mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-23 18:09:53 +00:00
ade22f8e2c
* initial files for rev 6 with encoder * music map init, dip scan added * adds ws2812 driver for arm * flesh out dip and encoder support * adds default encoder res * adds default encoder res * start muse implementation * muse working with encoder as control * flip direction * try mouse wheel again * dont break other revs * dont break other revs * conditional autio * pwm ws driver (not working) * update build includes for chibios * update ws2812 driver/config * last commit for glasser code * working example * remove rgb for now * finish up rev6 * working encoder keycodes * add warnings to planck keymaps about the LAYOUT
340 lines
12 KiB
C
340 lines
12 KiB
C
/* Copyright 2015-2017 Jack Humbert
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
|
|
#include "planck.h"
|
|
#include "action_layer.h"
|
|
|
|
extern keymap_config_t keymap_config;
|
|
bool isGame = false;
|
|
bool isMusic = false;
|
|
|
|
|
|
enum planck_layers {
|
|
_COLEMAK,
|
|
_GAME,
|
|
_MUSIC,
|
|
_LOWER,
|
|
_RAISE,
|
|
_ADJUST,
|
|
};
|
|
|
|
enum planck_keycodes {
|
|
COLEMAK = SAFE_RANGE,
|
|
GCTOGG,
|
|
MCTOGG,
|
|
LOWER,
|
|
RAISE,
|
|
LENNY,
|
|
COMMENTHEAD,
|
|
RICKANDMORT,
|
|
MARIO,
|
|
MARIOE,
|
|
OVERWATCH,
|
|
DOOM,
|
|
DISNEY,
|
|
NUMBERONE,
|
|
CABBAGE,
|
|
OLDSPICE,
|
|
};
|
|
|
|
enum {
|
|
TD_SPC_ENT = 0,
|
|
TD_ESC_CAPS
|
|
};
|
|
|
|
qk_tap_dance_action_t tap_dance_actions[] = {
|
|
[TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
|
|
[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
|
|
};
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
/* Colemak
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | = |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | Shift| Z | X | C | V | B | K | M | , | . | / | - |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | Ctrl | GUI | Alt |lenny |Lower | shift|space |Raise | macro|macro2|macro3|QWERTY|
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[_COLEMAK] = {
|
|
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL},
|
|
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
|
|
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS},
|
|
{KC_LCTL, KC_LGUI, KC_LALT, LENNY, LOWER, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, COMMENTHEAD, RICKANDMORT, KC_LEFT, KC_RGHT}
|
|
},
|
|
|
|
/* Lower
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | | | | [ | ] | | ( | ) | { | } | | + |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | left | down | up | right| | |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | _ |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | | | | | | | Next | Vol- | Vol+ | Play |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[_LOWER] = {
|
|
{_______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, _______, S(KC_EQL)},
|
|
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE},
|
|
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, KC_UNDS},
|
|
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
|
|
},
|
|
|
|
/* Raise
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | ` | ! | @ | # | $ | % | ^ | & | * | ( | ) | DEL |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | | | | | | | | | | | | |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | | | | | | | | bl- | bl+ | GCTG |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[_RAISE] = {
|
|
{KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
|
|
{KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS},
|
|
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
|
|
{_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, MCTOGG, GCTOGG}
|
|
},
|
|
|
|
/* Adjust (Lower + Raise)
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | | Reset| | | | | | | | | | Del |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | | | | | | | | | | |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[_ADJUST] = {
|
|
{_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL },
|
|
{_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, COLEMAK, _______, _______, _______},
|
|
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, TERM_ON, TERM_OFF, _______, _______, _______},
|
|
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
|
|
},
|
|
|
|
[_GAME] = {
|
|
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL},
|
|
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
|
|
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS},
|
|
