mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-21 00:53:23 +00:00
432 lines
18 KiB
C
432 lines
18 KiB
C
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
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GMMK Pro Standard keymap for macOS
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by zvuc <https://github.com/zvuc>
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with code snippets from
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Andre Brait <andrebrait@gmail.com>, stickandgum
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum my_keycodes {
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LED_TLDE = SAFE_RANGE,
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LED_1,
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LED_2,
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LED_3,
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LED_4,
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LED_5,
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LED_6,
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LED_7,
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LED_8,
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LED_9,
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LED_0,
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LED_MINS,
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LED_EQL
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};
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#ifdef RGB_MATRIX_ENABLE
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#ifndef RGB_CONFIRMATION_BLINKING_TIME
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#define RGB_CONFIRMATION_BLINKING_TIME 2000 // 2 seconds
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#endif
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#endif // RGB_MATRIX_ENABLE
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Eject Rotary(Mute)
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// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
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// Tab Q W E R T Y U I O P [ ] \ PgUp
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// Caps A S D F G H J K L ; " Enter PgDn
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// Sh_L Z X C V B N M , . ? Sh_R Up F13
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// Ct_L Opt_L Cmd_L SPACE Cmd_R Opt_R FN Left Down Right
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// The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
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// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
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// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
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// if that's your preference.
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//
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// To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
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// it'll be back to normal when you plug it back in.
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//
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// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
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// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
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// Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
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[0] = LAYOUT(
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KC_ESC, KC_BRID, KC_BRIU, KC_MSCTRL, KC_LNPD, RGB_VAD, RGB_VAI, KC_F7, KC_F8, KC_MRWD, KC_MPLY, KC_MFFD, KC_F12, KC_EJCT, KC_MUTE,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_F13,
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KC_LCTL, KC_LOPT, KC_LCMD, KC_SPC, KC_RCMD, KC_ROPT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
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),
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[1] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG,
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LED_TLDE, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, _______, KC_PSCR,
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_______, RGB_HUI, RGB_VAI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
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_______, RGB_HUD, RGB_VAD, RGB_SAD, TG(2), _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, RGB_TOG,
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_______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
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),
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// This is an alternative togglable layer to change default function row to standard F keys
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[2] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F24, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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// clang-format on
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#ifdef ENCODER_ENABLE
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bool encoder_update_user(uint8_t index, bool clockwise) {
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// https://beta.docs.qmk.fm/using-qmk/simple-keycodes/feature_advanced_keycodes#alt-escape-for-alt-tab-id-alt-escape-for-alt-tab
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if (get_mods() & MOD_MASK_CTRL) { // If CTRL is held
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uint8_t mod_state = get_mods(); // Store all modifiers that are held
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unregister_mods(MOD_MASK_CTRL); // Immediately unregister the CRTL key (don't send CTRL-PgDn) - del_mods doesn't work here (not immediate)
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if (clockwise) {
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rgblight_increase_hue();
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} else {
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rgblight_decrease_hue();
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}
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set_mods(mod_state); // Add back in the CTRL key - so ctrl-key will work if ctrl was never released after paging.
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} else if (get_mods() & MOD_MASK_ALT) {
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uint8_t mod_state = get_mods();
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unregister_mods(MOD_MASK_ALT);
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if (clockwise) {
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rgblight_increase_sat();
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} else {
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rgblight_decrease_sat();
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}
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set_mods(mod_state);
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} else if (get_mods() & MOD_MASK_GUI) {
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uint8_t mod_state = get_mods();
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unregister_mods(MOD_MASK_GUI);
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if (clockwise) {
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rgblight_increase_val();
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} else {
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rgblight_decrease_val();
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}
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set_mods(mod_state);
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} else if (get_mods() & MOD_MASK_SHIFT) {
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uint8_t mod_state = get_mods();
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unregister_mods(MOD_MASK_SHIFT);
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if (clockwise) {
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rgblight_increase_speed();
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} else {
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rgblight_decrease_speed();
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}
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set_mods(mod_state);
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} else if (clockwise) { // All else volume.
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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//return true; //set to return false to counteract enabled encoder in pro.c
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return false;
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}
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#endif //ENCODER_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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// Called on powerup and is the last _init that is run.
