mirror of
https://github.com/qmk/qmk_firmware.git
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276 lines
9.9 KiB
C
276 lines
9.9 KiB
C
/* Copyright 2017 Jason Williams
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* Copyright 2017 Jack Humbert
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* Copyright 2018 Yiancar
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include "rgb_matrix_types.h"
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#include "rgb_matrix_drivers.h"
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#include "color.h"
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#include "keyboard.h"
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#ifndef RGB_MATRIX_TIMEOUT
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# define RGB_MATRIX_TIMEOUT 0
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#endif
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#ifndef RGB_MATRIX_MAXIMUM_BRIGHTNESS
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS UINT8_MAX
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#endif
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#ifndef RGB_MATRIX_HUE_STEP
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# define RGB_MATRIX_HUE_STEP 8
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#endif
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#ifndef RGB_MATRIX_SAT_STEP
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# define RGB_MATRIX_SAT_STEP 16
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#endif
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#ifndef RGB_MATRIX_VAL_STEP
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# define RGB_MATRIX_VAL_STEP 16
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#endif
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#ifndef RGB_MATRIX_SPD_STEP
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# define RGB_MATRIX_SPD_STEP 16
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#endif
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#ifndef RGB_MATRIX_DEFAULT_ON
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# define RGB_MATRIX_DEFAULT_ON true
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#endif
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#ifndef RGB_MATRIX_DEFAULT_MODE
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# ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
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# else
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// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR
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# endif
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#endif
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#ifndef RGB_MATRIX_DEFAULT_HUE
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# define RGB_MATRIX_DEFAULT_HUE 0
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#endif
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#ifndef RGB_MATRIX_DEFAULT_SAT
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# define RGB_MATRIX_DEFAULT_SAT UINT8_MAX
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#endif
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#ifndef RGB_MATRIX_DEFAULT_VAL
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# define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
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#endif
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#ifndef RGB_MATRIX_DEFAULT_SPD
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# define RGB_MATRIX_DEFAULT_SPD UINT8_MAX / 2
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#endif
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#ifndef RGB_MATRIX_LED_FLUSH_LIMIT
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16
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#endif
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#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
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# define RGB_MATRIX_LED_PROCESS_LIMIT ((RGB_MATRIX_LED_COUNT + 4) / 5)
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#endif
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struct rgb_matrix_limits_t {
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uint8_t led_min_index;
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uint8_t led_max_index;
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};
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struct rgb_matrix_limits_t rgb_matrix_get_limits(uint8_t iter);
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#define RGB_MATRIX_USE_LIMITS_ITER(min, max, iter) \
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struct rgb_matrix_limits_t limits = rgb_matrix_get_limits(iter); \
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uint8_t min = limits.led_min_index; \
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uint8_t max = limits.led_max_index; \
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(void)min; \
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(void)max;
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#define RGB_MATRIX_USE_LIMITS(min, max) RGB_MATRIX_USE_LIMITS_ITER(min, max, params->iter)
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#define RGB_MATRIX_INDICATOR_SET_COLOR(i, r, g, b) \
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if (i >= led_min && i < led_max) { \
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rgb_matrix_set_color(i, r, g, b); \
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}
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#define RGB_MATRIX_TEST_LED_FLAGS() \
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if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) continue
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enum rgb_matrix_effects {
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RGB_MATRIX_NONE = 0,
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// --------------------------------------
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// -----Begin rgb effect enum macros-----
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#define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_##name,
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#include "rgb_matrix_effects.inc"
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#undef RGB_MATRIX_EFFECT
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#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
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# define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name,
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# ifdef RGB_MATRIX_CUSTOM_KB
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# include "rgb_matrix_kb.inc"
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# endif
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# ifdef RGB_MATRIX_CUSTOM_USER
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# include "rgb_matrix_user.inc"
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# endif
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# undef RGB_MATRIX_EFFECT
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#endif
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// --------------------------------------
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// -----End rgb effect enum macros-------
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RGB_MATRIX_EFFECT_MAX
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};
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void eeconfig_update_rgb_matrix_default(void);
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void eeconfig_update_rgb_matrix(void);
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uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i);
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uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i);
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void rgb_matrix_set_color(int index, uint8_t red, uint8_t green, uint8_t blue);
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void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue);
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void process_rgb_matrix(uint8_t row, uint8_t col, bool pressed);
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void rgb_matrix_task(void);
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// This runs after another backlight effect and replaces
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// colors already set
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void rgb_matrix_indicators(void);
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bool rgb_matrix_indicators_kb(void);
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bool rgb_matrix_indicators_user(void);
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void rgb_matrix_indicators_advanced(effect_params_t *params);
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bool rgb_matrix_indicators_advanced_kb(uint8_t led_min, uint8_t led_max);
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bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max);
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void rgb_matrix_init(void);
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void rgb_matrix_reload_from_eeprom(void);
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void rgb_matrix_set_suspend_state(bool state);
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bool rgb_matrix_get_suspend_state(void);
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void rgb_matrix_toggle(void);
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void rgb_matrix_toggle_noeeprom(void);
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void rgb_matrix_enable(void);
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void rgb_matrix_enable_noeeprom(void);
