mirror of
https://github.com/qmk/qmk_firmware.git
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71 lines
2.5 KiB
C
71 lines
2.5 KiB
C
/* Copyright 2020 Joseph Wasson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "tapdance.h"
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int cur_dance (tap_dance_state_t *state) {
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if (state->count == 1) {
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//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
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if (state->interrupted) {
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// if (!state->pressed) return SINGLE_TAP;
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//need "permissive hold" here.
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// else return SINGLE_HOLD;
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//If the interrupting key is released before the tap-dance key, then it is a single HOLD
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//However, if the tap-dance key is released first, then it is a single TAP
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//But how to get access to the state of the interrupting key????
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return SINGLE_TAP;
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}
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else {
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if (!state->pressed) return SINGLE_TAP;
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else return SINGLE_HOLD;
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}
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}
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//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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//with single tap.
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else if (state->count == 2) {
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if (state->interrupted) return DOUBLE_SINGLE_TAP;
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else if (state->pressed) return DOUBLE_HOLD;
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else return DOUBLE_TAP;
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}
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else if ((state->count == 3) && ((state->interrupted) || (!state->pressed))) return TRIPLE_TAP;
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else if (state->count == 3) return TRIPLE_HOLD;
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else return SPECIAL;
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}
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int hold_cur_dance (tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->interrupted) {
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if (!state->pressed) return SINGLE_TAP;
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else return SINGLE_HOLD;
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}
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else {
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if (!state->pressed) return SINGLE_TAP;
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else return SINGLE_HOLD;
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}
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}
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//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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//with single tap.
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else if (state->count == 2) {
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if (state->pressed) return DOUBLE_HOLD;
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else return DOUBLE_TAP;
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}
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else if (state->count == 3) {
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if (!state->pressed) return TRIPLE_TAP;
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else return TRIPLE_HOLD;
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}
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else return SPECIAL;
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}
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