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void keyboard_post_init_user(void) {
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int mods[35] = {0,2,3,4,5,11,17,33,49,55,65,95,97,79,94,85,93,96,90,69,92,67,76,80,91,75,86,68,77,81,92,28,34,39,44};
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int j;
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/* output each array element's value */
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for (j = 0; j < 35; j++ ) {
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g_led_config.flags[mods[j]] = LED_FLAG_MODIFIER;
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}
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if (!rgb_matrix_is_enabled()) {
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rgb_matrix_enable();
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#ifdef CONSOLE_ENABLE
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uprintf("ERROR! RGB Matrix Enabled and wrote to EEPROM! -How was the RGB Matrix Disabled?");
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#endif
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}
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}
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/* Renaming those to make the purpose on this keymap clearer */
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#define LED_FLAG_CAPS LED_FLAG_NONE
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#define LED_FLAG_EFFECTS LED_FLAG_INDICATOR
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static void set_rgb_caps_leds(void);
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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static uint16_t effect_started_time = 0;
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static uint8_t r_effect = 0x0, g_effect = 0x0, b_effect = 0x0;
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static void start_effects(void);
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/* The higher this is, the slower the blinking will be */
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#ifndef TIME_SELECTED_BIT
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#define TIME_SELECTED_BIT 8
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#endif
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#if TIME_SELECTED_BIT < 0 || TIME_SELECTED_BIT >= 16
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#error "TIME_SELECTED_BIT must be a positive integer smaller than 16"
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#endif
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#define effect_red() r_effect = 0xFF, g_effect = 0x0, b_effect = 0x0
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#define effect_green() r_effect = 0x0, g_effect = 0xFF, b_effect = 0x0
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#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
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bool led_update_user(led_t led_state) {
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if (led_state.caps_lock) {
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if (!rgb_matrix_is_enabled()) {
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/* Turn ON the RGB Matrix for CAPS LOCK */
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rgb_matrix_set_flags(LED_FLAG_CAPS);
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rgb_matrix_enable();
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}
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} else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
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/* RGB Matrix was only ON because of CAPS LOCK. Turn it OFF. */
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rgb_matrix_set_flags(LED_FLAG_ALL);
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rgb_matrix_disable();
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}
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return true;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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#ifdef NKRO_ENABLE
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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case NK_TOGG:
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if (record->event.pressed) {
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if (keymap_config.nkro) {
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/* Turning NKRO OFF */
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effect_red();
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} else {
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/* Turning NKRO ON */
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effect_green();
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}
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start_effects();
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}
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break;
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#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
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#endif // NKRO_ENABLE
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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case TG(2):
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if (record->event.pressed) {
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if (IS_LAYER_OFF(2)) {
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effect_red();
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} else {
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effect_green();
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}
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start_effects();
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}
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break;
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#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
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/* LED quick preset keys assignments */
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case LED_TLDE:
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rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR); // Can use RGB_M_P built-in keycode instead.
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break;
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case LED_1:
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rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS);
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break;
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case LED_2:
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rgb_matrix_mode(RGB_MATRIX_GRADIENT_UP_DOWN);
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break;
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case LED_3:
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rgb_matrix_mode(RGB_MATRIX_JELLYBEAN_RAINDROPS);
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break;
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case LED_4:
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rgb_matrix_mode(RGB_MATRIX_BAND_SAT);
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break;
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case LED_5:
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rgb_matrix_mode(RGB_MATRIX_BAND_VAL);
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break;
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case LED_6:
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rgb_matrix_mode(RGB_MATRIX_BAND_SPIRAL_VAL);
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break;
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case LED_7:
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rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT); // Can use RGB_M_R built-in keycode instead.
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break;
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case LED_8:
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rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL); // Can use RGB_M_SW built-in keycode instead.
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break;
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case LED_9:
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rgb_matrix_mode(RGB_MATRIX_BREATHING); // Can use RGB_M_B built-in keycode instead.
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break;
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#ifdef RGB_MATRIX_KEYPRESSES // Reactive effects require RGB_MATRIX_KEYPRESSES in config.h
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case LED_0:
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rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_WIDE);
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break;
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#endif //RGB_MATRIX_KEYPRESSES
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap and Rain require #define RGB_MATRIX_FRAMEBUFFER_EFFECTS in config.h
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case LED_MINS:
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rgb_matrix_mode(RGB_MATRIX_DIGITAL_RAIN);
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break;
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case LED_EQL:
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rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP);
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break;
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#endif //RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// case RGB_MOD:
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// case RGB_RMOD:
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// case RGB_HUI:
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// case RGB_HUD:
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// case RGB_SAI:
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// case RGB_SAD:
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// case RGB_VAI:
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// case RGB_VAD:
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// case RGB_SPI:
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case RGB_SPD:
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if (record->event.pressed) {
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if (rgb_matrix_get_flags() != LED_FLAG_ALL) {
