mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-19 08:03:22 +00:00
478a18d237
* Don't save the ctags file in the repo. * Initial support for the KC60 board. Only 5x5 working so far. * Rename because this isn't the same KC60 as others. * Add in some generic layout. Pins seem to be in the right order except the 6th column spews gibberish. * Don't need this for now. * Move this to some other folder. * Trying again to start over. * Don't need to start over because I figured out why the 'broken' stuff wasn't working. * Attempt to enable backlighting. It's on on pin B7 like other boards. * Fix last port changes and fix LED control in keymap. * Trying some other LED code. * Bootloader needs to be bigger. Disabling backlight for now. * Simplify LED code while I try to figure it out. * Turn back on backlighting. * Backlighting works now. Just need to get levels or breathing working. * Trying to allow for turning off the LEDs before I get to brightness levels. * The missing link: need to run the init_ports function for LEDs to work properly. * Removing breathing stuff since it bricks the board. * Clean up default layer. * Cleanup keymap, KC60 doesn't support a 5th right bottom-row button.
112 lines
2.7 KiB
C
112 lines
2.7 KiB
C
#include "kc60.h"
|
|
|
|
__attribute__ ((weak))
|
|
void matrix_init_user(void) {
|
|
// leave this function blank - it can be defined in a keymap file
|
|
};
|
|
|
|
__attribute__ ((weak))
|
|
void matrix_scan_user(void) {
|
|
// leave this function blank - it can be defined in a keymap file
|
|
}
|
|
|
|
__attribute__ ((weak))
|
|
bool process_action_user(keyrecord_t *record) {
|
|
// leave this function blank - it can be defined in a keymap file
|
|
return true;
|
|
}
|
|
|
|
__attribute__ ((weak))
|
|
void led_set_user(uint8_t usb_led) {
|
|
// leave this function blank - it can be defined in a keymap file
|
|
}
|
|
|
|
void matrix_init_kb(void) {
|
|
// put your keyboard start-up code here
|
|
// runs once when the firmware starts up
|
|
|
|
#ifdef BACKLIGHT_ENABLE
|
|
backlight_init_ports();
|
|
#endif
|
|
|
|
matrix_init_user();
|
|
}
|
|
|
|
void matrix_scan_kb(void) {
|
|
// put your looping keyboard code here
|
|
// runs every cycle (a lot)
|
|
|
|
matrix_scan_user();
|
|
}
|
|
|
|
bool process_action_kb(keyrecord_t *record) {
|
|
// put your per-action keyboard code here
|
|
// runs for every action, just before processing by the firmware
|
|
|
|
return process_action_user(record);
|
|
}
|
|
|
|
void led_set_kb(uint8_t usb_led) {
|
|
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
|
|
|
|
led_set_user(usb_led);
|
|
}
|
|
|
|
#ifdef BACKLIGHT_ENABLE
|
|
#define CHANNEL OCR1B
|
|
|
|
void backlight_init_ports()
|
|
{
|
|
|
|
// Setup PB6 as output and output low.
|
|
DDRB |= (1<<6);
|
|
PORTB &= ~(1<<6);
|
|
|
|
// Use full 16-bit resolution.
|
|
ICR1 = 0xFFFF;
|
|
|
|
// I could write a wall of text here to explain... but TL;DW
|
|
// Go read the ATmega32u4 datasheet.
|
|
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
|
|
|
|
// Pin PB7 = OCR1C (Timer 1, Channel C)
|
|
// Compare Output Mode = Clear on compare match, Channel C = COM1B1=1 COM1C0=0
|
|
// (i.e. start high, go low when counter matches.)
|
|
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
|
|
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
|
|
|
|
TCCR1A = _BV(COM1B1) | _BV(WGM11); // = 0b00001010;
|
|
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
|
|
|
|
backlight_init();
|
|
}
|
|
|
|
void backlight_set(uint8_t level)
|
|
{
|
|
// Prevent backlight blink on lowest level
|
|
PORTB &= ~(_BV(PORTB6));
|
|
|
|
if ( level == 0 )
|
|
{
|
|
// Turn off PWM control on PB6, revert to output low.
|
|
TCCR1A &= ~(_BV(COM1B1));
|
|
CHANNEL = 0x0;
|
|
}
|
|
else if ( level == BACKLIGHT_LEVELS)
|
|
{
|
|
// Turn on PWM control of PB6
|
|
TCCR1A |= _BV(COM1B1);
|
|
// Set the brightness
|
|
CHANNEL = 0xFFFF;
|
|
}
|
|
else
|
|
{
|
|
// Turn on PWM control of PB6
|
|
TCCR1A |= _BV(COM1B1);
|
|
// Set the brightness
|
|
CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
|
|
}
|
|
}
|
|
|
|
#endif
|