mirror of
https://github.com/qmk/qmk_firmware.git
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d1f735b6d2
* Cluecard: refactor - renamed layout macro KEYMAP to LAYOUT - reformatted layout macro to more closely resemble physical device layout - keymaps now use #include QMK_KEYBOARD_H - config.h files updated to use #pragma once method - deleted outdated QUANTUM_DIR code blocks from rules.mk files - white space changes on rules.mk files (alignment/readability) * Cluecard: Configurator support * Cluecard: readme update - added image - updated Docs links * Clueboard 66% HotSwap: corrected matrix and Configurator data - removed k31 and k84 from LAYOUT - both appear to be unsupported for this PCB according to images on clueboard.co - updated block comment mock-ups to match changes - rebuilt info.json file - delete removed keys from default keymap.c * Clueboard 66% HotSwap: readme update - fix make example - updated Docs links * Clueboard 66% HotSwap: 66_ansi keymap update Updated to use #include QMK_KEYBOARD_H * Clueboard 60% refactor - renamed layout macro KEYMAP to LAYOUT_all - renamed layout macro KEYMAP_AEK to LAYOUT_aek - removed redundant KC_TRNS definitions from keymaps - all keymaps now use #include QMK_KEYBOARD_H * Clueboard 17%: refactor * Clueboard 17%: Configurator support * Clueboard 17%: update Docs links in readme * Cleanup the 2x1800 files * Update Clueboard 60% to standard matrix * Update the clueboard default keymaps * Refresh and update clueboard 17 * Add the 66% hotswap to Clueboard's readme * Clarify the 66% hotswap's readme * change the image to imgur * Update the clueboard 66 to follow modern standards * update clueboard 66_hotswap to follow modern practices * Move the logo to imgur * update clueboard/card to follow modern practices * remove clueboard/66 as a valid make target * Address comments in #4902 * fix user keymaps after the changes
209 lines
6.7 KiB
C
209 lines
6.7 KiB
C
#include QMK_KEYBOARD_H
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#include "tetris_text.h"
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// Helpful defines
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#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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#define _CL 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: Base Layer (Default Layer)
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*/
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[_BL] = LAYOUT(
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F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP,
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KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
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/* Keymap _FL: Function Layer
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*/
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[_FL] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP,
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_______, _______, _______,_______,_______,F(1) ,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______,
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_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP,
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_______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
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/* Keymap _CL: Control layer
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*/
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[_CL] = LAYOUT(
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_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
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_______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD,
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_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
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MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI,
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_______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
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};
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/* This is a list of user defined functions. F(N) corresponds to item N
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of this list.
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*/
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_FUNCTION(0), // Calls action_function()
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[1] = ACTION_FUNCTION(1)
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};
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static uint8_t tetris_key_presses = 0;
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static uint16_t tetris_timer = 0;
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static uint8_t tetris_running = 0;
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static int tetris_keypress = 0;
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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static uint8_t mods_pressed;
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static bool mod_flag;
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switch (id) {
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case 0:
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// clueboard specific hook to make escape quite tetris
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if (tetris_running) {
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tetris_running = 0;
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return;
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}
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/* Handle the combined Grave/Esc key
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*/
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mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
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if (record->event.pressed) {
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/* The key is being pressed.
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*/
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if (mods_pressed) {
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mod_flag = true;
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add_key(KC_GRV);
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send_keyboard_report();
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} else {
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add_key(KC_ESC);
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send_keyboard_report();
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}
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} else {
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/* The key is being released.
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*/
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if (mod_flag) {
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mod_flag = false;
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del_key(KC_GRV);
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send_keyboard_report();
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} else {
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del_key(KC_ESC);
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send_keyboard_report();
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}
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}
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break;
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case 1:
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if (record->event.pressed) {
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tetris_running = 1;
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tetris_timer = 0;
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tetris_keypress = 0;
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// set randomness using total number of key presses
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tetris_start(tetris_key_presses);
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}
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break;
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}
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}
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/*
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* Set up tetris
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*/
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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tetris_key_presses++;
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}
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if (tetris_running && record->event.pressed) {
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tetris_keypress = 0;
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switch (keycode) {
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case KC_UP: tetris_keypress = 1; break;
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case KC_LEFT: tetris_keypress = 2; break;
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case KC_DOWN: tetris_keypress = 3; break;
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case KC_RIGHT: tetris_keypress = 4; break;
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// Make ESC stop tetris (on keyboards other than clueboard)
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// case KC_ESC: tetris_running = 0; return false;
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}
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if (tetris_keypress != 0) {
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return false;
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}
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}
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return true;
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}
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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if (tetris_running) {
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tetris_timer++;
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if (tetris_timer > 1000) {
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// every 1000 times this is run is about 100 ms.
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if (!tetris_tick(100)) {
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// game over
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tetris_running = 0;
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}
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tetris_timer = 0;
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}
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}
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}
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void send_keycode(uint16_t keycode) {
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register_code(keycode);
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unregister_code(keycode);
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}
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void send_keycode_shift(uint16_t keycode) {
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register_code(KC_LSFT);
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register_code(keycode);
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unregister_code(keycode);
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unregister_code(KC_LSFT);
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}
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void tetris_send_up(void) {
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send_keycode(KC_UP);
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}
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void tetris_send_left(void) {
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send_keycode(KC_LEFT);
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}
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void tetris_send_down(void) {
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send_keycode(KC_DOWN);
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}
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void tetris_send_right(void) {
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send_keycode(KC_RGHT);
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}
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void tetris_send_backspace(void) {
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send_keycode(KC_BSPC);
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}
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void tetris_send_delete(void) {
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send_keycode(KC_DEL);
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}
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void tetris_send_string(const char *s) {
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for (int i = 0; s[i] != 0; i++) {
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if (s[i] >= 'a' && s[i] <= 'z') {
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send_keycode(KC_A + (s[i] - 'a'));
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} else if (s[i] >= 'A' && s[i] <= 'Z') {
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send_keycode_shift(KC_A + (s[i] - 'A'));
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} else if (s[i] >= '1' && s[i] <= '9') {
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send_keycode(KC_1 + (s[i] - '1'));
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} else {
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switch (s[i]) {
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case ' ': send_keycode(KC_SPACE); break;
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case '.': send_keycode(KC_DOT); break;
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case '0': send_keycode(KC_0); break;
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}
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}
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}
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}
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void tetris_send_newline(void) {
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send_keycode(KC_ENT);
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}
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int tetris_get_keypress(void) {
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int out = tetris_keypress;
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tetris_keypress = 0;
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return out;
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}
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