mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-15 06:10:53 +00:00
69fa02c37d
* Align audio keycode names * Update docs * Update quantum
118 lines
3.6 KiB
C
118 lines
3.6 KiB
C
#include "audio.h"
|
|
#include "process_clicky.h"
|
|
|
|
#ifdef AUDIO_CLICKY
|
|
|
|
# ifndef AUDIO_CLICKY_DELAY_DURATION
|
|
# define AUDIO_CLICKY_DELAY_DURATION 1
|
|
# endif // !AUDIO_CLICKY_DELAY_DURATION
|
|
# ifndef AUDIO_CLICKY_FREQ_DEFAULT
|
|
# define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
|
|
# endif // !AUDIO_CLICKY_FREQ_DEFAULT
|
|
# ifndef AUDIO_CLICKY_FREQ_MIN
|
|
# define AUDIO_CLICKY_FREQ_MIN 65.0f
|
|
# endif // !AUDIO_CLICKY_FREQ_MIN
|
|
# ifndef AUDIO_CLICKY_FREQ_MAX
|
|
# define AUDIO_CLICKY_FREQ_MAX 1500.0f
|
|
# endif // !AUDIO_CLICKY_FREQ_MAX
|
|
# ifndef AUDIO_CLICKY_FREQ_FACTOR
|
|
# define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
|
|
# endif // !AUDIO_CLICKY_FREQ_FACTOR
|
|
# ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
|
|
# define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
|
|
# endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
|
|
|
|
float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
|
|
float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
|
|
|
|
// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky"
|
|
float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
|
|
|
|
extern audio_config_t audio_config;
|
|
|
|
# ifndef NO_MUSIC_MODE
|
|
extern bool music_activated;
|
|
extern bool midi_activated;
|
|
# endif // !NO_MUSIC_MODE
|
|
|
|
void clicky_play(void) {
|
|
# ifndef NO_MUSIC_MODE
|
|
if (music_activated || midi_activated || !audio_config.enable) return;
|
|
# endif // !NO_MUSIC_MODE
|
|
clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * (((float)rand()) / ((float)(RAND_MAX))));
|
|
clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * (((float)rand()) / ((float)(RAND_MAX))));
|
|
PLAY_SONG(clicky_song);
|
|
}
|
|
|
|
void clicky_freq_up(void) {
|
|
float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
|
|
if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
|
|
clicky_freq = new_freq;
|
|
}
|
|
}
|
|
|
|
void clicky_freq_down(void) {
|
|
float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
|
|
if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
|
|
clicky_freq = new_freq;
|
|
}
|
|
}
|
|
|
|
void clicky_freq_reset(void) {
|
|
clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
|
|
}
|
|
|
|
void clicky_toggle(void) {
|
|
audio_config.clicky_enable ^= 1;
|
|
eeconfig_update_audio(audio_config.raw);
|
|
}
|
|
|
|
void clicky_on(void) {
|
|
audio_config.clicky_enable = 1;
|
|
eeconfig_update_audio(audio_config.raw);
|
|
}
|
|
|
|
void clicky_off(void) {
|
|
audio_config.clicky_enable = 0;
|
|
eeconfig_update_audio(audio_config.raw);
|
|
}
|
|
|
|
bool is_clicky_on(void) {
|
|
return (audio_config.clicky_enable != 0);
|
|
}
|
|
|
|
bool process_clicky(uint16_t keycode, keyrecord_t *record) {
|
|
if (keycode == QK_AUDIO_CLICKY_TOGGLE && record->event.pressed) {
|
|
clicky_toggle();
|
|
}
|
|
|
|
if (keycode == QK_AUDIO_CLICKY_ON && record->event.pressed) {
|
|
clicky_on();
|
|
}
|
|
if (keycode == QK_AUDIO_CLICKY_OFF && record->event.pressed) {
|
|
clicky_off();
|
|
}
|
|
|
|
if (keycode == QK_AUDIO_CLICKY_RESET && record->event.pressed) {
|
|
clicky_freq_reset();
|
|
}
|
|
|
|
if (keycode == QK_AUDIO_CLICKY_UP && record->event.pressed) {
|
|
clicky_freq_up();
|
|
}
|
|
if (keycode == QK_AUDIO_CLICKY_DOWN && record->event.pressed) {
|
|
clicky_freq_down();
|
|
}
|
|
|
|
if (audio_config.enable && audio_config.clicky_enable) {
|
|
if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
|
|
if (keycode != QK_AUDIO_ON && keycode != QK_AUDIO_OFF) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
|
|
clicky_play();
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#endif // AUDIO_CLICKY
|