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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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keymaps | ||
info.json | ||
readme.md | ||
rules.mk |
E6-V2 Last Edition (LE)
These docs are for the QMK version of the E6-V2 PCB. More info on qmk.fm
Keyboard Maintainer: MechMerlin
Hardware Supported: E6-V2 LE Mid Port rev.qmk
Hardware Availability: geekhack.org/index.php?topic=90787.0
Please do not flash LE firmware on OE hardware.
Make example for this keyboard (after setting up your build environment):
make exclusive/e6v2/le:default
Or to make and flash:
make exclusive/e6v2/le:default:dfu
See build environment setup then the make instructions for more information.