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100 lines
3.4 KiB
C
100 lines
3.4 KiB
C
/**
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* config.h
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*
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*/
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#pragma once
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#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x4D58 // MX
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#define PRODUCT_ID 0x0065 // noah 65
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#define DEVICE_VER 0x0001
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#define MANUFACTURER matrix
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#define PRODUCT NOAH
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 15
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#define MATRIX_ROW_PINS { B0, A1, C14, C13, A0}
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#define MATRIX_COL_PINS { C15, B10, B7, B6, B5, B4, A15, A10, A9, A8, B15, B14, B13, B12, B2}
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#define UNUSED_PINS
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#define DIODE_DIRECTION COL2ROW
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#define DEBOUNCE 5
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// i2c setting
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#define I2C1_SCL_PIN B8
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#define I2C1_SDA_PIN B9
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#define I2C1_CLOCK_SPEED 400000
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#define I2C1_DUTY_CYCLE FAST_DUTY_CYCLE_2
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#define PAL_MODE_STM32_ALTERNATE_OPENDRAIN (PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN)
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// rgb matrix setting
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#define DRIVER_ADDR_1 0b1110100
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#define DRIVER_ADDR_2 0b1110110
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#define DRIVER_COUNT 2
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#define DRIVER_1_LED_TOTAL 36
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#define DRIVER_2_LED_TOTAL 36
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#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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/* indicator rgb */
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#define RGBLED_NUM 7
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#define RGB_DI_PIN B1
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#define RGBLIGHT_ANIMATIONS
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// tapping setting
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//#define TAPPING_TERM 200
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//#define RETRO_TAPPING
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//#define PERMISSIVE_HOLD
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