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84ea77ead6
* remove BOOTMAGIC_ENABLE=lite setting * change keyboard BOOTMAGIC_ENABLE rules Edits keyboard-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. * change keyboard BOOTMAGIC_ENABLE inline comments Edits keyboard-level BOOTMAGIC_ENABLE inline comments to "Enable Bootmagic Lite". * change keymap BOOTMAGIC_ENABLE rules Edits keymap-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. * change keymap BOOTMAGIC_ENABLE inline comments Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite". * change layout/user BOOTMAGIC_ENABLE rules/comments Edits instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite". * update non-rules.mk BOOTMAGIC_ENABLE references in keyboards/ * remove docs references to Full Bootmagic * convert data-driven Bootmagic Lite instances * remove Bootmagic Lite bodge from data-driven generation * Merge remote-tracking branch 'upstream/develop' into rm/bootmagic-full_q4a * update docs/ja/config_options.md per mtei * update docs/faq_misc.md per mtei Remove remaining Full Bootmagic reference. |
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.. | ||
keymaps | ||
config.h | ||
info.json | ||
luddite.c | ||
luddite.h | ||
readme.md | ||
rules.mk |
Luddite
Luddite 60% keyboard with backlight and RGB underglow.
Keyboard Maintainer: QMK Community
Hardware Supported: Luddite PCB
Hardware Availability: Luddite project on 40% Keyboards
Make example for this keyboard (after setting up your build environment):
make 40percentclub/luddite:default
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.
First pass at adding support for the luddite keyboard. Compiles but completely untested. Intended to kick-start development.