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f0b30e0027
This converts the array that the Swap Hands feature uses to use PROGMEM, and to read from that array, as such. Since this array never changes at runtime, there is no reason to keep it in memory. Especially for AVR boards, as memory is a precious resource.
38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
#include "rev3.h"
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#ifdef SWAP_HANDS_ENABLE
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__attribute__ ((weak))
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// swap-hands action needs a matrix to define the swap
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const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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/* Left hand, matrix positions */
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{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}},
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{{0,6}, {1,6}, {2,6}, {3,6}, {4,6}, {5,6}},
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{{0,7}, {1,7}, {2,7}, {3,7}, {4,7}, {5,7}},
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{{0,8}, {1,8}, {2,8}, {3,8}, {4,8}, {5,8}},
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{{0,9}, {1,9}, {2,9}, {3,9}, {4,9}, {5,9}},
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/* Right hand, matrix positions */
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
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{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}},
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{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}},
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{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}},
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{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}},
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};
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#endif
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void eeconfig_init_kb(void) {
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#ifdef BACKLIGHT_ENABLE
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backlight_enable();
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backlight_level(3);
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#endif
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable(); // Enable RGB by default
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rgblight_sethsv(0, 255, 255); // Set default HSV - red hue, full saturation, full brightness
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#ifdef RGBLIGHT_ANIMATIONS
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rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL + 2); // set to RGB_RAINBOW_SWIRL by default
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#endif
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#endif
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eeconfig_update_kb(0);
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eeconfig_init_user();
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}
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