mirror of
https://github.com/qmk/qmk_firmware.git
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dbef2ad6b9
Reset file to upstream/master, update only macro name (KEYMAP to LAYOUT).
151 lines
10 KiB
C
151 lines
10 KiB
C
#include QMK_KEYBOARD_H
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#include "333fred.h"
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extern keymap_config_t keymap_config;
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enum custom_macros {
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DLEFT,
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DRIGHT,
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PSCREEN_APP
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------. .-----------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | | H | J | K | L | ; | " |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | | N | M | , | . | / |SHIFT |
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* |------+------+------+------+------+------+------..-----+------+------+------+------+------+------|
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* | Ctrl | F4 | F5 | GUI | Alt | Bksp |Lwr/VM||Enter|Space | NAV | - | = | Alt | Del |
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* `------------------------------------------------''-----------------------------------------------'
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*/
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[BASE] = LAYOUT( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, OSM(MOD_RSFT) , \
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KC_LCTL, KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_BSPC, TD(TD_SYM_VIM), KC_ENT, KC_SPACE, OSL(VIM), KC_MINS, KC_EQL, KC_RALT, KC_DEL \
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),
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/* Symbols
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* ,-----------------------------------------. .-----------------------------------------.
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* | Caps | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | ! | @ | ( | ) | | | | 7 | 8 | 9 | * | ) | F12 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | # | $ | { | } | ` | | 4 | 5 | 6 | + | } | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | APscr| % | ^ | [ | ] | ~ | | 1 | 2 | 3 | \ | Vol- | Vol+ |
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* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
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* | Pscr | | RESET| | | GAME | || | 0 | . | = | Prev | Next | Play |
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* `------------------------------------------------- -------------------------------------------------'
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*/
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[SYMB] = LAYOUT( \
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KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
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_______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
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_______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
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M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
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KC_PSCR, _______, RESET, _______, _______, TO(GAME), _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
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),
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/* Vim Movement
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* ,-----------------------------------------. .-----------------------------------------.
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* | | | | | | | | | | | | RESET| |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | |RGBSAI|RGBVAI|RGBSAD| LSFT | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | DLeft|DRight| LCTRL| LGUI | | | Left | Down | Up | Right| | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | |RGBHUD|RGBVAD|RGBHUI| | | | | | | | | |
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* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
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* | | | | | | | || | | | | | | |
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* `------------------------------------------------..------------------------------------------------'
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*/
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[VIM] = LAYOUT( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, \
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_______, RGB_SAI, RGB_VAI, RGB_SAD, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, \
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_______, M(DLEFT), M(DRIGHT), KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
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_______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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),
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/* Gaming mode (Raise)
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* All one-shot mods are disabled on this layer
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* ,-----------------------------------------. .-----------------------------------------.
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* | ESC | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | CTRL | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| Z | | | | | | | | | | | GUI |
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* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
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* | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY|
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* `------------------------------------------------..-----------------------------------------------'
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*/
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[GAME] = LAYOUT( \
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KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
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KC_ENT, TG(GAME_ARROW), KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
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),
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/* Gaming Arrow mode (Raise)
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* Turns wasd into arrows
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* ,-----------------------------------------. .-----------------------------------------.
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* | ESC | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | Up | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | CTRL | Left | Down | Right| | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| Z | | | | | | | | | | | GUI |
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* |------+------+------+------+------+------+------..------+------+------+------+------+------+------|
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* | Enter| | Lock | Bksp | Alt | Spc | RESET|| | Lower| Left | Up | Down | Right|QWERTY|
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* `------------------------------------------------..-----------------------------------------------'
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*/
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[GAME_ARROW] = LAYOUT( \
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KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_LCTL, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
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KC_ENT, _______, KC_LOCK, KC_BSPC, KC_F5, KC_LALT, KC_SPC, OSL(SYMB), KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
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)
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};
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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switch(id) {
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case DLEFT:
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if (record->event.pressed) { // Windows move desktop left
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return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
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}
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break;
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case DRIGHT:
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if (record->event.pressed) { // Windows move desktop right
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return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
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}
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break;
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case PSCREEN_APP:
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if (record->event.pressed) {
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return MACRO(D(LALT), T(PSCR), U(LALT), END);
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}
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break;
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}
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return MACRO_NONE;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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tap_dance_process_record(keycode);
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return true;
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}
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