qmk_firmware/keyboards/utd80/config.h

70 lines
2.0 KiB
C

/* Copyright 2021 UTDKeyboard & Dominic Gan
*
* this program is free software: you can redistribute it and/or modify
* it under the terms of the gnu general public license as published by
* the free software foundation, either version 2 of the license, or
* (at your option) any later version.
*
* this program is distributed in the hope that it will be useful,
* but without any warranty; without even the implied warranty of
* merchantability or fitness for a particular purpose. see the
* gnu general public license for more details.
*
* you should have received a copy of the gnu general public license
* along with this program. if not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 16
// ROWS: Top to bottom, COLS: Left to right
#define MATRIX_ROW_PINS { B4, D5, D0, B2, B3, B0 }
#define MATRIX_COL_PINS { B1, F0, F1, F4, F5, F6, F7, C7, C6, D3, E6, D7, D6, D4, D2, D1 }
#define BACKLIGHT_PIN B7
#define BACKLIGHT_BREATHING
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define LED_CAPS_LOCK_PIN B6
#define LED_SCROLL_LOCK_PIN B5
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 4
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif