mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-14 22:00:53 +00:00
4ae9bfd17a
Co-authored-by: Nick Brassel <nick@tzarc.org>
66 lines
1.9 KiB
C
66 lines
1.9 KiB
C
/*
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Copyright 2020 LFKeyboards
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// RevA
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// #define DIODE_DIRECTION COL2ROW
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// #define MATRIX_ROW_PINS {B7, F7, F6, F5, F4}
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// #define MATRIX_COL_PINS {F0, F1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C7, B3, B2, B1, B0}
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// RevB
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#define DIODE_DIRECTION COL2ROW
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#define MATRIX_ROW_PINS {D6, D7, E0, C3, C4}
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#define MATRIX_COL_PINS {F2, C5, E5, E4, B7, B6, B5, B4, B3, B2, B1, B0, E1, C0, C1, C2}
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//RevB only:
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#define AUDIO_VOICES
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#define AUDIO_PIN C6
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#define BACKLIGHT_PWM_MAP {8, 16, 40, 55, 70, 128, 200, 255}
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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