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27e3458f44
* Adding Rama M10-A Macropad * ch-ch-ch changes... * Major overhaul based on SMT's keymap. * more changes. * Moved the FKeys to the ADJUST layer. * More rearranging. * Alias in Atreus62 keymap to make it more legible Added config.h to fix tapping_term issue for Caps Lock key in OSX * Added OrthoDox layout. * More layout changes. * Fixing things with the keyboard. * Finishing touches. Set left-hand master in config.h Embedded the arrow keys in keymap.c * Revised keymap making this easier to use. * additions and changes. * changes to various keymaps. * Minor adjustments to OrthoDox layout. * Added Eco keymap. Updated Let's Split keymap. * Added gherkin * Removed my M10A keymap * Planck Keymap Updates Updated my Planck keymap and created a simple keymap for Seph's Preonic. * Added readme * readme fixes * Update readme.md more clarification * Keymap Tweaks Removed the Power button setting from the keymap. It was in a horrible location. I'll work on getting it setup somewhere else sometime later. * Added Readme I finally got around to adding a readme to this keymap. I've also added minor changes to the layout. * Fixed Keymap Error * Fixed Readme * adding iris and levinson keymaps * Tweaks to keymap * added youngJZ keymap * Changes to keymap Added a readme.md * Levinson changes Added the readme.md and rules.mk files. Configured RGB underglow and backlighting. * fixed readme * changes to keymaps * Updated keymap * Updated readme.md * Updated Readme (again) * Updated Readme Fixed formatting. Again. * Updated readme This is the last readme update for this keyboard update. I hope. * Added Contra keymap * Kinesis Keymap Update * Updated Keymaps I've updated my Kinesis (Stapelberg) layout and my Clueboard 66 layout. I've also updated my Kinesis Readme. * Clueboard Keymap update Added media keys to my Clueboard 66 Rev2 layout. * Added keymap Added Minidox keymap & rules. Added user function to Let's Split keymap that turns off the red LEDs on the Pro Micros. * New Zen keymap Added Zen keyboard to my list of keyboards, so had to generate a new keymap for it. Also adding some changes to my MiniDox keymap and config.h, as well as my Levinson's config.h. The config.h file changes enable ee_hands. * A few changes for useability I made a few changes to the Minidox keymap to see if I can't make it more useable. I'm also working on streamlining the Zen keyboard keymap to reduce layers. * Re-vamped Iris keymap. * changes * minor keymap change This was a minor keymap change to use mod_tap for the backspace key: ALT when held, BSPC when tapped. * Added Fourier keymap * Keymap Cleanup Moved KC_ESC to KC_CAPS, and changed KC_ESC to KC_GRV This is because of muscle memory, I kept hitting ESC when trying to hit TAB. * Keymap Adjustments Swapped Caps/Esc, put Caps in Raise/Lower layers, put Grv in normal Esc position. Adjusted the readme.md to reflect these changes. * minor tweaks Added code to disable red ProMicro LEDs after flashing. * Clean-up * Corrections to keymap. Fixed a foul-up in the Zen keymap where the lctrl was where the LOWER should have been. * Changes to make this fall in line with the new Layout features * Moving to LAYOUTs for 4x12 boards * fixed config.h file * standardization changes * Reverted Atreus62 keymap to LAYOUT format * Switch Preonic and Nyquist to ortho_5x12 * Corrections to config.h * config.h file tweaks * config.h file tweaks
188 lines
8.8 KiB
C
188 lines
8.8 KiB
C
/* This is the Atreus62 keyboard layout by Xyverz aka u/Zrevyx on r/mk
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I've blatantly stolen what works for me from the Planck and Preonic
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layouts and modified this file to fit me. Initial credet goes to
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u/profet23 for the doing all the work and adding this keyboard to
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QMK in the first place.
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I've got Dvorak, Qwerty, and Colemak layouts at this time, with the
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possibility of adding more in the future.
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The bottom row is fairly Kinesis-ish since the Contour and Advantage
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keyboards have been my daily drivers for the last 17 years. I hope
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You can get some enjoyment out of this layout should you chose it!
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CHANGELOG:
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0.1 - Initial commit. Based off of Profet's default keymap.
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0.2 - Converted to a more Planck/Preonic keymap style file with
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persistent layers enabled. Renamed layers to reflect OLKB maps.
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Added a TODO list.
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0.3 - Moved location of media & volume keys. Added Print Screen,
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Scroll Lock and Pause keys. Added a WOW gaming layer that
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changes the location of Ctrl & Alt to the thumb keys. Added
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readme.
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0.4 - After more useage, I realized that the ESC key was in the way
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of my muscle memory (gee, thanks, Planck!) so I moved it to
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the normal Caps Lock position, and moved Caps Lock to the same
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position on the RAISE and LOWER layers. Added code to turn off
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the Pro Micro LEDs after flashing.
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0.5 - Converted keymap to LAYOUT standard.
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TODO:
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* Make the layout more efficient, even if it means changing the RAISE
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and LOWER functionality.
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* Add legends in comments for each layer. Maybe.
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*/
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// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include QMK_KEYBOARD_H
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#include "action_layer.h"
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#include "eeconfig.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _DVORAK 0
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#define _QWERTY 1
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#define _COLEMAK 2
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#define _WOW 3
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#define _LOWER 4
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#define _RAISE 5
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#define _ADJUST 16
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enum atreus52_keycodes {
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DVORAK = SAFE_RANGE,
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QWERTY,
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COLEMAK,
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WOW,
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LOWER,
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RAISE
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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// Aliases to make the keymap clearer.
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#define CTL_ENT CTL_T(KC_ENT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DVORAK] = LAYOUT ( /* dvorak */
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
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),
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[_QWERTY] = LAYOUT ( /* qwerty */
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
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),
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[_COLEMAK] = LAYOUT ( /* colemak */
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL,
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KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
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),
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[_WOW] = LAYOUT ( /* Dvorak with minor modifications for playing World of Warcraft */
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LALT, CTL_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT
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),
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[_LOWER] = LAYOUT (
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KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
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KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE,
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KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______,
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_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
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_______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______
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),
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[_RAISE] = LAYOUT (
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KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
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KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS,
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KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______,
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_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
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_______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______
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),
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[_ADJUST] = LAYOUT (
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, WOW,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_DVORAK);
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}
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return false;
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break;
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case WOW:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_WOW);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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}
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return true;
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};
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