mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-26 21:26:46 +00:00
4e1c5887c5
* add docs * core changes * update keyboards to new OLED * updated users to new OLED * update layouts to new OLED * fixup docs * drashna's suggestion * fix up docs * new keyboards with oled * core split changes * remaining keyboard files * Fix The Helix keyboards oled options * reflect develop Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
193 lines
9.8 KiB
C
193 lines
9.8 KiB
C
/*
|
|
Copyright 2020 Barabas Raffai
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#include QMK_KEYBOARD_H
|
|
|
|
extern uint8_t is_master;
|
|
|
|
enum layer_number {
|
|
_QWERTY = 0,
|
|
_GAME,
|
|
_LOWER,
|
|
_RAISE,
|
|
_ADJUST,
|
|
};
|
|
|
|
/* clang-format off */
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
/* QWERTY
|
|
* ,-----------------------------------------. ,-----------------------------------------.
|
|
* | ESC | | | | | | | | | | | | ` |
|
|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | - |
|
|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
* |LCTRL | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' |
|
|
* |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
|
|
* |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / |RShift|
|
|
* `-----------------------------------------/ / \ \-----------------------------------------'
|
|
* | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
|
|
* | | | |/ / \ \ | | | |
|
|
* `----------------------------' '------''--------------------'
|
|
*/
|
|
|
|
[_QWERTY] = LAYOUT(
|
|
KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV,
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
|
|
KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
|
|
KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, KC_ENT, MO(_RAISE), KC_BSPC, KC_RGUI
|
|
),
|
|
|
|
/* game layer adds the number row back */
|
|
|
|
[_GAME] = LAYOUT(
|
|
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______
|
|
),
|
|
/* LOWER
|
|
* ,-----------------------------------------. ,-----------------------------------------.
|
|
* | | | | | | | | | | | | | |
|
|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
|
|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
* | ` | ! | @ | # | $ | % |-------. ,-------| ^ | & | * | ( | ) | - |
|
|
* |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
|
|
* | | | | | | |-------| |-------| | _ | + | { | } | | |
|
|
* `-----------------------------------------/ / \ \-----------------------------------------'
|
|
* | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
|
|
* | | | |/ / \ \ | | | |
|
|
* `----------------------------' '------''--------------------'
|
|
*/
|
|
[_LOWER] = LAYOUT(
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
|
|
KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TILD,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
|
|
_______, _______, _______, _______, _______, _______, _______, _______
|
|
),
|
|
/* RAISE
|
|
* ,-----------------------------------------. ,-----------------------------------------.
|
|
* | | | | | | | | | | | | | GAME |
|
|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
|
|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
|
* | | | | | | |-------. ,-------| Left | Down | Up |Right | | |
|
|
* |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
|
|
* | | | | | | |-------| |-------| + | - | = | [ | ] | \ |
|
|
* `-----------------------------------------/ / \ \-----------------------------------------'
|
|
* | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
|
|
* | | | |/ / \ \ | | | |
|
|
* `----------------------------' '------''--------------------'
|
|
*/
|
|
|
|
[_RAISE] = LAYOUT(
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAME),
|
|
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX,
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_PLUS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
|
|
_______, _______, _______, _______, _______, _______, _______, _______
|
|
),
|
|
|
|
[_ADJUST] = LAYOUT( \
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
_______, _______, _______, _______, _______, _______, _______, _______
|
|
)
|
|
};
|
|
/* clang-format on */
|
|
|
|
// Setting ADJUST layer RGB back to default
|
|
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
|
|
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
|
|
layer_on(layer3);
|
|
} else {
|
|
layer_off(layer3);
|
|
}
|
|
}
|
|
|
|
// SSD1306 OLED update loop, make sure to enable OLED_ENABLE=yes in rules.mk
|
|
#ifdef OLED_ENABLE
|
|
|
|
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
|
|
if (!is_keyboard_master()) return OLED_ROTATION_180; // flips the display 180 degrees if offhand
|
|
return rotation;
|
|
}
|
|
|
|
const char *read_logo(void);
|
|
void set_keylog(uint16_t keycode, keyrecord_t *record);
|
|
const char *read_keylog(void);
|
|
const char *read_keylogs(void);
|
|
|
|
# define RAISE_MASK (1 << _RAISE)
|
|
# define LOWER_MASK (1 << _LOWER)
|
|
# define GAME_MASK (1 << _GAME)
|
|
void write_layer_state(void) {
|
|
switch (layer_state & (~GAME_MASK)) {
|
|
case (RAISE_MASK | LOWER_MASK):
|
|
oled_write_P(PSTR("Adjust"), false);
|
|
break;
|
|
case RAISE_MASK:
|
|
oled_write_P(PSTR("Raise"), false);
|
|
break;
|
|
case LOWER_MASK:
|
|
oled_write_P(PSTR("Lower"), false);
|
|
break;
|
|
case 0:
|
|
oled_write_P(PSTR("Default"), false);
|
|
break;
|
|
default:
|
|
oled_write_P(PSTR("Undef-"), false);
|
|
{
|
|
char s[3];
|
|
itoa(layer_state, s, 16);
|
|
oled_write(s, false);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (layer_state & GAME_MASK) {
|
|
oled_write_P(PSTR(" + Game"), false);
|
|
}
|
|
|
|
oled_advance_page(true);
|
|
}
|
|
|
|
void oled_task_user(void) {
|
|
if (is_keyboard_master()) {
|
|
write_layer_state();
|
|
oled_write_ln(read_keylog(), false);
|
|
oled_write_ln(read_keylogs(), false);
|
|
} else {
|
|
oled_write(read_logo(), false);
|
|
}
|
|
}
|
|
#endif // OLED_ENABLE
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
if (record->event.pressed) {
|
|
#ifdef OLED_ENABLE
|
|
set_keylog(keycode, record);
|
|
#endif
|
|
}
|
|
return true;
|
|
}
|