qmk_firmware/keyboards/cannonkeys/cloudline/config.h
Andrew Kannan fbe236fa77
[Keyboard] Add Cloudline PCB support (#17253)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2022-06-07 11:29:31 -07:00

78 lines
1.9 KiB
C

// Copyright 2022 Andrew Kannan (@awkannan)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0xCA04
#define PRODUCT_ID 0x000A
#define DEVICE_VER 0x0001
#define MANUFACTURER CannonKeys
#define PRODUCT Cloudline
#define MATRIX_ROWS 6
#define MATRIX_COLS 18
#define MATRIX_COL_PINS { B1, B2, B10, B11, B12, B14, A8, A9, A10, A3, B0, A2, A1, A7, A0, B4, B6, B7 }
#define MATRIX_ROW_PINS { A15, B3, B5, A4, A5, F1 }
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN A6
#define BACKLIGHT_PWM_DRIVER PWMD3
#define BACKLIGHT_PWM_CHANNEL 1
#define BACKLIGHT_PAL_MODE 1
#define BACKLIGHT_LEVELS 6
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
#define LED_CAPS_LOCK_PIN B9
#define LED_SCROLL_LOCK_PIN F0
#define LED_PIN_ON_STATE 0
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN B15
#define RGBLED_NUM 20
#define WS2812_SPI SPID2
#define WS2812_SPI_MOSI_PAL_MODE 0
#define WS2812_SPI_SCK_PAL_MODE 0
#define WS2812_SPI_SCK_PIN B13
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT