mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-23 20:03:01 +00:00
54f18ce0f7
* Proper rules include * Minor tweaks * Minor tweaks * Add Desitny 2 Swapped layout support * Add keycode to keylogger * Convert my viterbi keymaps * Fix Orthodox keyboard * Add more default layers * Make default layer keycodes more optimized * Update gitlab CI yaml file * Rev6 Cleanup * Fix KC_MAKE macro * Update GitLab CI yaml file * More GitLab CI changes * One final GitLab CI change * Optimize KC_MAKE * Reformatting of config * Feature creeeeeeep * Planck Rev6 updates
106 lines
2.8 KiB
C
106 lines
2.8 KiB
C
/*
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Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#include "version.h"
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#include "eeprom.h"
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#include "wrappers.h"
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#include "process_records.h"
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#ifdef TAP_DANCE_ENABLE
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#include "tap_dances.h"
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#endif // TAP_DANCE_ENABLE
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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#include "rgb_stuff.h"
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#endif
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/* Define layer names */
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enum userspace_layers {
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_QWERTY = 0,
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_NUMLOCK = 0,
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_COLEMAK,
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_DVORAK,
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_WORKMAN,
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_NORMAN,
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_MALTRON,
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_EUCALYN,
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_CARPLAX,
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_MODS, /* layer 8 */
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_GAMEPAD,
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_DIABLO,
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_MACROS,
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_MEDIA,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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/*
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define modifiers here, since MOD_* doesn't seem to work for these
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*/
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#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
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#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
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#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
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bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
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bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
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bool send_game_macro(const char *str, keyrecord_t *record, bool override);
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void matrix_init_keymap(void);
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void shutdown_keymap(void);
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void suspend_power_down_keymap(void);
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void suspend_wakeup_init_keymap(void);
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void matrix_scan_keymap(void);
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uint32_t layer_state_set_keymap (uint32_t state);
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uint32_t default_layer_state_set_keymap (uint32_t state);
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void led_set_keymap(uint8_t usb_led);
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void eeconfig_init_keymap(void);
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typedef union {
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uint32_t raw;
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struct {
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bool rgb_layer_change :1;
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bool is_overwatch :1;
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bool nuke_switch :1;
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uint8_t unicode_mod :4;
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bool swapped_numbers :1;
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};
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} userspace_config_t;
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extern userspace_config_t userspace_config;
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/*
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Custom Keycodes for Diablo 3 layer
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But since TD() doesn't work when tap dance is disabled
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We use custom codes here, so we can substitute the right stuff
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*/
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#ifdef TAP_DANCE_ENABLE
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#define KC_D3_1 TD(TD_D3_1)
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#define KC_D3_2 TD(TD_D3_2)
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#define KC_D3_3 TD(TD_D3_3)
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#define KC_D3_4 TD(TD_D3_4)
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#else // TAP_DANCE_ENABLE
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#define KC_D3_1 KC_1
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#define KC_D3_2 KC_2
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#define KC_D3_3 KC_3
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#define KC_D3_4 KC_4
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#endif // TAP_DANCE_ENABLE
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