mirror of
https://github.com/qmk/qmk_firmware.git
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487 lines
17 KiB
C
487 lines
17 KiB
C
// Copyright 2022 Joshua Diamond josh@windowoffire.com (@spidey3)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#include "spidey3.h"
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#include "velocikey.h"
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#include <lib/lib8tion/lib8tion.h>
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uint32_t rgb_mode;
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uint16_t rgb_hue;
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uint8_t rgb_sat;
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uint8_t rgb_val;
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bool rgb_saved = 0;
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extern bool spi_gflock;
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extern uint16_t spi_replace_mode;
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static void set_rgb_default(void) {
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rgblight_enable();
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rgblight_sethsv(RGBLIGHT_DEFAULT_HUE, RGBLIGHT_DEFAULT_SAT, RGBLIGHT_DEFAULT_VAL);
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rgblight_mode(RGBLIGHT_DEFAULT_MODE);
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#ifdef VELOCIKEY_ENABLE
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if (velocikey_enabled()) velocikey_toggle();
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#endif
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}
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// clang-format off
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// Convenience macros
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#define NONE { RGBLIGHT_END_SEGMENTS }
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#define CORNER_BL(color) { 0, 1, color }
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#define CORNER_BR(color) { RGBLED_NUM / 2 - 1, 1, color }
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#define CORNER_FR(color) { RGBLED_NUM / 2, 1, color }
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#define CORNER_FL(color) { RGBLED_NUM - 1, 1, color }
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#define CORNERS(color) {0, 1, color}, {RGBLED_NUM / 2 - 1, 2, color}, { RGBLED_NUM - 1, 1, color }
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#define FRONT(inset, color) { RGBLED_NUM / 2 + inset, RGBLED_NUM / 2 - 2 * inset, color }
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#define BACK(inset, color) { inset, RGBLED_NUM / 2 - 2 * inset, color }
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const rgblight_segment_t PROGMEM _none[] = NONE;
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#define LAYER_OFFSET 0
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// No indicator for base layer
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const rgblight_segment_t PROGMEM _layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_MAGENTA)); // _NUMPAD
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const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_GREEN)); // _FN
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#define LOCK_OFFSET 3
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const rgblight_segment_t PROGMEM _numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(3, HSV_YELLOW));
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const rgblight_segment_t PROGMEM _capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FL(HSV_AZURE));
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const rgblight_segment_t PROGMEM _scrolllock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FR(HSV_ORANGE));
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#define MISC_OFFSET 6
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const rgblight_segment_t PROGMEM _gflock_layer[] = RGBLIGHT_LAYER_SEGMENTS(BACK(1, HSV_ORANGE));
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const rgblight_segment_t PROGMEM _glyphreplace_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_ORANGE));
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#define ACK_OFFSET 8
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const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_RED));
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const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_GREEN));
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const rgblight_segment_t PROGMEM _meh_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_YELLOW));
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const rgblight_segment_t PROGMEM _huh_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_YELLOW), FRONT(1, HSV_BLUE), BACK(1, HSV_BLUE));
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#define UNICODE_OFFSET 12
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const rgblight_segment_t PROGMEM _uc_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_PURPLE));
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// No indicator for UNICODE_MODE_LINUX
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// UNICODE_MODE_WINDOWS disabled in config.h
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// UNICODE_MODE_BSD not implemented
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const rgblight_segment_t PROGMEM _uc_winc_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_CYAN));
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const rgblight_segment_t PROGMEM _uc_emacs_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_GREEN));
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// Now define the array of layers. Higher numbered layers take precedence.