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/* Ignore changes to RGB settings while only it's supposed to be OFF */
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return false;
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}
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}
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break;
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case RGB_TOG:
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// if (record->event.pressed) {
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// if (rgb_matrix_get_flags() == LED_FLAG_ALL) {
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// rgb_matrix_set_flags(LED_FLAG_NONE);
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// rgb_matrix_set_color_all(0, 0, 0);
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// } else {
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// rgb_matrix_set_flags(LED_FLAG_ALL);
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// }
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// }
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// return false;
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if (record->event.pressed) {
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if (rgb_matrix_is_enabled()) {
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switch (rgb_matrix_get_flags()) {
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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case LED_FLAG_EFFECTS:
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#endif
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case LED_FLAG_CAPS:
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/* Turned ON because of EFFECTS or CAPS, is actually OFF */
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/* Change to LED_FLAG_ALL to signal it's really ON */
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rgb_matrix_set_flags(LED_FLAG_ALL);
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/* Will be re-enabled by the processing of the toggle */
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rgb_matrix_disable_noeeprom();
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break;
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case LED_FLAG_ALL:
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/* Is actually ON */
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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if (effect_started_time > 0) {
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/* Signal EFFECTS */
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rgb_matrix_set_flags(LED_FLAG_EFFECTS);
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/* Will be re-enabled by the processing of the toggle */
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rgb_matrix_disable_noeeprom();
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} else
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#endif
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if (host_keyboard_led_state().caps_lock) {
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/* Signal CAPS */
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rgb_matrix_set_flags(LED_FLAG_CAPS);
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/* Will be re-enabled by the processing of the toggle */
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rgb_matrix_disable_noeeprom();
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}
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break;
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}
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}
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}
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break;
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}
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return true;
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}
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bool rgb_matrix_indicators_user(void) {
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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if (effect_started_time > 0) {
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/* Render blinking EFFECTS */
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uint16_t deltaTime = sync_timer_elapsed(effect_started_time);
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if (deltaTime <= RGB_CONFIRMATION_BLINKING_TIME) {
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uint8_t led_state = ((~deltaTime) >> TIME_SELECTED_BIT) & 0x01;
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uint8_t val_r = led_state * r_effect;
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uint8_t val_g = led_state * g_effect;
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uint8_t val_b = led_state * b_effect;
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rgb_matrix_set_color_all(val_r, val_g, val_b);
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if (host_keyboard_led_state().caps_lock) {
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set_rgb_caps_leds();
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}
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return;
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} else {
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/* EFFECTS duration is finished */
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effect_started_time = 0;
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if (rgb_matrix_get_flags() == LED_FLAG_EFFECTS) {
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/* It was turned ON because of EFFECTS */
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if (host_keyboard_led_state().caps_lock) {
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/* CAPS is still ON. Demote to CAPS */
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rgb_matrix_set_flags(LED_FLAG_CAPS);
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} else {
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/* There is nothing else keeping RGB enabled. Reset flags and turn if off. */
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rgb_matrix_set_flags(LED_FLAG_ALL);
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rgb_matrix_disable_noeeprom();
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}
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}
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}
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}
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#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
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if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
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rgb_matrix_set_color_all(0x0, 0x0, 0x0);
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}
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if (host_keyboard_led_state().caps_lock) {
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set_rgb_caps_leds();
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}
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return false;
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}
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#if RGB_CONFIRMATION_BLINKING_TIME > 0
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static void start_effects(void) {
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effect_started_time = sync_timer_read();
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if (!rgb_matrix_is_enabled()) {
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/* Turn it ON, signal the cause (EFFECTS) */
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rgb_matrix_set_flags(LED_FLAG_EFFECTS);
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rgb_matrix_enable_noeeprom();
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} else if (rgb_matrix_get_flags() == LED_FLAG_CAPS) {
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/* It's already ON, promote the cause from CAPS to EFFECTS */
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rgb_matrix_set_flags(LED_FLAG_EFFECTS);
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}
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}
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#endif // RGB_CONFIRMATION_BLINKING_TIME > 0
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static void set_rgb_caps_leds(void) {
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rgb_matrix_set_color(67, 0xFF, 0x0, 0x0); // Left side LED 1
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rgb_matrix_set_color(68, 0xFF, 0x0, 0x0); // Right side LED 1
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rgb_matrix_set_color(70, 0xFF, 0x0, 0x0); // Left side LED 2
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rgb_matrix_set_color(71, 0xFF, 0x0, 0x0); // Right side LED 2
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rgb_matrix_set_color(73, 0xFF, 0x0, 0x0); // Left side LED 3
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rgb_matrix_set_color(74, 0xFF, 0x0, 0x0); // Right side LED 3
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rgb_matrix_set_color(76, 0xFF, 0x0, 0x0); // Left side LED 4
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rgb_matrix_set_color(77, 0xFF, 0x0, 0x0); // Right side LED 4
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rgb_matrix_set_color(80, 0xFF, 0x0, 0x0); // Left side LED 5
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rgb_matrix_set_color(81, 0xFF, 0x0, 0x0); // Right side LED 5
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rgb_matrix_set_color(83, 0xFF, 0x0, 0x0); // Left side LED 6
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rgb_matrix_set_color(84, 0xFF, 0x0, 0x0); // Right side LED 6
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rgb_matrix_set_color(87, 0xFF, 0x0, 0x0); // Left side LED 7
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rgb_matrix_set_color(88, 0xFF, 0x0, 0x0); // Right side LED 7
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rgb_matrix_set_color(91, 0xFF, 0x0, 0x0); // Left side LED 8
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rgb_matrix_set_color(92, 0xFF, 0x0, 0x0); // Right side LED 8
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rgb_matrix_set_color(3, 0xFF, 0x0, 0x0); // CAPS LED
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}
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#endif // RGB_MATRIX_ENABLE
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