qmk_firmware/keyboards/dztech/dz60rgb/keymaps/xunz/config.h
Albert Y cbabc8dbe6
[Core] Replace Tapping Force Hold feature with Quick Tap Term (#17007)
* Replace Tapping Force Hold feature with Quick Tap Term

* Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0

* Deprecate force hold in info_config.json

* Before and after quick tap term unit tests

* Quick tap unit tests iteration

* Keymap config.h correction

* Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed

* Add two more test cases for quick tap

* Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2

* Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2

* Add function declaration for get_quick_tap_term

Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
2022-12-12 16:52:22 +01:00

54 lines
1.9 KiB
C

#pragma once
#define FORCE_NKRO
#undef DISABLE_RGB_MATRIX_SPLASH
#undef DISABLE_RGB_MATRIX_MULTISPLASH
#undef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #undef ENABLE_RGB_MATRIX_SOLID_COLOR
// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS
// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #undef ENABLE_RGB_MATRIX_BREATHING
// #undef ENABLE_RGB_MATRIX_BAND_SAT
// #undef ENABLE_RGB_MATRIX_BAND_VAL
// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #undef ENABLE_RGB_MATRIX_CYCLE_ALL
// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #undef ENABLE_RGB_MATRIX_DUAL_BEACON
// #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #undef ENABLE_RGB_MATRIX_RAINDROPS
// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #undef ENABLE_RGB_MATRIX_SPLASH
// #undef ENABLE_RGB_MATRIX_MULTISPLASH
// #undef ENABLE_RGB_MATRIX_SOLID_SPLASH
// #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #define RGB_MATRIX_KEYRELEASES
#define NO_ACTION_ONESHOT
#define QUICK_TAP_TERM 0
#define IGNORE_MOD_TAP_INTERRUPT