mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-24 20:32:58 +00:00
4f1a62ca1d
* Initial Keeb.werk nano.slider support * fixed open ifdef * Fixed layout macros * Added LTO * Enabled LTO and dissabled console * Added basic slider example * rate limited adc, and fixed send_string * Made slider courser * new-line after each slider print * Switched slider example mirror the stock behavior using midi * switched division to bit-shifting * Apply suggestions from code review * Update keyboards/keebwerk/nano_slider/keymaps/default/keymap.c * Update keyboards/keebwerk/nano_slider/config.h * Update keyboards/keebwerk/nano_slider/config.h * Applied suggestions from code review * Apply suggestions from code review * Added fauxparks info.json * Reverse midi value direction, move to QMKVID * Update keyboards/keebwerk/nano_slider/config.h * Update keyboards/keebwerk/nano_slider/config.h * Update keyboards/keebwerk/nano_slider/keymaps/default/keymap.c * Apply suggestions from code review * Update keyboards/keebwerk/nano_slider/rules.mk * Update keyboards/keebwerk/nano_slider/nano_slider.h * Update keyboards/keebwerk/nano_slider/readme.md * Defined backlight pin and settings
37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
/* Copyright 2020 Duckle
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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K11, \
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K12, K10, K00, \
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K01, K02, K03, K13 \
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) { \
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{ K00, K01, K02, K03 }, \
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{ K10, K11, K12, K13 } \
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}
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