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* Update noxary 220 readme.md * Update Noxary 280 readme.md add heading and spelling * Update spelling of Noxary 280 keymap copyright * Update Noxary 280 config.h change product ID and product name, remove commented code * Change MCU name and disable Mousekey * Update Noxary 220 config.h Change vendor ID, Product ID, Product name and desc, remove commented code * Update 220.h change LAYOUT_ortho_6x4 to LAYOUT, change copyrght to Rozakiin * Change LED indicator function update copyright to Rozakiin * Add via keymap * Update Noxary 220 default keymap for readability and numpad codes * Update all Noxary 220 readme.md to conform to QMK templates * Update Noxary 280 readme.md to conform to QMK template * Disable console and command, and enable link time optimisation for VIA * Update Noxary 280 keymaps for better readability * Update keyboards/noxary/220/keymaps/default/keymap.c * Update keyboards/noxary/220/220.h * Update keyboards/noxary/220/keymaps/default/keymap.c * Update keyboards/noxary/220/keymaps/default/keymap.c * Update keyboards/noxary/220/keymaps/via/rules.mk * Update keyboards/noxary/280/keymaps/default/keymap.c * Update keyboards/noxary/280/keymaps/via/rules.mk * Update keyboards/noxary/220/rules.mk * Update keyboards/noxary/280/keymaps/via/keymap.c * Update keyboards/noxary/220/keymaps/default/keymap.c * Update keyboards/noxary/220/keymaps/default/keymap.c * Update keyboards/noxary/220/keymaps/via/keymap.c * Update keyboards/noxary/220/keymaps/via/keymap.c * Update keyboards/noxary/220/keymaps/via/keymap.c * Update keyboards/noxary/220/keymaps/via/keymap.c * Update keyboards/noxary/220/keymaps/via/keymap.c * Update keyboards/noxary/280/config.h * Update keyboards/noxary/220/rules.mk * Update keyboards/noxary/220/config.h * Update keyboards/noxary/280/readme.md Change layout links to ones with background removed
123 lines
4.7 KiB
C
123 lines
4.7 KiB
C
/* Copyright 2020 Rozakiin
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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_BL,
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_FL1,
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_FL2,
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_FL3
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base Layer
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* ┌───┬───┬───┬───┐
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* │Esc│BLT│BL-│BL+│
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* ├───┼───┼───┼───┤
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* │NLK│ / │ * │ = │
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* ├───┼───┼───┼───┤
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* │ 7 │ 8 │ 9 │ - │
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* ├───┼───┼───┼───┤
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* │ 4 │ 5 │ 6 │ + │
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* ├───┼───┼───┼───┤
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* │ 1 │ 2 │ 3 │ENT│
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* ├───┼───┼───┼───┤
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* │ 0 │ 0 │ . │ENT│
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* └───┴───┴───┴───┘
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*/
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[_BL] = LAYOUT_ortho_6x4(
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KC_ESC, BL_TOGG, BL_DEC, BL_INC,
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KC_NLCK, KC_PSLS, KC_PAST, KC_PEQL,
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KC_P7, KC_P8, KC_P9, KC_PMNS,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3, KC_PENT,
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KC_P0, KC_P0, KC_PDOT, KC_PENT
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),
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/* Function Layer 1
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* ┌───┬───┬───┬───┐
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* └───┴───┴───┴───┘
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*/
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[_FL1] = LAYOUT_ortho_6x4(
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______
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),
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/* Function Layer 2
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* ┌───┬───┬───┬───┐
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* └───┴───┴───┴───┘
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*/
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[_FL2] = LAYOUT_ortho_6x4(
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______
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),
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/* Function Layer 3
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* ┌───┬───┬───┬───┐
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* ├───┼───┼───┼───┤
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* │ │ │ │ │
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* └───┴───┴───┴───┘
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*/
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[_FL3] = LAYOUT_ortho_6x4(
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______
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),
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};
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