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void rgb_matrix_disable(void);
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void rgb_matrix_disable_noeeprom(void);
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uint8_t rgb_matrix_is_enabled(void);
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void rgb_matrix_mode(uint8_t mode);
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void rgb_matrix_mode_noeeprom(uint8_t mode);
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uint8_t rgb_matrix_get_mode(void);
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void rgb_matrix_step(void);
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void rgb_matrix_step_noeeprom(void);
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void rgb_matrix_step_reverse(void);
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void rgb_matrix_step_reverse_noeeprom(void);
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void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
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void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
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HSV rgb_matrix_get_hsv(void);
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uint8_t rgb_matrix_get_hue(void);
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uint8_t rgb_matrix_get_sat(void);
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uint8_t rgb_matrix_get_val(void);
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void rgb_matrix_increase_hue(void);
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void rgb_matrix_increase_hue_noeeprom(void);
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void rgb_matrix_decrease_hue(void);
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void rgb_matrix_decrease_hue_noeeprom(void);
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void rgb_matrix_increase_sat(void);
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void rgb_matrix_increase_sat_noeeprom(void);
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void rgb_matrix_decrease_sat(void);
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void rgb_matrix_decrease_sat_noeeprom(void);
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void rgb_matrix_increase_val(void);
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void rgb_matrix_increase_val_noeeprom(void);
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void rgb_matrix_decrease_val(void);
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void rgb_matrix_decrease_val_noeeprom(void);
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void rgb_matrix_set_speed(uint8_t speed);
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void rgb_matrix_set_speed_noeeprom(uint8_t speed);
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uint8_t rgb_matrix_get_speed(void);
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void rgb_matrix_increase_speed(void);
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void rgb_matrix_increase_speed_noeeprom(void);
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void rgb_matrix_decrease_speed(void);
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void rgb_matrix_decrease_speed_noeeprom(void);
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led_flags_t rgb_matrix_get_flags(void);
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void rgb_matrix_set_flags(led_flags_t flags);
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void rgb_matrix_set_flags_noeeprom(led_flags_t flags);
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#ifndef RGBLIGHT_ENABLE
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# define eeconfig_update_rgblight_current eeconfig_update_rgb_matrix
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# define rgblight_reload_from_eeprom rgb_matrix_reload_from_eeprom
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# define rgblight_toggle rgb_matrix_toggle
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# define rgblight_toggle_noeeprom rgb_matrix_toggle_noeeprom
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# define rgblight_enable rgb_matrix_enable
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# define rgblight_enable_noeeprom rgb_matrix_enable_noeeprom
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# define rgblight_disable rgb_matrix_disable
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# define rgblight_disable_noeeprom rgb_matrix_disable_noeeprom
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# define rgblight_is_enabled rgb_matrix_is_enabled
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# define rgblight_mode rgb_matrix_mode
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# define rgblight_mode_noeeprom rgb_matrix_mode_noeeprom
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# define rgblight_get_mode rgb_matrix_get_mode
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# define rgblight_get_hue rgb_matrix_get_hue
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# define rgblight_get_sat rgb_matrix_get_sat
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# define rgblight_get_val rgb_matrix_get_val
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# define rgblight_get_hsv rgb_matrix_get_hsv
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# define rgblight_step rgb_matrix_step
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# define rgblight_step_noeeprom rgb_matrix_step_noeeprom
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# define rgblight_step_reverse rgb_matrix_step_reverse
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# define rgblight_step_reverse_noeeprom rgb_matrix_step_reverse_noeeprom
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# define rgblight_sethsv rgb_matrix_sethsv
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# define rgblight_sethsv_noeeprom rgb_matrix_sethsv_noeeprom
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# define rgblight_increase_hue rgb_matrix_increase_hue
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# define rgblight_increase_hue_noeeprom rgb_matrix_increase_hue_noeeprom
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# define rgblight_decrease_hue rgb_matrix_decrease_hue
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# define rgblight_decrease_hue_noeeprom rgb_matrix_decrease_hue_noeeprom
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# define rgblight_increase_sat rgb_matrix_increase_sat
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# define rgblight_increase_sat_noeeprom rgb_matrix_increase_sat_noeeprom
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# define rgblight_decrease_sat rgb_matrix_decrease_sat
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# define rgblight_decrease_sat_noeeprom rgb_matrix_decrease_sat_noeeprom
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# define rgblight_increase_val rgb_matrix_increase_val
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# define rgblight_increase_val_noeeprom rgb_matrix_increase_val_noeeprom
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# define rgblight_decrease_val rgb_matrix_decrease_val
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# define rgblight_decrease_val_noeeprom rgb_matrix_decrease_val_noeeprom
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# define rgblight_set_speed rgb_matrix_set_speed
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# define rgblight_set_speed_noeeprom rgb_matrix_set_speed_noeeprom
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# define rgblight_get_speed rgb_matrix_get_speed
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# define rgblight_increase_speed rgb_matrix_increase_speed
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# define rgblight_increase_speed_noeeprom rgb_matrix_increase_speed_noeeprom
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# define rgblight_decrease_speed rgb_matrix_decrease_speed
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# define rgblight_decrease_speed_noeeprom rgb_matrix_decrease_speed_noeeprom
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#endif
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static inline bool rgb_matrix_check_finished_leds(uint8_t led_idx) {
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#if defined(RGB_MATRIX_SPLIT)
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if (is_keyboard_left()) {
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uint8_t k_rgb_matrix_split[2] = RGB_MATRIX_SPLIT;
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return led_idx < k_rgb_matrix_split[0];
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} else
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return led_idx < RGB_MATRIX_LED_COUNT;
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#else
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return led_idx < RGB_MATRIX_LED_COUNT;
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#endif
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}
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extern rgb_config_t rgb_matrix_config;
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extern uint32_t g_rgb_timer;
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extern led_config_t g_led_config;
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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extern last_hit_t g_last_hit_tracker;
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#endif
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#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
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extern uint8_t g_rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
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#endif
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