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const rgblight_segment_t *const PROGMEM _rgb_layers[] = {
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[LAYER_OFFSET + _BASE] = _none,
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[LAYER_OFFSET + _NUMPAD] = _layer1_layer,
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[LAYER_OFFSET + _FN] = _layer2_layer,
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[LOCK_OFFSET + 0] = _numlock_layer,
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[LOCK_OFFSET + 1] = _capslock_layer,
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[LOCK_OFFSET + 2] = _scrolllock_layer,
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[MISC_OFFSET + 0] = _gflock_layer,
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[MISC_OFFSET + 1] = _glyphreplace_layer,
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[ACK_OFFSET + ACK_NO] = _no_layer,
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[ACK_OFFSET + ACK_YES] = _yes_layer,
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[ACK_OFFSET + ACK_MEH] = _meh_layer,
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[ACK_OFFSET + ACK_HUH] = _huh_layer,
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[UNICODE_OFFSET + UNICODE_MODE_MACOS] = _uc_mac_layer,
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[UNICODE_OFFSET + UNICODE_MODE_LINUX] = _none,
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[UNICODE_OFFSET + UNICODE_MODE_WINDOWS] = _none,
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[UNICODE_OFFSET + UNICODE_MODE_BSD] = _none,
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[UNICODE_OFFSET + UNICODE_MODE_WINCOMPOSE] = _uc_winc_layer,
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[UNICODE_OFFSET + UNICODE_MODE_EMACS] = _uc_emacs_layer,
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[UNICODE_OFFSET + UNICODE_MODE_COUNT] = NULL
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};
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// clang-format on
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const uint8_t PROGMEM _n_rgb_layers = ARRAY_SIZE(_rgb_layers) - 1;
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void clear_rgb_layers(void) {
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for (uint8_t i = 0; i < _n_rgb_layers; i++) {
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rgblight_set_layer_state(i, false);
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}
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}
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void do_rgb_layers(layer_state_t state, uint8_t start, uint8_t end) {
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for (uint8_t i = start; i < end; i++) {
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bool is_on = layer_state_cmp(state, i);
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rgblight_set_layer_state(LAYER_OFFSET + i, is_on);
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}
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}
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void do_rgb_unicode(uint8_t uc_mode) {
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for (uint8_t i = 0; i < UNICODE_MODE_COUNT; i++) {
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bool is_on = i == uc_mode;
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rgblight_set_layer_state(UNICODE_OFFSET + i, is_on);
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}
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}
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void do_rgb_all(void) {
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do_rgb_layers(default_layer_state, LAYER_BASE_DEFAULT, LAYER_BASE_REGULAR);
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do_rgb_layers(layer_state, LAYER_BASE_REGULAR, LAYER_BASE_END);
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do_rgb_unicode(get_unicode_input_mode());
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rgblight_set_layer_state(MISC_OFFSET + 0, spi_gflock);
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rgblight_set_layer_state(MISC_OFFSET + 1, spi_replace_mode != SPI_NORMAL);
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}
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// flags. 0 = no change, 1 = increment, -1 = decrement.
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int8_t change_hue = 0;
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int8_t change_sat = 0;
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int8_t change_val = 0;
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// timer to control color change speed
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uint16_t change_timer = 0;
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const uint16_t change_tick = 15;
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extern rgblight_config_t rgblight_config;
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extern rgblight_status_t rgblight_status;
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#if defined(RGBLIGHT_STARTUP_ANIMATION)
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# define STARTUP_ANIMATION_SATURATION 200
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# define STARTUP_ANIMATION_VALUE 255
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# define STARTUP_ANIMATION_FADE_STEP 5
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# define STARTUP_ANIMATION_CYCLE_STEP 2
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# define STARTUP_ANIMATION_RAMP_TO_STEPS 70
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# define STARTUP_ANIMATION_STEP_TIME 10
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# define STARTUP_ANIMATION_INITIAL_DELAY 0 // milliseconds, must be < 255 * STEP_TIME
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// clang-format off
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typedef enum {
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DISABLED,
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WAITING,
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RESTART,
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START,
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FADE_OLD,
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FADE_IN,
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CYCLE,
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RAMP_DOWN,
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RAMP_TO,
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CLEAN_UP,
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DONE
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} startup_animation_state_t;
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// clang-format on
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static rgblight_config_t old_config;
