mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-05 17:30:56 +00:00
d2ff66a985
* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
124 lines
4.8 KiB
C
124 lines
4.8 KiB
C
/* Copyright 2017 Fred Sundvik
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
|
|
#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
|
|
|
|
// Currently we are assuming that both the backlight and LCD are enabled
|
|
// But it's entirely possible to write a custom visualizer that use only
|
|
// one of them
|
|
#ifndef LCD_BACKLIGHT_ENABLE
|
|
#error This visualizer needs that LCD backlight is enabled
|
|
#endif
|
|
|
|
#ifndef LCD_ENABLE
|
|
#error This visualizer needs that LCD is enabled
|
|
#endif
|
|
|
|
#include "visualizer.h"
|
|
#include "visualizer_keyframes.h"
|
|
#include "lcd_keyframes.h"
|
|
#include "lcd_backlight_keyframes.h"
|
|
#include "system/serial_link.h"
|
|
#include "led.h"
|
|
#include "default_animations.h"
|
|
|
|
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
|
|
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
|
|
|
|
static bool initial_update = true;
|
|
|
|
// Feel free to modify the animations below, or even add new ones if needed
|
|
|
|
static keyframe_animation_t lcd_layer_display = {
|
|
.num_frames = 1,
|
|
.loop = false,
|
|
.frame_lengths = {gfxMillisecondsToTicks(0)},
|
|
.frame_functions = {lcd_keyframe_display_layer_and_led_states}
|
|
};
|
|
|
|
// The color animation animates the LCD color when you change layers
|
|
static keyframe_animation_t color_animation = {
|
|
.num_frames = 2,
|
|
.loop = false,
|
|
// Note that there's a 200 ms no-operation frame,
|
|
// this prevents the color from changing when activating the layer
|
|
// momentarily
|
|
.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
|
|
.frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
|
|
};
|
|
|
|
void initialize_user_visualizer(visualizer_state_t* state) {
|
|
// The brightness will be dynamically adjustable in the future
|
|
// But for now, change it here.
|
|
lcd_backlight_brightness(130);
|
|
state->current_lcd_color = initial_color;
|
|
state->target_lcd_color = logo_background_color;
|
|
initial_update = true;
|
|
start_keyframe_animation(&default_startup_animation);
|
|
}
|
|
|
|
|
|
// This function should be implemented by the keymap visualizer
|
|
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
|
// that the simple_visualizer assumes that you are updating
|
|
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
|
// stopped. This can be done by either double buffering it or by using constant strings
|
|
static void get_visualizer_layer_and_color(visualizer_state_t* state);
|
|
|
|
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
|
|
// Add more tests, change the colors and layer texts here
|
|
// Usually you want to check the high bits (higher layers first)
|
|
// because that's the order layers are processed for keypresses
|
|
// You can for check for example:
|
|
// state->status.layer
|
|
// state->status.default_layer
|
|
// state->status.leds (see led.h for available statuses)
|
|
|
|
uint32_t prev_color = state->target_lcd_color;
|
|
const char* prev_layer_text = state->layer_text;
|
|
|
|
get_visualizer_layer_and_color(state);
|
|
|
|
if (initial_update || prev_color != state->target_lcd_color) {
|
|
start_keyframe_animation(&color_animation);
|
|
}
|
|
|
|
if (initial_update || prev_layer_text != state->layer_text) {
|
|
start_keyframe_animation(&lcd_layer_display);
|
|
}
|
|
// You can also stop existing animations, and start your custom ones here
|
|
// remember that you should normally have only one animation for the LCD
|
|
// and one for the background. But you can also combine them if you want.
|
|
}
|
|
|
|
void user_visualizer_suspend(visualizer_state_t* state) {
|
|
state->layer_text = "Suspending...";
|
|
uint8_t hue = LCD_HUE(state->current_lcd_color);
|
|
uint8_t sat = LCD_SAT(state->current_lcd_color);
|
|
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
|
|
start_keyframe_animation(&default_suspend_animation);
|
|
}
|
|
|
|
void user_visualizer_resume(visualizer_state_t* state) {
|
|
state->current_lcd_color = initial_color;
|
|
state->target_lcd_color = logo_background_color;
|
|
initial_update = true;
|
|
start_keyframe_animation(&default_startup_animation);
|
|
}
|
|
|
|
#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */
|