mirror of
https://github.com/qmk/qmk_firmware.git
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215 lines
9.3 KiB
C
215 lines
9.3 KiB
C
/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "process_rgb.h"
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#include "rgb.h"
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typedef void (*rgb_func_pointer)(void);
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/**
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* Wrapper for inc/dec rgb keycode
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*
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* noinline to optimise for firmware size not speed (not in hot path)
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*/
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#if (defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)) || (defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES))
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static void __attribute__((noinline)) handleKeycodeRGB(const uint8_t is_shifted, const rgb_func_pointer inc_func, const rgb_func_pointer dec_func) {
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if (is_shifted) {
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dec_func();
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} else {
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inc_func();
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}
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}
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#endif
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/**
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* Wrapper for animation mode
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* - if not in animation family -> jump to that animation
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* - otherwise -> wrap round animation speed
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*
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* noinline to optimise for firmware size not speed (not in hot path)
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*/
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static void __attribute__((noinline, unused)) handleKeycodeRGBMode(const uint8_t start, const uint8_t end) {
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if ((start <= rgblight_get_mode()) && (rgblight_get_mode() < end)) {
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rgblight_step();
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} else {
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rgblight_mode(start);
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}
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}
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/**
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* Handle keycodes for both rgblight and rgbmatrix
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*/
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bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
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#ifndef SPLIT_KEYBOARD
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if (record->event.pressed) {
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#else
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// Split keyboards need to trigger on key-up for edge-case issue
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if (!record->event.pressed) {
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#endif
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#if (defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)) || (defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES))
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uint8_t shifted = get_mods() & MOD_MASK_SHIFT;
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#endif
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switch (keycode) {
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case RGB_TOG:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
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rgblight_toggle();
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
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rgb_matrix_toggle();
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#endif
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return false;
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case RGB_MODE_FORWARD:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgblight_step, rgblight_step_reverse);
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgb_matrix_step, rgb_matrix_step_reverse);
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#endif
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return false;
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case RGB_MODE_REVERSE:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgblight_step_reverse, rgblight_step);
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgb_matrix_step_reverse, rgb_matrix_step);
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#endif
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return false;
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case RGB_HUI:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgblight_increase_hue, rgblight_decrease_hue);
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgb_matrix_increase_hue, rgb_matrix_decrease_hue);
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#endif
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return false;
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case RGB_HUD:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgblight_decrease_hue, rgblight_increase_hue);
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgb_matrix_decrease_hue, rgb_matrix_increase_hue);
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#endif
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return false;
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case RGB_SAI:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgblight_increase_sat, rgblight_decrease_sat);
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgb_matrix_increase_sat, rgb_matrix_decrease_sat);
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#endif
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return false;
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case RGB_SAD:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgblight_decrease_sat, rgblight_increase_sat);
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgb_matrix_decrease_sat, rgb_matrix_increase_sat);
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#endif
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return false;
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case RGB_VAI:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgblight_increase_val, rgblight_decrease_val);
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgb_matrix_increase_val, rgb_matrix_decrease_val);
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#endif
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return false;
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case RGB_VAD:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgblight_decrease_val, rgblight_increase_val);
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgb_matrix_decrease_val, rgb_matrix_increase_val);
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#endif
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return false;
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case RGB_SPI:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgblight_increase_speed, rgblight_decrease_speed);
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgb_matrix_increase_speed, rgb_matrix_decrease_speed);
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#endif
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return false;
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case RGB_SPD:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgblight_decrease_speed, rgblight_increase_speed);
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
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handleKeycodeRGB(shifted, rgb_matrix_decrease_speed, rgb_matrix_increase_speed);
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#endif
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return false;
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case RGB_MODE_PLAIN:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
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rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
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rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
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#endif
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return false;
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case RGB_MODE_BREATHE:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_BREATHING)
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handleKeycodeRGBMode(RGBLIGHT_MODE_BREATHING, RGBLIGHT_MODE_BREATHING_end);
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_BREATHING)
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rgb_matrix_mode(RGB_MATRIX_BREATHING);
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#endif
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return false;
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case RGB_MODE_RAINBOW:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RAINBOW_MOOD)
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handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_MOOD, RGBLIGHT_MODE_RAINBOW_MOOD_end);
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT)
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rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT);
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#endif
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return false;
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case RGB_MODE_SWIRL:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RAINBOW_SWIRL)
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handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_SWIRL, RGBLIGHT_MODE_RAINBOW_SWIRL_end);
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#endif
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#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_PINWHEEL)
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rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL);
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#endif
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return false;
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case RGB_MODE_SNAKE:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_SNAKE)
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handleKeycodeRGBMode(RGBLIGHT_MODE_SNAKE, RGBLIGHT_MODE_SNAKE_end);
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#endif
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return false;
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case RGB_MODE_KNIGHT:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_KNIGHT)
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handleKeycodeRGBMode(RGBLIGHT_MODE_KNIGHT, RGBLIGHT_MODE_KNIGHT_end);
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#endif
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return false;
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case RGB_MODE_XMAS:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_CHRISTMAS)
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rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
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#endif
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return false;
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case RGB_MODE_GRADIENT:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_STATIC_GRADIENT)
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handleKeycodeRGBMode(RGBLIGHT_MODE_STATIC_GRADIENT, RGBLIGHT_MODE_STATIC_GRADIENT_end);
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#endif
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return false;
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case RGB_MODE_RGBTEST:
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#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RGB_TEST)
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rgblight_mode(RGBLIGHT_MODE_RGB_TEST);
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#endif
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return false;
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}
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}
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return true;
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}
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