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static uint8_t old_base_mode;
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static startup_animation_state_t startup_animation_state = DISABLED;
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static uint16_t rgblight_startup_loop_timer;
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void startup_animation_init(void) {
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old_config.raw = rgblight_config.raw;
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old_base_mode = rgblight_status.base_mode;
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if (!old_config.enable) rgblight_enable_noeeprom();
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}
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#endif
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void keyboard_post_init_user_rgb(void) {
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// Enable the LED layers
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rgblight_layers = _rgb_layers;
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do_rgb_all();
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#if defined(RGBLIGHT_STARTUP_ANIMATION)
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startup_animation_init();
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startup_animation_state = STARTUP_ANIMATION_INITIAL_DELAY ? WAITING : START;
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#endif
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}
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void matrix_scan_user_rgb(void) {
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#if defined(RGBLIGHT_STARTUP_ANIMATION)
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if (startup_animation_state != DONE && is_keyboard_master()) {
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if (startup_animation_state == START || timer_elapsed(rgblight_startup_loop_timer) > STARTUP_ANIMATION_STEP_TIME) {
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static uint8_t counter;
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rgblight_startup_loop_timer = timer_read();
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switch (startup_animation_state) {
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case WAITING:
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# ifdef STARTUP_ANIMATION_DEBUG
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dprintf("sua WAITING counter=%u\n", counter);
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# endif
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if (counter < STARTUP_ANIMATION_INITIAL_DELAY / STARTUP_ANIMATION_STEP_TIME) {
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counter++;
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} else {
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startup_animation_state = START;
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}
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break;
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case RESTART:
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# ifdef STARTUP_ANIMATION_DEBUG
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dprintln("sua RESTART");
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# endif
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startup_animation_init();
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case START:
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# ifdef STARTUP_ANIMATION_DEBUG
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dprintln("sua START");
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# endif
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startup_animation_state = FADE_OLD;
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counter = old_config.val;
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// No break! Just roll into FADE_OLD in the same iteration...
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case FADE_OLD:
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# ifdef STARTUP_ANIMATION_DEBUG
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dprintf("sua FADE_OLD counter=%u\n", counter);
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# endif
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if (counter >= STARTUP_ANIMATION_FADE_STEP) {
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rgblight_sethsv_noeeprom(old_config.hue, old_config.sat, counter);
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counter -= STARTUP_ANIMATION_FADE_STEP;
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} else {
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counter = 0;
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startup_animation_state = FADE_IN;
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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}
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break;
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case FADE_IN:
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# ifdef STARTUP_ANIMATION_DEBUG
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dprintf("sua FADE_IN counter=%u\n", counter);
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# endif
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if (counter < STARTUP_ANIMATION_VALUE) {
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rgblight_sethsv_noeeprom(old_config.hue, STARTUP_ANIMATION_SATURATION, counter);
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counter += STARTUP_ANIMATION_FADE_STEP;
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} else {
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counter = 255;
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startup_animation_state = CYCLE;
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}
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break;
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case CYCLE:
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# ifdef STARTUP_ANIMATION_DEBUG
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dprintf("sua CYCLE counter=%u\n", counter);
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# endif
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if (counter >= STARTUP_ANIMATION_CYCLE_STEP) {
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rgblight_sethsv_noeeprom((counter + old_config.hue) % 255, STARTUP_ANIMATION_SATURATION, STARTUP_ANIMATION_VALUE);
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counter -= STARTUP_ANIMATION_CYCLE_STEP;
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} else {
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if (
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# ifdef RGBLIGHT_EFFECT_BREATHING
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(old_base_mode == RGBLIGHT_MODE_BREATHING) ||
