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84ea77ead6
* remove BOOTMAGIC_ENABLE=lite setting * change keyboard BOOTMAGIC_ENABLE rules Edits keyboard-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. * change keyboard BOOTMAGIC_ENABLE inline comments Edits keyboard-level BOOTMAGIC_ENABLE inline comments to "Enable Bootmagic Lite". * change keymap BOOTMAGIC_ENABLE rules Edits keymap-level instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. * change keymap BOOTMAGIC_ENABLE inline comments Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite". * change layout/user BOOTMAGIC_ENABLE rules/comments Edits instances of `BOOTMAGIC_ENABLE = lite` to `BOOTMAGIC_ENABLE = yes`. Edits/adds keymap-level BOOTMAGIC_ENABLE inline comments to read "Enable Bootmagic Lite". * update non-rules.mk BOOTMAGIC_ENABLE references in keyboards/ * remove docs references to Full Bootmagic * convert data-driven Bootmagic Lite instances * remove Bootmagic Lite bodge from data-driven generation * Merge remote-tracking branch 'upstream/develop' into rm/bootmagic-full_q4a * update docs/ja/config_options.md per mtei * update docs/faq_misc.md per mtei Remove remaining Full Bootmagic reference. |
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.. | ||
keymaps | ||
battleship_gamepad.c | ||
battleship_gamepad.h | ||
config.h | ||
info.json | ||
readme.md | ||
rules.mk |
Battleship Gamepad
A hand-wired 3d-printed mechanical keyboard intended for one hand with an analog thumbstick for movement. The layout matches the left side of large "battleship" keyboards with their extra bank of 2x5 1u F keys.
Build instructions and 3d printer files can be found in the project github repo
- Keyboard Maintainer: arbraini
- Hardware Supported: Arduino Pro Micro
- Features: 40 keys in an ortho layout and an analog thumbstick.
Make example for this keyboard (after setting up your build environment):
make handwired/battleship_gamepad:default
Flashing example for this keyboard:
make handwired/battleship_gamepad:flash
Bootloader
Enter the bootloader in 3 ways:
- Bootmagic reset: Hold down the key at (0,0) in the matrix (the top left key in the 2x5 bank) and plug in the keyboard.
- Physical reset button: Briefly press the button on the back of the PCB - some may have pads you must short instead.
- Keycode in layout: Press the key mapped to
RESET
. In the default layout this is the key at (0,0) on layer 1.
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.