qmk_firmware/keyboards/helix/rev2/keymaps/default/oled_display.c
Xelus22 4e1c5887c5
[Core] Refactor OLED to allow easy addition of other types (#13454)
* add docs

* core changes

* update keyboards to new OLED

* updated users to new OLED

* update layouts to new OLED

* fixup docs

* drashna's suggestion

* fix up docs

* new keyboards with oled

* core split changes

* remaining keyboard files

* Fix The Helix keyboards oled options

* reflect develop

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
2021-08-24 16:28:26 +10:00

229 lines
6.6 KiB
C

/* Copyright 2020 yushakobo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <string.h>
#include QMK_KEYBOARD_H
#ifdef SSD1306OLED
#include "ssd1306.h"
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_ADJUST
};
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#if defined(SSD1306OLED) || defined(OLED_ENABLE)
# if defined(OLED_ENABLE)
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (is_keyboard_master()) {
return OLED_ROTATION_0;
} else {
return OLED_ROTATION_180;
}
}
# else
# define oled_write(data,flag) matrix_write(matrix, data)
# define oled_write_P(data,flag) matrix_write_P(matrix, data)
# endif
# ifdef SSD1306OLED
void matrix_scan_user(void) {
iota_gfx_task(); // this is what updates the display continuously
}
void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
# endif
//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_LOWER (1<<_LOWER)
#define L_RAISE (1<<_RAISE)
#define L_ADJUST (1<<_ADJUST)
#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
# ifdef SSD1306OLED
static void render_logo(struct CharacterMatrix *matrix) {
# else
static void render_logo(void) {
# endif
static const char helix_logo[] PROGMEM ={
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
0};
oled_write_P(helix_logo, false);
}
# ifdef SSD1306OLED
static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
# else
static void render_rgbled_status(bool full) {
# endif
# ifdef RGBLIGHT_ENABLE
char buf[30];
if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
if (full) {
snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
rgblight_get_mode(),
rgblight_get_hue()/RGBLIGHT_HUE_STEP,
rgblight_get_sat()/RGBLIGHT_SAT_STEP,
rgblight_get_val()/RGBLIGHT_VAL_STEP);
} else {
snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
}
oled_write(buf, false);
}
# endif
}
# ifdef SSD1306OLED
static void render_layer_status(struct CharacterMatrix *matrix) {
# else
static void render_layer_status(void) {
# endif
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
char buf[10];
oled_write_P(PSTR("Layer: "), false);
switch (layer_state) {
case L_BASE:
oled_write_P(PSTR("Default"), false);
break;
case L_RAISE:
oled_write_P(PSTR("Raise"), false);
break;
case L_LOWER:
oled_write_P(PSTR("Lower"), false);
break;
case L_ADJUST:
case L_ADJUST_TRI:
oled_write_P(PSTR("Adjust"), false);
break;
default:
oled_write_P(PSTR("Undef-"), false);
snprintf(buf,sizeof(buf), "%ld", layer_state);
oled_write(buf, false);
}
oled_write_P(PSTR("\n"), false);
}
# ifdef SSD1306OLED
void render_status(struct CharacterMatrix *matrix) {
# else
void render_status(void) {
# endif
// Render to mode icon
static const char os_logo[][2][3] PROGMEM = {{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
if (is_mac_mode()) {
oled_write_P(os_logo[0][0], false);
oled_write_P(PSTR("\n"), false);
oled_write_P(os_logo[0][1], false);
} else {
oled_write_P(os_logo[1][0], false);
oled_write_P(PSTR("\n"), false);
oled_write_P(os_logo[1][1], false);
}
oled_write_P(PSTR(" "), false);
# ifdef SSD1306OLED
render_layer_status(matrix);
# else
render_layer_status();
# endif
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("NUMLOCK") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCLK") : PSTR(" "), false);
oled_write_P(PSTR("\n"), false);
# ifdef SSD1306OLED
render_rgbled_status(true, matrix);
# else
render_rgbled_status(true);
oled_write_P(PSTR("\n"), false);
# endif
}
# ifdef SSD1306OLED
# if OLED_UPDATE_INTERVAL > 0
uint16_t oled_update_timeout;
# endif
void iota_gfx_task_user(void) {
struct CharacterMatrix matrix;
# if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
# endif
#if OLED_UPDATE_INTERVAL > 0
if (timer_elapsed(oled_update_timeout) < OLED_UPDATE_INTERVAL) {
return;
}
oled_update_timeout = timer_read();
#endif
matrix_clear(&matrix);
if (is_keyboard_master()) {
render_status(&matrix);
} else {
render_logo(&matrix);
render_rgbled_status(false, &matrix);
render_layer_status(&matrix);
}
matrix_update(&display, &matrix);
}
# else
void oled_task_user(void) {
# if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
# endif
if (is_keyboard_master()) {
render_status();
} else {
render_logo();
render_rgbled_status(false);
render_layer_status();
}
}
# endif
#endif