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https://github.com/qmk/qmk_firmware.git
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35dbe8ba03
* [Keymap] merge jdelkins userspace and associated keymaps * Add copyright & license info * Change rgblight_config.enable to rgblight_is_enabled() * Update keyboards/dz60/keymaps/jdelkins/keymap.c Co-authored-by: Drashna Jaelre <drashna@live.com> * Update keyboards/dz60/keymaps/jdelkins/keymap.c Co-authored-by: Drashna Jaelre <drashna@live.com> * Update keyboards/dz60/keymaps/jdelkins/keymap.c Co-authored-by: Drashna Jaelre <drashna@live.com> * Remove superfluous includes * Change EXTRAFLAGS+=-flto to LTO_ENABLE=yes * Remove unnecessary jdelkins_ss symlink in users * Add copyright and license notices * Use preferred way to determine capslock / numlock state Co-authored-by: Drashna Jaelre <drashna@live.com> * Add #pragma once to a header Co-authored-by: Drashna Jaelre <drashna@live.com> * Include QMK_KEYBOARD_H only once, in userspace header * Remove unnecessary initialization in matrix_init_keymap * Do process_record_keymap before cases handled in process_record_user * Reorganize & simplify secrets feature enablement * Use tap_code16 Co-authored-by: Ryan <fauxpark@gmail.com> * Remove superfluous break Co-authored-by: Ryan <fauxpark@gmail.com> * Remove copyright from rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Remove copyright from rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Use tap_code16 Co-authored-by: Ryan <fauxpark@gmail.com> * include "print.h" instead of <print.h> Co-authored-by: Ryan <fauxpark@gmail.com> * Use tap_cod16 Co-authored-by: Ryan <fauxpark@gmail.com> * Use tap_code16 Co-authored-by: Ryan <fauxpark@gmail.com> * Use tap_code16 Co-authored-by: Ryan <fauxpark@gmail.com> * Use tap_code16 Co-authored-by: Ryan <fauxpark@gmail.com> * Remove copyright from rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * add #pragma once to a header Co-authored-by: Ryan <fauxpark@gmail.com> * include "print.h" instead of <print.h> Co-authored-by: Ryan <fauxpark@gmail.com> * Remove copyright from rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Remove copyright from rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Remove copyright from rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Use tap_code16 Co-authored-by: Ryan <fauxpark@gmail.com> * Use tap_code16 Co-authored-by: Ryan <fauxpark@gmail.com> * Use :flash target where possible * Remove special case flash target and use PROGRAM_CMD * dz60/jdelkins_ss: use tap_code16 Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
280 lines
10 KiB
C
280 lines
10 KiB
C
/*
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Copyright 2020 Joel Elkins <joel@elkins.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "jdelkins.h"
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#undef LAYOUT
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#define LAYOUT LAYOUT_directional_nosplitspace
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#define IDLE_TIMEOUT 360
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uint16_t rgb_idle_seconds = 0;
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uint16_t rgb_timer;
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bool rgb_was_enabled;
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// Tap Dance
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int ctl_state = 0;
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void ctl_finished(qk_tap_dance_state_t *state, void *user_data) {
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ctl_state = cur_dance(state);
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switch(ctl_state) {
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case SINGLE_TAP: qk_leader_start(); break;
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case SINGLE_HOLD: register_code(KC_LCTL); break;
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case DOUBLE_TAP: tap_code(KC_RCTL); break;
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case DOUBLE_HOLD: register_code(KC_RCTL); break;
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case TRIPLE_TAP: tap_code(KC_RCTL); tap_code(KC_RCTL); break;
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case TRIPLE_HOLD: tap_code(KC_RCTL); register_code(KC_RCTL); break;
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}
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}
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void ctl_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch(ctl_state) {
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case SINGLE_HOLD: unregister_code(KC_LCTL); break;
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case DOUBLE_HOLD:
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case TRIPLE_HOLD: unregister_code(KC_RCTL); break;
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}
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ctl_state = 0;
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}
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void g_finished(qk_tap_dance_state_t *state, void *user_data) {
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switch (cur_dance(state)) {
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case SINGLE_TAP:
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tap_code16(C(KC_END));
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break;
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case DOUBLE_TAP:
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tap_code16(C(KC_HOME));
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break;
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}
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}
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enum {
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TD_LDCTL,
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TD_G,
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};
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_LDCTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctl_finished, ctl_reset),
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[TD_G] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, g_finished, NULL),
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};
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// Layers
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const uint16_t PROGMEM keymaps[_LAYER_MAX][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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MY_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_BSPC, MO(_ADJUST),
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TD(TD_LDCTL), MY_GUI, MY_ALT, MY_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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[_GAME] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_LALT, KC_SPC, _______, _______, _______, _______, _______
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),
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[_FUNC] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
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_______, _______, FW_WRD, KB_EOL, _______, _______, KB_COPY, KC_PGUP, _______, _______, KB_PASTE, KC_SLCK, _______, MY_CALC,
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_______, KB_BOL, _______, KC_PGDN, _______, TD(TD_G), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______,
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_______, _______, KC_DEL, _______, _______, BK_WRD, _______, _______, _______, _______, _______, _______, KC_INS, _______,
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_______, MY_RGUI, MY_RALT, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
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),
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[_KP] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, KC_KP_ASTERISK, _______, _______, _______, _______, _______,
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KC_NUMLOCK, _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_MINUS, _______, _______, _______,
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_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_SLASH, _______, _______, TG(_KP),
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_______, _______, _______, KC_KP_0, KC_KP_DOT, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
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_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, _______, KC_MUTE,
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_______, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, TG(_KP), _______, _______, _______, KC_MPLY,
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_______, RGB_TOG, KB_MAKE, KB_FLSH, KB_VRSN, KB_BOOT, _______, TG_SYS, _______, _______, _______, _______, KC_DEL, _______,
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_______, MY_RGUI, MY_RALT, _______, _______, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT
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),
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};
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const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 1, HSV_RED},
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{7, 2, HSV_RED},
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{15, 1, HSV_RED}
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);
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const rgblight_segment_t PROGMEM func_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 8, HSV_GREEN}
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);
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const rgblight_segment_t PROGMEM kp_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 16, HSV_ORANGE}
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);
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const rgblight_segment_t PROGMEM adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 16, HSV_BLUE}