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# endif
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# ifdef RGBLIGHT_EFFECT_SNAKE
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(old_base_mode == RGBLIGHT_MODE_SNAKE) ||
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# endif
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# ifdef RGBLIGHT_EFFECT_KNIGHT
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(old_base_mode == RGBLIGHT_MODE_KNIGHT) ||
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# endif
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# ifdef RGBLIGHT_EFFECT_TWINKLE
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(old_base_mode == RGBLIGHT_MODE_TWINKLE) ||
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# endif
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!old_config.enable) {
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counter = STARTUP_ANIMATION_VALUE;
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startup_animation_state = RAMP_DOWN;
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} else if (
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# ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
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(old_base_mode == RGBLIGHT_MODE_STATIC_GRADIENT) ||
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# endif
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# ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
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(old_base_mode == RGBLIGHT_MODE_RAINBOW_MOOD) ||
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# endif
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# ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
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(old_base_mode == RGBLIGHT_MODE_RAINBOW_SWIRL) ||
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# endif
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# ifdef RGBLIGHT_EFFECT_RAINBOW_CHRISTMAS
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(old_base_mode == RGBLIGHT_MODE_CHRISTMAS) ||
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# endif
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# ifdef RGBLIGHT_EFFECT_RAINBOW_RGB_TEST
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(old_base_mode == RGBLIGHT_MODE_RGB_TEST) ||
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# endif
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(old_base_mode == RGBLIGHT_MODE_STATIC_LIGHT)) {
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counter = 0;
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startup_animation_state = RAMP_TO;
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} else {
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startup_animation_state = CLEAN_UP;
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}
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}
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break;
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case RAMP_DOWN:
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# ifdef STARTUP_ANIMATION_DEBUG
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dprintf("sua RAMP_DOWN counter=%u\n", counter);
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# endif
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rgblight_sethsv_noeeprom(old_config.hue, STARTUP_ANIMATION_SATURATION, counter);
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if (counter >= STARTUP_ANIMATION_FADE_STEP) {
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counter -= STARTUP_ANIMATION_FADE_STEP;
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} else {
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startup_animation_state = CLEAN_UP;
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}
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break;
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case RAMP_TO: {
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# ifdef STARTUP_ANIMATION_DEBUG
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dprintf("sua RAMP_TO s=%u, v=%u, counter=%u\n", old_config.sat, old_config.val, counter);
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# endif
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uint8_t steps = STARTUP_ANIMATION_RAMP_TO_STEPS;
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if (counter < steps) {
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uint8_t s = STARTUP_ANIMATION_SATURATION + counter * (((float)old_config.sat - STARTUP_ANIMATION_SATURATION) / (float)steps);
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uint8_t v = STARTUP_ANIMATION_VALUE + counter * (((float)old_config.val - STARTUP_ANIMATION_VALUE) / (float)steps);
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rgblight_sethsv_noeeprom(old_config.hue, s, v);
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counter++;
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} else {
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startup_animation_state = CLEAN_UP;
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}
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} break;
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case CLEAN_UP:
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# ifdef STARTUP_ANIMATION_DEBUG
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dprintln("sua CLEAN_UP");
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# endif
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rgblight_reload_from_eeprom();
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startup_animation_state = DONE;
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# ifdef STARTUP_ANIMATION_DEBUG
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dprintln("sua DONE");
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# endif
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break;
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default:
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break;
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}
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}
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}
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#endif
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if (change_hue != 0 || change_val != 0 || change_sat != 0) {
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if (timer_elapsed(change_timer) > change_tick) {
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HSV hsv = rgblight_get_hsv();
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hsv.h += change_hue;
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hsv.s = change_sat > 0 ? qadd8(hsv.s, (uint8_t)change_sat) : qsub8(hsv.s, (uint8_t)-change_sat);
