_COLOR_LAYER_7 0xFF, 0xFF, 0xFF */
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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// #define NO_DEBUG
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/* disable print */
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// #define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define DEBUG_MATRIX_SCAN_RATE
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