qmk_firmware/keyboards/moonlander/keymaps/drashna/keymap.c
Ryan 5974d989fe
Normalise Unicode keycodes (#18898)
* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV`

* `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*`

* `UC_MAC` -> `UNICODE_MODE_MACOS`

* `UC_LNX` -> `UNICODE_MODE_LINUX`

* `UC_WIN` -> `UNICODE_MODE_WINDOWS`

* `UC_BSD` -> `UNICODE_MODE_BSD`

* `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE`

* `UC_EMACS` -> `UNICODE_MODE_EMACS`

* `UC__COUNT` -> `UNICODE_MODE_COUNT`

* `UC_M_MA` -> `UC_MAC`

* `UC_M_LN` -> `UC_LINX`

* `UC_M_WI` -> `UC_WIN`

* `UC_M_BS` -> `UC_BSD`

* `UC_M_WC` -> `UC_WINC`

* `UC_M_EM` -> `UC_EMAC`

* Docs

* Update quantum/unicode/unicode.h
2022-10-31 21:15:12 +00:00

197 lines
12 KiB
C

/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drashna.h"
enum more_custom_keycodes { KC_SWAP_NUM = NEW_SAFE_RANGE };
// clang-format off
#define LAYOUT_moonlander_wrapper(...) LAYOUT_moonlander(__VA_ARGS__)
#define LAYOUT_moonlander_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
) \
LAYOUT_moonlander_wrapper( \
KC_ESC, ________________NUMBER_LEFT________________, UC_FLIP, UC_TABL, ________________NUMBER_RIGHT_______________, KC_MINS, \
KC_TAB, K01, K02, K03, K04, K05, TG_DBLO, TG_DBLO, K06, K07, K08, K09, K0A, KC_BSLS, \
KC_C1R3, K11, K12, K13, K14, K15, TG_GAME, TG_GAME, K16, K17, K18, K19, K1A, RALT_T(K1B), \
KC_MLSF, CTL_T(K21), K22, K23, K24, K25, K26, K27, K28, K29, RCTL_T(K2A),KC_MRSF, \
KC_GRV, OS_MEH, OS_HYPR, KC_LBRC, KC_RBRC, UC_CLUE, KC_DEL, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, UC_IRNY, \
KC_SPC, BK_LWER, OS_LALT, OS_RGUI, DL_RAIS, KC_ENT \
)
#define LAYOUT_base_wrapper(...) LAYOUT_moonlander_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
),
[_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
),
[_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
),
[_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
),
[_GAMEPAD] = LAYOUT_moonlander_wrapper(
KC_ESC, XXXXXXX, KC_1, KC_2, KC_3, KC_4, HYPR(KC_Q), _______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_NO,
KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, UC_SHRG, UC_DISA, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, TG_GAME, KC_I, KC_O, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_GRV, KC_U, KC_I, KC_Y, KC_T, KC_PSCR, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO,
KC_V, KC_SPC, KC_H, KC_NO, XXXXXXX,KC_SWAP_NUM
),
[_DIABLO] = LAYOUT_moonlander_wrapper(
KC_ESC, KC_V, KC_D, KC_LALT, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_NO,
KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_G, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
XXXXXXX, XXXXXXX, KC_L, KC_J, KC_F, KC_PSCR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_DIABLO_CLEAR, SFT_T(KC_SPACE), ALT_T(KC_Q), KC_PGDN, KC_DEL, KC_ENT
),
[_DIABLOII] = LAYOUT_moonlander_wrapper(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_GRV, XXXXXXX, _______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_NO,
KC_TAB, KC_A, KC_T, KC_Q, KC_I, KC_M, TG(_DIABLOII), _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_S, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
XXXXXXX, XXXXXXX, KC_G, KC_F, KC_L, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO,
KC_G, KC_LSFT, KC_LCTL, KC_PGDN, KC_DEL, KC_ENT
),
[_LOWER] = LAYOUT_moonlander_wrapper(
KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
_______, _________________LOWER_L1__________________, _______, _______, _________________LOWER_R1__________________, KC_PIPE,
_______, _________________LOWER_L2__________________, _______, _______, _________________LOWER_R2__________________, KC_DQUO,
_______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, KC_PSCR,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS,
_______, _______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT_moonlander_wrapper(
KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
_______, _________________RAISE_L1__________________, _______, _______, _________________RAISE_R1__________________, KC_BSLS,
_______, _________________RAISE_L2__________________, _______, _______, _________________RAISE_R2__________________, KC_QUOT,
_______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, KC_PSCR,
_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_PAUS,
_______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT_moonlander_wrapper(
QK_MAKE, KC_WIDE,KC_AUSSIE,KC_SCRIPT,KC_ZALGO,KC_NOMODE,_______, KC_NUKE,KC_NOMODE,KC_BLOCKS,KC_REGIONAL,_______,_______, QK_BOOT,
VRSN, _________________ADJUST_L1_________________, TG(_DIABLOII), _______, _________________ADJUST_R1_________________, EE_CLR,
KEYLOCK, _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, RGB_IDL,
UC_NEXT, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, TG_MODS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, AUTO_CTN,
QK_RBT, _______, _______, _______, _______, _______
),
};
/* Blank
[_LAYER] = LAYOUT_moonlander_wrapper(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______
),
*/
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_1:
if (layer_state_is(_GAMEPAD) && userspace_config.swapped_numbers) {
if (record->event.pressed) {
register_code(KC_2);
} else {
unregister_code(KC_2);
}
return false;
}
break;
case KC_2:
if (layer_state_is(_GAMEPAD) && userspace_config.swapped_numbers) {
if (record->event.pressed) {
register_code(KC_1);
} else {
unregister_code(KC_1);
}
return false;
}
break;
case KC_SWAP_NUM:
if (record->event.pressed) {
userspace_config.swapped_numbers ^= 1;
eeconfig_update_user(userspace_config.raw);
unregister_code(KC_1);
unregister_code(KC_2);
}
break;
}
return true;
}
#ifdef RGB_MATRIX_ENABLE
bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) {
if (layer_state_is(_GAMEPAD)) {
RGB_MATRIX_INDICATOR_SET_COLOR(11, 0x00, 0xFF, 0x00); // Q
RGB_MATRIX_INDICATOR_SET_COLOR(16, 0x00, 0xFF, 0xFF); // W
RGB_MATRIX_INDICATOR_SET_COLOR(21, 0xFF, 0x00, 0x00); // E
RGB_MATRIX_INDICATOR_SET_COLOR(26, 0xFF, 0x80, 0x00); // R
RGB_MATRIX_INDICATOR_SET_COLOR(12, 0x00, 0xFF, 0xFF); // A
RGB_MATRIX_INDICATOR_SET_COLOR(17, 0x00, 0xFF, 0xFF); // S
RGB_MATRIX_INDICATOR_SET_COLOR(22, 0x00, 0xFF, 0xFF); // D
RGB_MATRIX_INDICATOR_SET_COLOR(27, 0x7A, 0x00, 0xFF); // F
RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 15 : 10), 0xFF, 0xFF, 0xFF); // 1
RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 10 : 15), 0x00, 0xFF, 0x00); // 2
RGB_MATRIX_INDICATOR_SET_COLOR(20, 0x7A, 0x00, 0xFF); // 3
}
return true;
}
#endif
#ifdef TAPPING_TERM_PER_KEY
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
if (keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) {
if (mod_config(keycode & 0xf) & MOD_MASK_ALT) {
return (2 * TAPPING_TERM);
}
}
return TAPPING_TERM;
}
#endif