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20c0533c4c
* Xulkal changes Refactor rgb & encoder menu Hadron Keymap Refactor oled menu * Fixing horizontal OLED data display * Reverting changes to take to separate prs
74 lines
4.7 KiB
C
74 lines
4.7 KiB
C
#include QMK_KEYBOARD_H
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#include "xulkal.h"
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#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty Layout
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* ,-----------------------------------------------------------------------------------.
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* | GESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BkSp |
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* |------+------+------+------+------+------|------+------+------+------+------+------+--------------------.
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ | 7 | 8 | 9 |
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* |------+------+------+------+------+------|------+------+------+------+------+------+------+------+------|
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* |FN(CAPS)| A | S | D | F | G | H | J | K | L | ; | Enter| 4 | 5 | 6 |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | Sft[ | Z | X | C | V | B | N | M | , | . | / | Sft] | 1 | 2 | 3 |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctl- | Win | LOWER| RAISE| Alt | Space| Space| Left | Up | Down | Right| Ctl= | 0 | . | = |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------+------'
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*/
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[_QWERTY] = EXPAND_LAYOUT( \
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,\
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_P7, KC_P8, KC_P9, \
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_P4, KC_P5, KC_P6, \
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_________________QWERTY_L4_________________, _________________QWERTY_R4_________________, KC_P1, KC_P2, KC_P3, \
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_________________QWERTY_L5_________________, _________________QWERTY_R5_________________, KC_P0, KC_DOT, KC_EQL \
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),
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#ifndef GAMELAYER_DISABLE
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[_GAME] = EXPAND_LAYOUT( \
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___________________GAME_L1_________________, ___________________GAME_R1_________________, \
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___________________GAME_L2_________________, ___________________GAME_R2_________________, _______, _______, _______, \
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___________________GAME_L3_________________, ___________________GAME_R3_________________, _______, _______, _______, \
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___________________GAME_L4_________________, ___________________GAME_R4_________________, _______, _______, _______, \
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___________________GAME_L5_________________, ___________________GAME_R5_________________, _______, _______, _______ \
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),
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#endif
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[_LOWER] = EXPAND_LAYOUT( \
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__________________LOWER_L1_________________, __________________LOWER_R1_________________, \
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__________________LOWER_L2_________________, __________________LOWER_R2_________________, _______, _______, _______, \
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__________________LOWER_L3_________________, __________________LOWER_R3_________________, _______, _______, _______, \
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__________________LOWER_L4_________________, __________________LOWER_R4_________________, _______, _______, _______, \
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__________________LOWER_L5_________________, __________________LOWER_R5_________________, _______, _______, _______ \
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),
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[_RAISE] = EXPAND_LAYOUT( \
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__________________RAISE_L1_________________, __________________RAISE_R1_________________, \
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__________________RAISE_L2_________________, __________________RAISE_R2_________________, _______, _______, _______, \
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__________________RAISE_L3_________________, __________________RAISE_R3_________________, _______, _______, _______, \
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__________________RAISE_L4_________________, __________________RAISE_R4_________________, _______, _______, _______, \
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__________________RAISE_L5_________________, __________________RAISE_R5_________________, _______, _______, _______ \
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),
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#ifdef TRILAYER_ENABLED
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[_ADJUST] = EXPAND_LAYOUT( \
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_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
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_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, _______, _______, _______, \
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_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, _______, _______, _______, \
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_________________ADJUST_L4_________________, _________________ADJUST_R4_________________, _______, _______, _______, \
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_________________ADJUST_L5_________________, _________________ADJUST_R5_________________, _______, _______, _______ \
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),
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#endif
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};
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bool music_mask_user(uint16_t keycode) {
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switch (keycode) {
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case RAISE:
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case LOWER:
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return false;
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default:
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return true;
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}
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}
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