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* physically arrange layout macro, phase 1 Break the keymap up into rows. * physically arrange layout macro, phase 2 Moves the Escape and Enter keys to the top row. * refactor default keymap - use QMK short-form keycodes - grid align keycodes * physically arrange layout macro, phase 3 Moves the X key (Bomb) to the bottom row. * physically arrange layout macro, phase 4 Physically arrange the Escape and Enter keys. * physically arrange layout macro, phase 5 Physically arrange the arrow keys. * physically arrange layout macro, phase 6 Physically align the X (Bomb) key. * align escape characters in layout macro * info.json: apply human-friendly formatting |
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keymaps/default | ||
config.h | ||
info.json | ||
readme.md | ||
rules.mk | ||
touhoupad.c | ||
touhoupad.h |
TouhouPad
A 10 key gamepad specifically for playing Touhou danmaku games.
You can find building instructions and gerber files to print the circuit board on the project page.
- Keyboard Maintainer: Michele Ferri
- Hardware Supported: Paddino02 PCB rev1, rev2 + Arduino Pro Micro
- Hardware Availability: the PCB is open source and can be freely printed at websites such as JLCPCB
Make example for this keyboard (after setting up your build environment):
make pimentoso/touhoupad:default
The gamepad case is completely exposed on the underside, so to enter bootloader mode, just short the RST and GND pins of the pro micro using a metal object.
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.