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hsv.v = change_val > 0 ? qadd8(hsv.v, (uint8_t)change_val) : qsub8(hsv.v, (uint8_t)-change_val);
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rgblight_sethsv_noeeprom(hsv.h, hsv.s, hsv.v);
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change_timer = timer_read();
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}
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}
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}
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void shutdown_user_rgb(void) {
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clear_rgb_layers();
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rgblight_enable_noeeprom();
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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for (int i = 0; i < RGBLED_NUM; i++) {
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rgblight_setrgb_at(0xFF, 0x80 * (i % 2), 0, i);
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}
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}
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layer_state_t default_layer_state_set_user_rgb(layer_state_t state) {
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do_rgb_layers(state, LAYER_BASE_DEFAULT, LAYER_BASE_REGULAR);
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return state;
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}
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layer_state_t layer_state_set_user_rgb(layer_state_t state) {
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do_rgb_layers(state, LAYER_BASE_REGULAR, LAYER_BASE_END);
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return state;
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}
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bool led_update_user_rgb(led_t led_state) {
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rgblight_set_layer_state(LOCK_OFFSET + 0, led_state.num_lock);
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rgblight_set_layer_state(LOCK_OFFSET + 1, led_state.caps_lock);
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rgblight_set_layer_state(LOCK_OFFSET + 2, led_state.scroll_lock);
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return true;
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}
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#if defined(UNICODE_COMMON_ENABLE)
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void unicode_input_mode_set_user_rgb(uint8_t input_mode) {
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rgb_layer_ack(ACK_MEH);
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do_rgb_unicode(input_mode);
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}
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#endif
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void rgb_layer_ack_yn(bool yn) { rgb_layer_ack(yn ? ACK_YES : ACK_NO); }
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void rgb_layer_ack(layer_ack_t n) {
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uint8_t layer = ACK_OFFSET + n;
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rgblight_blink_layer(layer, RGB_LAYER_ACK_DURATION);
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}
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extern keymap_config_t keymap_config;
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extern rgblight_config_t rgblight_config;
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bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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switch (keycode) {
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// clang-format off
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case SPI_GLO: set_rgb_default(); return false;
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case RGB_HUI: change_timer = timer_read(); change_hue = 1; return false;
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case RGB_HUD: change_timer = timer_read(); change_hue = -1; return false;
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case RGB_SAI: change_timer = timer_read(); change_sat = 1; return false;
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case RGB_SAD: change_timer = timer_read(); change_sat = -1; return false;
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case RGB_VAI: change_timer = timer_read(); change_val = 1; return false;
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case RGB_VAD: change_timer = timer_read(); change_val = -1; return false;
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// clang-format on
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}
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} else {
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bool rgb_done = false;
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switch (keycode) {
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case RGB_HUI:
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case RGB_HUD:
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change_hue = 0;
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rgb_done = true;
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break;
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case RGB_SAI:
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case RGB_SAD:
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change_sat = 0;
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rgb_done = true;
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|
break;
|
|
case RGB_VAI:
|
|
case RGB_VAD:
|
|
change_val = 0;
|
|
rgb_done = true;
|
|
break;
|
|
}
|
|
|
|
if (rgb_done) {
|
|
HSV final = rgblight_get_hsv();
|
|
rgblight_sethsv(final.h, final.s, final.v);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void post_process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode) {
|
|
// Acks follow...
|
|
case QK_DEBUG_TOGGLE:
|
|
if (debug_matrix || debug_keyboard)
|
|
rgb_layer_ack(ACK_HUH);
|
|
else if (debug_enable)
|
|
rgb_layer_ack(ACK_YES);
|
|
else
|
|
rgb_layer_ack(ACK_NO);
|
|
break;
|
|
|
|
case SPI_GFLOCK:
|
|
rgb_layer_ack_yn(spi_gflock);
|
|
rgblight_set_layer_state(MISC_OFFSET + 0, spi_gflock);
|
|
break;
|
|
|
|
case SPI_NORMAL ... SPI_FRAKTR:
|
|
rgb_layer_ack_yn(spi_replace_mode != SPI_NORMAL);
|
|
rgblight_set_layer_state(MISC_OFFSET + 1, spi_replace_mode != SPI_NORMAL);
|
|
break;
|
|
|
|
case RGB_TOG:
|
|
// Hack - we only get called on the press for RGB_TOG,
|
|
// but the flag is only flipped on the release...
|
|
rgb_layer_ack_yn(!rgblight_config.enable);
|
|
break;
|
|
|
|
#ifdef VELOCIKEY_ENABLE
|
|
case QK_VELOCIKEY_TOGGLE:
|
|
rgb_layer_ack_yn(velocikey_enabled());
|
|
break;
|
|
#endif
|
|
|
|
#ifdef NKRO_ENABLE
|
|
case NK_TOGG:
|
|
case NK_ON:
|
|
case NK_OFF:
|
|
rgb_layer_ack_yn(keymap_config.nkro);
|
|
break;
|
|
#endif
|
|
}
|
|
}
|