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* Add Montex V2 (#10) * Update readme.md * Update rules.mk * Update config.h * Update keyboards/idobao/montex/v2/config.h Co-authored-by: Drashna Jaelre <drashna@live.com> * Update keyboards/idobao/montex/v2/rules.mk Add Layouts Co-authored-by: Drashna Jaelre <drashna@live.com> * Merged code fron work done with @vinorodrigues * Update keyboards/idobao/montex/v2/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/idobao/montex/v2/v2.h Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/idobao/montex/v2/config.h Co-authored-by: Ryan <fauxpark@gmail.com> * Removing via_nug keymap * update to montex code (#11) * remove VIA_QMK_RGBLIGHT_ENABLE * more data driven config, simple copyright headers, some code cleanup Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Vino Rodrigues <366673+vinorodrigues@users.noreply.github.com>
115 lines
4.6 KiB
C
Executable File
115 lines
4.6 KiB
C
Executable File
// Copyright 2022 IBNobody (@IBNobody)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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enum montex_layers {
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_BASE,
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_FN,
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_EMPTY2, // Just to initialize dynamic layers in VIA
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_EMPTY3,
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_EMPTY4,
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_EMPTY5
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* ┌───┬───┬───┬───┬───┐
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* │Esc│Tab│ F1│Cal│Bsp│
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* ├───┼───┼───┼───┼───┤
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* │Ctr│Num│ / │ * │ - │
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* ├───┼───┼───┼───┼───┤
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* │Gui│ 7 │ 8 │ 9 │ │
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* ├───┼───┼───┼───┤ + │
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* │Alt│ 4 │ 5 │ 6 │ │
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* ├───┼───┼───┼───┼───┤
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* │Shi│ 1 │ 2 │ 3 │ │
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* ├───┼───┴───┼───┤Ent│
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* │MO1│ 0 │ . │ │
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* └───┴───────┴───┴───┘
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*/
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[_BASE] = LAYOUT_numpad_6x5(
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KC_GESC, KC_TAB, KC_F1, KC_CALC, KC_BSPC,
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KC_LCTRL, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_LGUI, KC_P7, KC_P8, KC_P9, KC_PPLS,
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KC_LALT, KC_P4, KC_P5, KC_P6,
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KC_LSHIFT, KC_P1, KC_P2, KC_P3, KC_PENT,
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MO(1), KC_P0, KC_PDOT
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),
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/*
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* ┌───┬───┬───┬───┬───┐
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* │Rst│TOG│MOD│PSs│SLk│
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* ├───┼───┼───┼───┼───┤
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* │Hu+│ │Sp-│Sp+│Br-│
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* ├───┼───┼───┼───┼───┤
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* │Hu-│Hom│ ↑ │PgU│ │
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* ├───┼───┼───┼───┤Br+│
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* │St+│ ← │ │ → │ │
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* ├───┼───┼───┼───┤───┤
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* │St-│End│ ↓ │PgD│ │
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* ├───┼───┴───┼───┤Ent│
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* │mo1│Insert │Del│ │
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* └───┴───────┴───┴───┘
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*/
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[_FN] = LAYOUT_numpad_6x5(
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QK_BOOT, RGB_TOG, RGB_MOD, KC_PSCR, KC_SLCK,
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RGB_HUI, XXXXXXX, RGB_SPD, RGB_SPI, RGB_VAD,
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RGB_HUD, KC_HOME, KC_UP, KC_PGUP, RGB_VAI,
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RGB_SAI, KC_LEFT, XXXXXXX, KC_RGHT,
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RGB_SAD, KC_END, KC_DOWN, KC_PGDN, KC_ENT,
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_______, KC_INS, KC_DEL
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),
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/* 4 extra layers incase you want to map the top row to layer buttons
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* ┌───┬───┬───┬───┬───┐
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* │ │ │ │ │ │
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* ├───┼───┼───┼───┼───┤
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* │ │ │ │ │ │
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* ├───┼───┼───┼───┼───┤
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* │ │ │ │ │ │
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* ├───┼───┼───┼───┤ │
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* │ │ │ │ │ │
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* ├───┼───┼───┼───┤───┤
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* │ │ │ │ │ │
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* ├───┼───┴───┼───┤ │
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* │ │ │ │ │
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* └───┴───────┴───┴───┘
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*/
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[_EMPTY2] = LAYOUT_numpad_6x5(
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______
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),
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[_EMPTY3] = LAYOUT_numpad_6x5(
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______
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),
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[_EMPTY4] = LAYOUT_numpad_6x5(
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______
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),
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[_EMPTY5] = LAYOUT_numpad_6x5(
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______
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)
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};
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