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https://github.com/qmk/qmk_firmware.git
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83fa6fe916
* Added GMMK PRO Rev2 WBG7 MCU compatibility. Added GMMK 2 WBG7 MCU compatibility. * GMMK PRO MCU Updates only (removed other kbs) * fix problems * Optimize the code. * Update form develop branch * Update * Updater from qmk/develop * Update * Update config.h * Update config.h * Remove gmmk pro rev2 * move moults31/keymap.c * Update * tidy up Co-authored-by: Joy <chang.li@westberrytech.com> Co-authored-by: zvecr <git@zvecr.com>
46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
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Copyright 2021 Tomas Guinan
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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const uint16_t GAME_TIMER[] = {
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400, 350, 300, 250, 400, 350, 300, 250, 225, 200, 175, 150
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};
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bool game_start = false;
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HSV last_hsv;
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static uint8_t paddle_pos_full;
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static uint8_t paddle_lives;
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static uint8_t level_number;
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static uint8_t bounce_count;
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static uint8_t damage_count;
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static uint16_t damage_timer;
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static uint16_t ball_timer;
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struct BallStruct
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{
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uint8_t x;
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uint8_t y;
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bool on;
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bool up;
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bool left;
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bool enemy;
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};
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struct BallStruct ball[2];
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void init_ball(uint8_t i);
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void hurt_paddle(void); |