mirror of
https://github.com/qmk/qmk_firmware.git
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119 lines
5.9 KiB
C
119 lines
5.9 KiB
C
/*
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Copyright 2014 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include "keycode.h"
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#include "keymap_common.h"
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#ifdef KEYMAP_SECTION_ENABLE
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const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
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#else
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const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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#endif
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/* Default:
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* ,---------------------------------------------------------. ,---------------.
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* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Clr| =| /| *|
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* |---------------------------------------------------------| |---------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7| 8| 9| -|
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* |-----------------------------------------------------' | |---------------|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Enter | | 4| 5| 6| +|
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* |---------------------------------------------------------| |---------------|
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* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| |
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* |---------------------------------------------------------| |-----------|Ent|
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* |Ctl |Gui | Space |Alt| \|Lft|Rgt|Dn | | 0| .| |
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* `---------------------------------------------------------' `---------------'
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*/
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[0] = KEYMAP(
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, CLR, EQL, PSLS,PAST,
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
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LCAP,A, S, D, F, G, H, J, K, L, SCLN,QUOT, FN15, P4, P5, P6, PPLS,
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
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LCTL,LGUI, FN16, LALT,FN31,LEFT,RGHT,DOWN, P0, PDOT
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),
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/* Cursor Layer(WASD, IJKL)
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* ,---------------------------------------------------------. ,---------------.
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* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk| =| /| *|
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* |---------------------------------------------------------| |---------------|
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* |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |Ins| | | 7| 8| 9| -|
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* |-----------------------------------------------------' | |---------------|
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* |Caps |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Enter | | 4| 5| 6| +|
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* |---------------------------------------------------------| |---------------|
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* |Shift |End| |PgD| | | | |End|PgD|Dow|Shif|PgU| | 1| 2| 3| |
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* |---------------------------------------------------------| |-----------|Ent|
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* |Ctl |Gui | Space |Alt | \|Hom|End|PgD| | 0| .| |
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* `---------------------------------------------------------' `---------------'
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*/
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[3] = KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
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LCAP,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN15, P4, P5, P6, PPLS,
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LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
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LCTL,LGUI, FN16, LALT,FN31,HOME,END, PGDN, P0, PDOT
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),
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[4] = KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
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CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
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LCAP,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN15, P4, P5, P6, PPLS,
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LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
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LCTL,LGUI, FN16, LALT,FN31,HOME,END, PGDN, P0, PDOT
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),
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[7] = {},
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};
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/*
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* Fn action definition
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*/
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#ifdef KEYMAP_SECTION_ENABLE
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const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
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#else
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const uint16_t fn_actions[] PROGMEM = {
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#endif
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[0] = ACTION_LAYER_MOMENTARY(1),
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[1] = ACTION_LAYER_MOMENTARY(2),
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[2] = ACTION_LAYER_MOMENTARY(3),
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[3] = ACTION_LAYER_MOMENTARY(4),
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[4] = ACTION_LAYER_MOMENTARY(5),
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[5] = ACTION_LAYER_MOMENTARY(6),
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[6] = ACTION_LAYER_MOMENTARY(7),
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[7] = ACTION_LAYER_TOGGLE(1),
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[8] = ACTION_LAYER_TOGGLE(2),
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[9] = ACTION_LAYER_TOGGLE(3),
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[10] = ACTION_LAYER_TAP_TOGGLE(1),
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[11] = ACTION_LAYER_TAP_TOGGLE(2),
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[12] = ACTION_LAYER_TAP_TOGGLE(3),
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[13] = ACTION_LAYER_TAP_KEY(1, KC_F),
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[14] = ACTION_LAYER_TAP_KEY(2, KC_J),
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[15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
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[16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
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[17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
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[18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
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[19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
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[20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
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[21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
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[22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
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[23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
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[24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
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[25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
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[26] = ACTION_MODS_ONESHOT(MOD_LCTL),
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[27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
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[28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
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[29] = ACTION_MODS_ONESHOT(MOD_LSFT),
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[30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
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[31] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_BSLASH),
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};
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