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);
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const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{10, 4, HSV_WHITE}
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);
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const rgblight_segment_t PROGMEM numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 2, HSV_PURPLE},
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{14, 2, HSV_PURPLE}
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);
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enum rgb_layer_index {
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L_GAME,
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L_FUNC,
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L_KP,
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L_ADJUST,
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L_CAPSLOCK,
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L_NUMLOCK,
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};
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const rgblight_segment_t * const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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[L_GAME] = game_layer,
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[L_FUNC] = func_layer,
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[L_KP] = kp_layer,
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[L_ADJUST] = adjust_layer,
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[L_CAPSLOCK] = capslock_layer,
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[L_NUMLOCK] = numlock_layer
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);
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layer_state_t layer_state_set_keymap(layer_state_t state) {
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rgblight_set_layer_state(L_GAME, layer_state_cmp(state, _GAME));
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rgblight_set_layer_state(L_FUNC, layer_state_cmp(state, _FUNC));
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rgblight_set_layer_state(L_KP, layer_state_cmp(state, _KP));
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rgblight_set_layer_state(L_ADJUST, layer_state_cmp(state, _ADJUST));
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rgblight_set_layer_state(L_CAPSLOCK, CAPSLOCK_ON);
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rgblight_set_layer_state(L_NUMLOCK, NUMLOCK_ON && layer_state_cmp(state, _KP));
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if (layer_state_cmp(state, _GAME))
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autoshift_disable();
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else
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autoshift_enable();
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return state;
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}
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(L_CAPSLOCK, led_state.caps_lock);
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rgblight_set_layer_state(L_NUMLOCK, led_state.num_lock && layer_state_is(_KP));
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return true;
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}
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void keyboard_post_init_keymap(void) {
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rgblight_layers = my_rgb_layers;
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rgb_was_enabled = rgblight_is_enabled();
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}
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LEADER_EXTERNS();
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void matrix_scan_keymap(void) {
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if (rgblight_is_enabled() && timer_elapsed(rgb_timer) > 1000) {
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rgb_idle_seconds++;
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rgb_timer = timer_read();
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}
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if (rgb_idle_seconds > IDLE_TIMEOUT) {
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rgb_was_enabled = rgblight_is_enabled();
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rgblight_disable_noeeprom();
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rgb_idle_seconds = 0;
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}
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LEADER_DICTIONARY() {
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leading = false;
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leader_end();
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SEQ_ONE_KEY(KC_K) {
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layer_invert(_KP);
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}
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SEQ_ONE_KEY(KC_G) {
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layer_invert(_GAME);
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}
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SEQ_ONE_KEY(KC_KP_5) {
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layer_invert(_KP);
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}
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SEQ_TWO_KEYS(KC_SCLN, KC_1) {
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send_secret_string(0);
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}
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SEQ_TWO_KEYS(KC_SCLN, KC_2) {
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send_secret_string(1);
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}
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SEQ_TWO_KEYS(KC_SCLN, KC_3) {
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send_secret_string(2);
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}
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SEQ_TWO_KEYS(KC_SCLN, KC_4) {
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send_secret_string(3);
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}
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SEQ_TWO_KEYS(KC_SCLN, KC_5) {
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send_secret_string(4);
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}
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SEQ_TWO_KEYS(KC_SCLN, KC_6) {
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send_secret_string(5);
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}
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SEQ_TWO_KEYS(KC_SCLN, KC_M) {
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send_secret_string(0);
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}
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SEQ_TWO_KEYS(KC_SCLN, KC_COMM) {
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send_secret_string(1);
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}
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SEQ_TWO_KEYS(KC_SCLN, KC_DOT) {
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send_secret_string(2);
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}
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SEQ_TWO_KEYS(KC_SCLN, KC_J) {
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send_secret_string(3);
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}
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SEQ_TWO_KEYS(KC_SCLN, KC_K) {
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send_secret_string(4);
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}
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SEQ_TWO_KEYS(KC_SCLN, KC_L) {
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send_secret_string(5);
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}
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SEQ_ONE_KEY(KC_C) {
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tap_code16(C(KC_C));
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}
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}
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}
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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static uint16_t gesc_timer;
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rgb_idle_seconds = 0;
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if (!rgblight_is_enabled() && rgb_was_enabled)
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rgblight_enable_noeeprom();
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switch (keycode) {
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// custom handle KC_GESC to emulate auto shift on it
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case KC_GESC:
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if (get_autoshift_state()) {
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if (record->event.pressed)
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gesc_timer = timer_read();
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else {
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if (timer_elapsed(gesc_timer) > AUTO_SHIFT_TIMEOUT || MODS_SHIFT) {
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tap_code16(S(KC_GRV));
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} else if (MODS_GUI)
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tap_code(KC_GRV);
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else
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tap_code(KC_ESC);
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}
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return false;
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}
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return false;
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}
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return true;
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}
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