{KC_LCTL, RAISE, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
|
|
},
|
|
|
|
[_MUSIC] = {
|
|
{MARIO, MARIOE, OVERWATCH, DOOM, DISNEY, NUMBERONE, CABBAGE, OLDSPICE, _______, _______, _______, _______},
|
|
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
|
|
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
|
|
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
|
|
}
|
|
|
|
};
|
|
|
|
#ifdef AUDIO_ENABLE
|
|
float guitar[][2] = SONG(GUITAR_SOUND);
|
|
float mario[][2] = SONG(MARIO_THEME);
|
|
float marioe[][2] = SONG(MARIO_GAMEOVER);
|
|
float overwatch[][2] = SONG(OVERWATCH_THEME);
|
|
float doom[][2] = SONG(E1M1_DOOM);
|
|
float disney[][2] = SONG(DISNEY_SONG);
|
|
float numberone[][2] = SONG(NUMBER_ONE);
|
|
float cabbage[][2] = SONG(CABBAGE_SONG);
|
|
float oldspice[][2] = SONG(OLD_SPICE);
|
|
#endif
|
|
|
|
void setLayer(int layer) {
|
|
if (layer == _COLEMAK) {
|
|
#ifdef AUDIO_ENABLE
|
|
stop_all_notes();
|
|
PLAY_SONG(marioe);
|
|
#endif
|
|
set_single_persistent_default_layer(_COLEMAK);
|
|
#ifdef BACKLIGHT_ENABLE
|
|
backlight_set(0);
|
|
#endif
|
|
} else if (layer == _GAME) {
|
|
#ifdef AUDIO_ENABLE
|
|
stop_all_notes();
|
|
PLAY_SONG(mario);
|
|
#endif
|
|
set_single_persistent_default_layer(_GAME);
|
|
#ifdef BACKLIGHT_ENABLE
|
|
backlight_set(15);
|
|
#endif
|
|
} else if (layer == _MUSIC) {
|
|
#ifdef AUDIO_ENABLE
|
|
stop_all_notes();
|
|
PLAY_SONG(guitar);
|
|
#endif
|
|
set_single_persistent_default_layer(_MUSIC);
|
|
#ifdef BACKLIGHT_ENABLE
|
|
backlight_set(1);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode) {
|
|
case COLEMAK:
|
|
if (record->event.pressed) {
|
|
set_single_persistent_default_layer(_COLEMAK);
|
|
#ifdef BACKLIGHT_ENABLE
|
|
backlight_set(0);
|
|
#endif
|
|
}
|
|
return false;
|
|
break;
|
|
case GCTOGG:
|
|
if (record->event.pressed) {
|
|
if (isGame) {
|
|
if (isMusic)
|
|
setLayer(_MUSIC);
|
|
else
|
|
setLayer(_COLEMAK);
|
|
isGame = false;
|
|
} else {
|
|
setLayer(_GAME);
|
|
isGame = true;
|
|
}
|
|
}
|
|
return false;
|
|
break;
|
|
case MCTOGG:
|
|
if (record->event.pressed) {
|
|
if (isMusic) {
|
|
if (isGame)
|
|
setLayer(_GAME);
|
|
else
|
|
setLayer(_COLEMAK);
|
|
isMusic = false;
|
|
} else {
|
|
setLayer(_MUSIC);
|
|
isMusic = true;
|
|
}
|
|
}
|
|
return false;
|
|
break;
|
|
case LOWER:
|
|
if (record->event.pressed) {
|
|
layer_on(_LOWER);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
} else {
|
|
layer_off(_LOWER);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
}
|
|
return false;
|
|
break;
|
|
case RAISE:
|
|
if (record->event.pressed) {
|
|
layer_on(_RAISE);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
} else {
|
|
layer_off(_RAISE);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
}
|
|
return false;
|
|
break;
|
|
case LENNY:
|
|
if (record->event.pressed) {
|
|
SEND_STRING("()");
|
|
}
|
|
return false; break;
|
|
case COMMENTHEAD:
|
|
if (record->event.pressed) {
|
|
SEND_STRING("// ---------------------------------------------------------------");
|
|
}
|
|
return false; break;
|
|
case RICKANDMORT:
|
|
if (record->event.pressed) {
|
|
SEND_STRING("// ***************************************************************");
|
|
}
|
|
return false; break;
|
|
case MARIO:
|
|
if(record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(mario);
|
|
#endif
|
|
}
|
|
return false; break;
|
|
case MARIOE:
|
|
if(record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(marioe);
|
|
#endif
|
|
}
|
|
return false; break;
|
|
case OVERWATCH:
|
|
if(record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(overwatch);
|
|
#endif
|
|
}
|
|
return false; break;
|
|
case DOOM:
|
|
if(record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(doom);
|
|
#endif
|
|
}
|
|
return false; break;
|
|
case DISNEY:
|
|
if(record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(disney);
|
|
#endif
|
|
}
|
|
return false; break;
|
|
case NUMBERONE:
|
|
if(record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(numberone);
|
|
#endif
|
|
}
|
|
return false; break;
|
|
case CABBAGE:
|
|
if(record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(cabbage);
|
|
#endif
|
|
}
|
|
return false; break;
|
|
case OLDSPICE:
|
|
if(record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(oldspice);
|
|
#endif
|
|
}
|
|
return false; break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void matrix_init_user(void) {
|
|
set_single_persistent_default_layer(_COLEMAK);
|
|
isGame = false;
|
|
#ifdef BACKLIGHT_ENABLE
|
|
backlight_level(0);
|
|
#endif
|
|
}
|