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68 lines
1.4 KiB
C
68 lines
1.4 KiB
C
#include QMK_KEYBOARD_H
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enum td_keys {
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TD_K0,
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TD_K1,
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TD_K2,
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TD_K3
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};
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void td_spade_lnx (tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_unicode(0x2660); // ♠
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} else {
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set_unicode_input_mode(UNICODE_MODE_LINUX);
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}
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reset_tap_dance(state);
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}
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void td_diamond_osx (tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_unicode(0x2666); // ♦
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} else {
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set_unicode_input_mode(UNICODE_MODE_MACOS);
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}
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reset_tap_dance(state);
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}
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void td_club_win (tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_unicode(0x2663); // ♣
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} else {
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set_unicode_input_mode(UNICODE_MODE_WINDOWS);
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}
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reset_tap_dance(state);
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}
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void td_heart_winc (tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_unicode(0x2665); // ♥
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} else {
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set_unicode_input_mode(UNICODE_MODE_WINCOMPOSE);
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}
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reset_tap_dance(state);
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}
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tap_dance_action_t tap_dance_actions[] = {
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[TD_K0] = ACTION_TAP_DANCE_FN(td_spade_lnx),
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[TD_K1] = ACTION_TAP_DANCE_FN(td_diamond_osx),
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[TD_K2] = ACTION_TAP_DANCE_FN(td_club_win),
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[TD_K3] = ACTION_TAP_DANCE_FN(td_heart_winc)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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TD(TD_K0),
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TD(TD_K1),
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TD(TD_K2),
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TD(TD_K3)
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)
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};
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