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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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.. | ||
keymaps | ||
rgb | ||
std | ||
config.h | ||
info.json | ||
readme.md | ||
rules.mk |
Prime_E
An ergonomic 45%.
*Keyboard Maintainer: Holtenc
*Hardware Supported:
* Prime_E Standard PCBs, ATmega32u4 (in switch LED backlights)
* Prime_E RGB PCBs, Atmega32u4 (RGB underglow)
*Hardware Availability: Store Link
Make example for this keyboard (after setting up your build environment):
*make primekb/prime_e/std:default
*make primekb/prime_e/rgb:default
*make primekb/prime_e/std:via
*make primekb/prime_e/rgb:via
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.