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https://github.com/qmk/qmk_firmware.git
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4a15eb593d
* Add snowe keymap/userspace & Ocean Dream animation * Add snowe userspace with keymap wrappers and two animations * Add crkbd keymap * Add Ocean Dream animation, a cool full screen animation with: * * twinkling stars * * meteor showers * * ocean waves * * island with palm tree * * moon with phases * Disable Luna so travis build succeeds. * Add more copyrights * Add pragma once to keycode_aliases.h Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
82 lines
2.2 KiB
C
82 lines
2.2 KiB
C
/*
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* Copyright 2020 Drashna Jaelre <@drashna>
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* Copyright 2021 Tyler Thrailkill <@snowe/@snowe2010>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define GUI_ESC GUI_T(KC_ESC)
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#define CTL_ESC CTL_T(KC_ESC)
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#define SH_BKSP SFT_T(KC_BSPC)
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#define SP_RAIS LT(_UPPER, KC_SPC)
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#define LOWER MO(_LOWER)
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#define RAISE MO(_UPPER)
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#define ADJUST MO(_ADJUST)
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#define TG_MODS TG(_MODS)
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//#define TG_GAME TG(_GAMEPAD)
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//#define OS_LWR OSL(_LOWER)
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//#define OS_RSE OSL(_UPPER)
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//#define KC_SEC1 KC_SECRET_1
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//#define KC_SEC2 KC_SECRET_2
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//#define KC_SEC3 KC_SECRET_3
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//#define KC_SEC4 KC_SECRET_4
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//#define KC_SEC5 KC_SECRET_5
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#define QWERTY KC_QWERTY
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#define DVORAK KC_DVORAK
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#define COLEMAK KC_COLEMAK
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#define WORKMAN KC_WORKMAN
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#define KC_RESET RESET
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#define KC_RST KC_RESET
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#ifdef SWAP_HANDS_ENABLE
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# define KC_C1R3 SH_TT
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#else // SWAP_HANDS_ENABLE
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# define KC_C1R3 KC_BSPC
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#endif // SWAP_HANDS_ENABLE
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#define BK_LWER LT(_LOWER, KC_BSPC)
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#define SP_LWER LT(_LOWER, KC_SPC)
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#define DL_RAIS LT(_UPPER, KC_DEL)
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#define ET_RAIS LT(_UPPER, KC_ENTER)
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#define SFT_ENT SFT_T(KC_ENTER)
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#define SP_RAIS LT(_UPPER, KC_SPC)
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/* OSM keycodes, to keep things clean and easy to change */
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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#define OS_LGUI OSM(MOD_LGUI)
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#define OS_RGUI OSM(MOD_RGUI)
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#define OS_LSFT OSM(MOD_LSFT)
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#define OS_RSFT OSM(MOD_RSFT)
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#define OS_LCTL OSM(MOD_LCTL)
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#define OS_RCTL OSM(MOD_RCTL)
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#define OS_LALT OSM(MOD_LALT)
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#define OS_RALT OSM(MOD_RALT)
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#define OS_MEH OSM(MOD_MEH)
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#define OS_HYPR OSM(MOD_HYPR)
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#define ALT_APP ALT_T(KC_APP)
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#define MG_NKRO MAGIC_TOGGLE_NKRO
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#define UC_IRNY UC(0x2E2E)
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#define UC_CLUE UC(0x203D)
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