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* sync with upstream; initial iris design * sync with upstream * update to iris keymap * merge upstream * iris keymap refined * Iris readme update * messed up upstream merge somehow, hopefully fixed * removed extra closing bracket * Apply suggestions from code review Co-Authored-By: Joel Challis <git@zvecr.com> * change layers from define to enum per suggestions Co-authored-by: Mysti Woodard <mystiwoodard@gmail.com> Co-authored-by: Joel Challis <git@zvecr.com>
32 lines
1.1 KiB
Markdown
32 lines
1.1 KiB
Markdown
# Iris Layout by Khitsule
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![Khitsule](https://i.imgur.com/BIzu3RZ.png)
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[KLE link](http://www.keyboard-layout-editor.com/#/gists/856ad949a89c47fa84c808ba17ae10c5)
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## Layers
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| Layer | Legend |
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| ----- | ------ |
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| Base | Centre (black) |
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| Game | Centre (black) - see below |
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| Lower | Bottom (purple) |
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| Raise | Top (pink) |
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## Features
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* Raise/lower layers focus first on one-handed use
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* Numpad on right hand with raise layer
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* Game layer to be used as a gamepad
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* Accessed by gui key in raise layer, return with the raise key
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* Same as base layer **except** numbers 1-5 replaced with F1-F5; dual function removed from thumb keys (dedicated lower and space)
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* Numbers to F1-F5 is designed to be used with a mouse such as the Naga that has numbers
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* Lower layer gives one-handed access to arrows and F6-F10 as well
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* Navigation on left hand with lower layer
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* D refers to desktop left/right on Win 10 (win+ctrl+left/right)
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* Use of hold/tap dual function keys
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* Ctrl/Space
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* Shift/Backspace
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* Lower/Tab
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* Dedicated ctrl and shift to allow for navigation shortcuts with ctrl+shift+nav
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